Debug.Loop! by Gironimo4
In the game development world, there are two branches. The programming branch, and the asset branch. This is the story of a lonely debugging programmer in the development pipeline. DUM-DUM Executive Producer Dick Wolf.
| Youtube | https://gironimo4.itch.io/debugloop |
| Youtube | https://github.com/Gironimo4/LudumDare47 |
| Original URL | https://ldjam.com/events/ludum-dare/47/debug-loop |
Ratings
| Overall | 588th | 2.68⭐ | 27🧑⚖️ |
| Fun | 582th | 2.4⭐ | 27🧑⚖️ |
| Innovation | 511th | 2.78⭐ | 27🧑⚖️ |
| Theme | 433th | 3.3⭐ | 27🧑⚖️ |
| Graphics | 567th | 2.5⭐ | 27🧑⚖️ |
| Audio | 476th | 2.26⭐ | 27🧑⚖️ |
| Humor | 387th | 2.217⭐ | 25🧑⚖️ |
| Mood | 465th | 2.8⭐ | 27🧑⚖️ |
| Given | 34🗳️ | 23🗨️ |
Very cool take on the theme, being stuck in that development loop and dodging those bugs is a feeling we all know very well. Graphics-wise, the color palette reminded me of those older Windows screensavers, that gave it a very computer-y feel. There was some cool stuff you can do that I discovered, for example, I once dodged a bug near the side of the floor by jumping and riding on the adjacent floor, I felt very cool doing that, I liked that. All in all great job on your entry, I had a good time playing it!
Good job!
@cyborg-studio - You are right, I should have made it more explicit that TAB had useful info rather than just pausing.
@remzo - That damn floor, I'll get a guy on that in the morning. I was considering the automatic move forward, but there are times when it can be useful to just stand still, those would probably be accentuated if I had done what @ale had said and @thecakeconsortium said about increasing difficulty/speed as time goes on, and the truth is that is a feature in the game, but only if you turn around (S - key) rather than when you hit gates, so my bad on not integrating that!
Thanks all for the feedback!
I wasn't really sure what the goal was for the first 3 or 4 loops, I thought I was dying when I hit the goal because I hit the red section and everything reset. I think a little fanfare would be good when you hit a goal, a particle effect or a positive noise could really make it more clear you did something good.
Lastly the rotation mechanic was interesting, it reminded me a bit of super hexagon in some ways.
Congratulations on finishing your game in time!
also there is a little too much of obvious stuff in your tutorial but not enough explained about the core mechanic/gameplay