Stuck with myself by Kitcate
TW : Depression
Experience the life of being stuck with your own mind.
A game by : Kitcate, Rei Dunamis
Music by : Rrrrose ( https://loyaltyfreakmusic.com/music/ )
| Youtube | https://reidunamis.itch.io/ludum-dare-47-stuck-with-myself |
| Original URL | https://ldjam.com/events/ludum-dare/47/stuck-with-myself |
Ratings
| Overall | 741th | 3.548⭐ | 23🧑⚖️ |
| Fun | 1619th | 2.275⭐ | 22🧑⚖️ |
| Innovation | 895th | 3.25⭐ | 22🧑⚖️ |
| Theme | 472th | 3.905⭐ | 23🧑⚖️ |
| Graphics | 507th | 3.881⭐ | 23🧑⚖️ |
| Mood | 37th | 4.364⭐ | 24🧑⚖️ |
| Given | 47🗳️ | 17🗨️ |
I'm unsure of what to say, although I'll try my best at expressing my thoughts in regards to this.
It's tough living with depression. I speak from a place of experience. It often gets… overwhelming, and I think you've captured this really well in this game. Between the way the character slowly drags themselves across the enviroment, barely having the energy or the will to even move, and with how quickly their thoughts pop up and repeat, going past the point of being able to be ignored and soon becoming effectively the only thing you can pay attention to. And then the colors start fading, soon any will left to do anything fading as well. It all hits close, very close to home.
I admit my first impression wasn't that great: I thought the lines were… amateur-ish? But then I remembered that every person experiences depression differently. So I paid attention not to what is written, but what is being said. And what is being said is something abstract yet universal to anyone who has dealt or deals with depression.
It's our daily life experience.
People often romanticise or don't go into enough length in order to portray this type of subject seriously, so for that I must congratulate you for managing to encapsulate all that into such a short, repeatable experience.
If there's one thing I could criticize this project for, though, I DO think that it's hard to criticize personal expression, it's that it lacks a little subtlety. I'm not sure myself how that could be achieved with this, and given the event's time constraint, it's hard to go for subtlety. Still, everything positive I said about the game still stands, so congrats once again for managing to achieve this in such a short time.
I'll be looking forward to your future projects.
a sad take on the subject indeed but an important one.
I like the scope of the game being not pretentious at all, a simple short moment roaming around the apartment, thoughts spinning around endlessly until the head and heart hurts.
The gameplay is intuitive enough not to disturb the mood, you become naturally curious to see what are the characters thoughts on this particular object / entity.
The game is very touching, the music the right mix between a certain sadness and a certain glimmer of hope, walking a thin line.
Congratulations.
Damien
Topic:
I never experienced depression and I think, for someone that never experienced it, it is pretty hard to understand what can happen in the head of depressed person. I think video games are a really good media to educate people on this topics. And as others games did, I feel like your game made me do one more step forward understanding the full gravity of depression. (even though I know I am far from being able to imagine what's it is like if I didn't experienced it).
Game:
Congrats for the music and the graphics, they are really great and they play an important role in the overall mood of the game.
Anyway thanks for the game !
The graphics and music perfectly go hand in hand and they really enhance the game atmosphere.
The feels hit me like a truck !
Well done !
And well, a little depressing.
I understand that the topic is a bit too broad to cover and can't be generalized, but I appreciate your effort! All the best for your future projects!