Amaze-on Game by Abregado

[raw]
made by Abregado for Ludum Dare 46 (JAM)

2020-04-20-223955<em>1024x540</em>scrot.png

2020-04-20-223751<em>1024x540</em>scrot.png

Pack orders for a fabulous and well meaning company using high tech equipment! Using less packaging is good for the environment, so to keep public opinion high, the Amaze-on corporation uses no packaging at all.

This is a mistake avoidance game using a speed typing mechanic.

CONTROLS:

Keyboard only (it is probably not so great on non-english keyboards)

HOW TO PLAY:

  • Read the packing slip to see where the items are kept
  • Press a combination of letter and number to select a location
  • Compare the unlabeled item with the short description on the packing slip
  • Decide if it is the right item (DON'T MAKE MISTAKES!)
  • Pack as many orders as possible in the time limit.

FEATURES:

  • 4 levels of difficulty
  • highscore system
  • high tech printing solutions

CREDITS:

Thanks to Kenney.nl for the assets.

EXTRA:

This game was made with an additional challenge, something I'm calling Asset Jam. Multiple people jam with the following rules: - We brainstorm together and decide on a game idea together - We each make our version of the game idea - We all use the same assets (both sound and graphics)

The idea is to create several very comparable projects. My jam partner this time around was @wheybags. Make sure to play his game as well!

Ratings

Overall 1661th 3.3⭐ 37🧑‍⚖️
Fun 1981th 2.931⭐ 38🧑‍⚖️
Innovation 685th 3.557⭐ 37🧑‍⚖️
Theme 2469th 2.529⭐ 36🧑‍⚖️
Graphics 1239th 3.621⭐ 35🧑‍⚖️
Audio 1032th 3.224⭐ 31🧑‍⚖️
Humor 1081th 2.969⭐ 34🧑‍⚖️
Mood 1586th 3.176⭐ 36🧑‍⚖️
Given 24🗳️ 40🗨️

Feedback

Marino
21. Apr 2020 · 08:12 UTC
There are no download links
stagiere251
21. Apr 2020 · 08:34 UTC
There are no links
FabiGhindaru
21. Apr 2020 · 08:40 UTC
Damn I love this Papers please aesthetic! Too bad there isn't a download link :/ Did something happened @abregado?
redfenix
21. Apr 2020 · 08:42 UTC
no download links
Simply
21. Apr 2020 · 08:49 UTC
LINKS!
GandalfDerWaise
21. Apr 2020 · 08:50 UTC
missing links :(
Maindric
21. Apr 2020 · 08:55 UTC
Sounds like an interesting concept, but lacks the link to try it. I will try the other links though.
JAsonsumm1
21. Apr 2020 · 09:01 UTC
Yeah i'd love to try this one, where's the link? :)
MegaHana
21. Apr 2020 · 09:01 UTC
here for the concept, need links ;(
🎤 Abregado
21. Apr 2020 · 09:14 UTC
@marino @stagiere251 @fabighindaru @redfenix @simply @gandalfderwaise @megahana @maindric @jasonsumm1 fixed now. No idea why it was not working.
koro.games
21. Apr 2020 · 09:16 UTC
Wanna play this game! :(
CodeForJoyCaro
21. Apr 2020 · 09:43 UTC
Love the look of the game.
But the gameplay felt a bit too much like work for me.
Samuel Hollywood-Summers
21. Apr 2020 · 10:24 UTC
An interesting input mechanic and running smoothly for me without bugs. I agree with Caro on the gameplay feeling a little too much like work though. A bit more motivation to go faster, with some sort of balancing of risk and reward might make it feel more exciting. Also, I feel there is an opportunity for more humour in the item descriptions (I like the cordless hammer, for example).
RexGame
21. Apr 2020 · 11:23 UTC
the idea are crazy ^^
Nocity
21. Apr 2020 · 12:19 UTC
Liked the concept and overall look and feel of the game.
Erikvdb
21. Apr 2020 · 14:21 UTC
Nice concept to sort of practice typing skills. I love the aesthetic too! Gameplay wise it gets a bit too repetitive fast and I don't know if there's ever a mismatch between the location on the order and the actual location of the item that you may or may not have to memorize. Otherwise I just felt confident in what I typed and hit space without visually confirming it's the right item.
wheybags
21. Apr 2020 · 15:59 UTC
The animations were really slick all-round. It was a bit unclear to me at first whether there was a link between the shifts, but I did notice the orders getting bigger + faster eventually. Nice game overall :)
ATTX
22. Apr 2020 · 01:49 UTC
Very creative idea and unique gameplay. Very nice graphics and sfx. Could have used a little quiet background music. Nice style, and once I got used to it, I was typing them as they were writing. Could have had more letters or different combos that weren't just letter-number. Nice job!
Maindric
22. Apr 2020 · 05:53 UTC
@abregado I just got done playing (now that it works) and well done! For the most part it played well. I had a few instances where it seemed like it would stop accepting input. I do not know what was up there. Good work!
🎤 Abregado
22. Apr 2020 · 07:39 UTC
@maindric yeah, there was not enough validation on the input. I think it can get stuck but a few presses of the same key will unstick it. Thanks everyone for playing.
Maindric
22. Apr 2020 · 09:24 UTC
@abregado Ah, that's the fix. I just kept typing in what I wanted until something happened. :)
RiccaStudio
22. Apr 2020 · 18:05 UTC
nice idea! i like the sounds
valisse21
22. Apr 2020 · 21:09 UTC
Very nice idea and mechanics! Reminds of Cook and Serve and similar games somehow.
somethinboutgames
23. Apr 2020 · 00:11 UTC
Quite stressful, nice use of the assets though! I'm not the biggest fan of using the number row in typing games, just because I'm not as fast there :smile:
Abiral
24. Apr 2020 · 16:18 UTC
Really awesome idea and game. Nice concept. Keep going! Good Luck!
guladam
25. Apr 2020 · 11:00 UTC
Nice idea, I really liked it. It's a bit of a stretch from the theme in my opinion, but still a really cool concept :)
smbe19
25. Apr 2020 · 20:24 UTC
Nice game with an interesting idea. I would have liked the printer to be faster, most of the time I was just waiting for the next order to finish printing.
bubbadubc
26. Apr 2020 · 23:52 UTC
I didn't have fun.
Vex
28. Apr 2020 · 14:50 UTC
The idea is interesting, but what makes games like Cook, Serve, Delicious or Typewriter From Hell stand out is the charm - and that seems to be lacking. Playing felt like an unrewarding chore instead of playing a game.
Igor KinGamer
01. May 2020 · 01:21 UTC
The game should give feedback on your mistakes, either immediately or at the end of the day. It's a little frustrating to just know that you made mistakes, but not what mistakes.