FirePlace by Zacharia
Goal : put every piece of wood in the designated fire (e.g: red wood in red fire)
Controls :
- A to move wood left
- D to move wood right
Disclaimer : For some reason yet unknown to me The build of the game does not work so I included the unity project instead. So if you wish to play you will need unity and you will have the source code too :p
The zip of the project can be downloaded here :
Itch.io : https://zakoud.itch.io/ludum-dare-46-zacharia-ellaham
Wetransfer : https://we.tl/t-43OIoNuFjf
Credits :
Game : Zacharia Ellaham Music and SFX : Erik Grenier
| Youtube | https://we.tl/t-43OIoNuFjf |
| Youtube | https://zakoud.itch.io/ludum-dare-46-zacharia-ellaham |
| Original URL | https://ldjam.com/events/ludum-dare/46/fireplace |
Ratings
| Given | 16🗳️ | 0🗨️ |
I know only a handfull of people will try it, but heh shit happen.
Have a nice day
Thank you so much
Best regards,
```
NullReferenceException: Object reference not set to an instance of an object
at spawnerScript+<CreateWood>d__8.MoveNext () [0x0003d] in F:\ldtemp\ludum dare keep it alive\Assets\Scripts\spawnerScript.cs:35
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <c111ed8b88724967aab278226c09f1e0>:0
UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
spawnerScript:Awake() (at F:\ldtemp\ludum dare keep it alive\Assets\Scripts\spawnerScript.cs:16)
```
Your game looks nice and works pretty well! I appreciate the nice little feedback items like the cube changing colors when the wood is in range, and the sound effects when the wood hits the fire. It took me until my second try to realize that the black sticks were not a bug and I should just be letting them by.