{"author_link":"\/users\/randomlockness","author_name":"randomLockNess","author_uid":"1223129","comments":[{"author_name":"Tristan10Cats","author_uid":"1177277","time":"2020-10-05T19:19:13Z","epoch":1601925553,"modified":1601925553,"text":"Cool idea for a game! Love how the music starts and stops with grabbing pickups!","likes":1,"format":"md"},{"author_name":"etrealjunior","author_uid":"1217790","time":"2020-10-07T10:09:39Z","epoch":1602065379,"modified":1602065379,"text":"I liked your game my congratulations, I also did one if you want to know, and give me your feedback I am very grateful, this is the link https:\/\/ldjam.com\/events\/ludum-dare\/47\/resurrection","likes":0,"format":"md"},{"author_name":"Nodli","author_uid":"1163979","time":"2020-10-07T19:38:13Z","epoch":1602099493,"modified":1602099493,"text":"The music is very enticing which is important when playing a game like that.\nUsing music variations in that way is very clever, you are kind of triangulating the exit position depending on the volume of the music.\nThe pitch and distortion effects are very useful to find the exit but i had more trouble identifying the two others.\nVery original entry, i liked it a lot !","likes":1,"format":"md"},{"author_name":"etrealjunior","author_uid":"1217790","time":"2020-10-08T04:15:26Z","epoch":1602130526,"modified":1602130526,"text":"I needed a more innovative mechanics, because this re-reading of the classic pacman would have to bring a super novelty could be mechanics or visual art, who knows the movements are made by voice commands, it may be a good idea to improve your project, but I liked doque I saw many thanks, my congratulations and a big hug!","likes":0,"format":"md"},{"author_name":"fawnblue","author_uid":"1185068","time":"2020-10-09T03:51:47Z","epoch":1602215507,"modified":1602215507,"text":"Nice job! I felt like the game was a bit hard at first - maybe an intro level where the ghosts spawn one by one would have helped players ramp up to the main level. ","likes":1,"format":"md"},{"author_name":"smiley","author_uid":"1013015","time":"2020-10-09T04:12:01Z","epoch":1602216721,"modified":1602216721,"text":"Intresting idea with the music. I thought the game was lagging first and resulted in the music playing strange :)\n\nA recommendation is to show a message when the player enters a new level instead of just start the level.","likes":1,"format":"md"},{"author_name":"marcmagus","author_uid":"1133764","time":"2020-10-09T15:14:50Z","epoch":1602256490,"modified":1602256490,"text":"Really interesting idea, although some of the ghost transforms were kind of obnoxious to listen to. Very innovative. I feel like I'd have to play a *lot* to get to the point where the ghost sounds would help me locate the exit; I found I was entirely navigating by volume.","likes":1,"format":"md"},{"author_name":"gwheel","author_uid":"1007193","time":"2020-10-16T01:52:58Z","epoch":1602813178,"modified":1602813178,"text":"Cool concept, though I also went mostly off of volume. There were enough subtle effects I wasn't able to track them that well.","likes":1,"format":"md"},{"author_name":"Squeed Fingars","author_uid":"1220445","time":"2020-10-16T15:33:58Z","epoch":1602862438,"modified":1602862438,"text":"I like the concept! However, I found the level transitions very jarring, many times I wouldn't even realize that I was on level 2. Regardless, this is an interesting concept to explore, and it would be fun to see expanded upon more. ","likes":1,"format":"md"}],"format":"md","images":["ld47\/223130-51e39898cb5fb389677836a08f828cdf.png"],"links":[{"url":"https:\/\/randomLockNess.itch.io\/pacxit","text":"Youtube"},{"url":"https:\/\/github.com\/ClementBarbisan\/Pacxit","text":"Youtube"},{"url":"https:\/\/randomLockNess.itch.io\/pacxit","text":"Youtube"},{"url":"https:\/\/randomLockNess.itch.io\/pacxit","text":"Youtube"},{"url":"https:\/\/randomLockNess.itch.io\/pacxit","text":"Youtube"}],"metadata":{"g_key":"58509","g_author":"1223129","g_event":"LD47","g_eventkey":"76","g_subevent":"JAM","g_urlkey":"268828","g_title":"Pacxit","g_status":"PVT1","g_place":"1199","g_commentcount":"9","g_site2_node_id":"223130","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"223130","n_urlkey":"268828","n_parent":"212256","n_path":"\/events\/ludum-dare\/47\/pacxit","n_slug":"pacxit","n_type":"item","n_subtype":"game","n_subsubtype":"jam","n_author":"223129","n_created":"1601708569","n_modified":"1602174574","n_version":"701025","n_status":"COMMIT"},"node":{"id":223130,"parent":212256,"superparent":9,"author":223129,"type":"item","subtype":"game","subsubtype":"jam","published":"2020-10-04T10:54:41Z","created":"2020-10-03T07:02:49Z","modified":"2020-10-08T16:29:34Z","version":701025,"slug":"pacxit","name":"Pacxit","body":"Find the exit with your ears. Each ghost give you a clue to find it.\n\nIt's a kind of Pacman, because i think all arcade games are loops.\n\nEach ghost impact the sound differently, but the distance with the exit impact all of them : \n\nRed modify pitch.\n\nPink is some trigonometric formulae.\n\nGreen add perlin noise.\n\nBlue is build-in distortion unity filter.\n\nThe distance between you and the exit modify the volume, if you take a pill all ghosts will stop and so their effects, leave you to can hear the music as it is with the modified volume.\n\nSo in brief, if all the ghosts are on the exit with you, you'll hear the music at full volume.\n\n But that's never gonna happen ;).\n\n Oh btw you lose a point each time you change direction.\n\nMap is customizable, go into StreamingAssets and modify \"map.txt\" file :\n\n0 = terrain\n\n1 = wall\n\n2 = empty\n\n3 = ghosts(no more than four)\n\n4 = start player\n\n5 = pick up\n\nhttps:\/\/youtu.be\/Vhzs2z0PKkQ","meta":{"author":[223129],"link-01-tag":[42337],"grade-06-out":"1","allow-anonymous-comments":"1","cover":"\/\/\/content\/997\/63\/z\/36593.png","link-01":"https:\/\/randomLockNess.itch.io\/pacxit","link-02":"https:\/\/github.com\/ClementBarbisan\/Pacxit","link-02-tag":[42332],"link-03":"https:\/\/randomLockNess.itch.io\/pacxit","link-03-tag":[42339],"link-04":"https:\/\/randomLockNess.itch.io\/pacxit","link-04-tag":[42341],"link-05":"https:\/\/randomLockNess.itch.io\/pacxit","link-05-tag":[42336]},"path":"\/events\/ludum-dare\/47\/pacxit","parents":[1,5,9,212256],"love":0,"notes":9,"notes-timestamp":"2020-10-16T15:33:58Z","grade":{"grade-01":23,"grade-02":22,"grade-03":22,"grade-04":23,"grade-05":21,"grade-07":15,"grade-08":18},"magic":{"cool":100,"feedback":10,"given":17,"grade":20.571428571429,"grade-01-average":3.214,"grade-01-result":1199,"grade-02-average":2.975,"grade-02-result":1214,"grade-03-average":3.55,"grade-03-result":554,"grade-04-average":2.881,"grade-04-result":1408,"grade-05-average":2.447,"grade-05-result":1459,"grade-07-average":2.5,"grade-08-average":2.844,"grade-08-result":1313,"smart":-1.3986702816731}},"text":"Find the exit with your ears. Each ghost give you a clue to find it.\n\nIt's a kind of Pacman, because i think all arcade games are loops.\n\nEach ghost impact the sound differently, but the distance with the exit impact all of them : \n\nRed modify pitch.\n\nPink is some trigonometric formulae.\n\nGreen add perlin noise.\n\nBlue is build-in distortion unity filter.\n\nThe distance between you and the exit modify the volume, if you take a pill all ghosts will stop and so their effects, leave you to can hear the music as it is with the modified volume.\n\nSo in brief, if all the ghosts are on the exit with you, you'll hear the music at full volume.\n\n But that's never gonna happen ;).\n\n Oh btw you lose a point each time you change direction.\n\nMap is customizable, go into StreamingAssets and modify \"map.txt\" file :\n\n0 = terrain\n\n1 = wall\n\n2 = empty\n\n3 = ghosts(no more than four)\n\n4 = start player\n\n5 = pick up\n\nhttps:\/\/youtu.be\/Vhzs2z0PKkQ","title":"Pacxit"}