Overwatch by rkhadder

:camera: Summary
Player,
You are the best extraction specialist there is. Our ambassador has been kidnapped and is being held in a warehouse on the edge of town. We need to get them back in one piece.
We have strict orders to be discreet. We've done the easy part and hacked into the warehouse's camera system for you. Now we need you to use your skills to guide the ambassador out to safety.
Keep. Them. Alive.
~Squad Leader
:video_game: Controls
- Click on visible cameras to see whats around that camera
- Click on a visible tile to move the player
- Avoid being seen by the guards
:bulb: Shout out
- Game by Ramsey Khadder
- Special thanks to
- Michael George (Narrator)
- James Johnson
- Laurelann Trinidad
| Youtube | https://rkhadder.github.io/ld46/KeepItAlive/Builds/v9/ |
| Original URL | https://ldjam.com/events/ludum-dare/46/overwatch |
Ratings
| Overall | 427th | 3.85⭐ | 32🧑⚖️ |
| Fun | 274th | 3.85⭐ | 32🧑⚖️ |
| Innovation | 490th | 3.672⭐ | 31🧑⚖️ |
| Theme | 1890th | 3.31⭐ | 31🧑⚖️ |
| Graphics | 1312th | 3.567⭐ | 32🧑⚖️ |
| Audio | 122th | 4.1⭐ | 32🧑⚖️ |
| Humor | 1088th | 2.963⭐ | 29🧑⚖️ |
| Mood | 180th | 4.1⭐ | 32🧑⚖️ |
| Given | 32🗳️ | 31🗨️ |
this is a solid stealth game bruv
Special mention for the music and the voice acting :wink:
@jasonsumm1 Yea I named the game right before I submitted - would 100% have to change it in the future. Thanks for playing!
@noxalus Thanks for the comment - glad you enjoyed the music :smile:
@thomz12 Yea I was going for a suspenseful mood so I'm glad it came across. Thanks for giving the game a try!
You did a good job.
@blue-pin-studio yea I would have loved to make more levels but I started this game Sunday morning so didn't have much time. I really like the idea of moving the pov - thanks for sharing!
@tomathor That is good feedback - I'll take it into account when I continue to work on the game. Thanks for giving the game a try!
@kimist42 Thanks!
@invixel Yea the radius of the agents do need to be tweaked. Thanks for the feedback!
@guilherme-oliveira Glad you enjoyed!
I think the pathfinding mechanic is both good and bad, it makes the game a bit more challenging because it removes the ability to quickly react if you have been spotted and move to a cover spot. I think I would have preferred regular ASWD movement but I think you pulled it off quite well so not a major issue for me.
Good job on adding voice acting too, that is always fun.
If there is one thing I'd change, it is the way camera works. Currently, the camera constantly follows the ambassador. I'd change it so your game camera is focused on the in-world camera you are currently controlling. I'd even go as far as allow the player to lose the ambassador from their field of view (well, maybe leave something like an arrow pointing in the ambassador's direction). This would allow the player to scout ahead before leading their protectee to safety. Right now there are places where that is difficult - on the second level, after you evade the first guard and move upwards, you can't really see whats up ahead, and it's a straight corridor directly towards a guard. It's impossible to evade him when playing for the first time. After you've learned he's there, you know to hide behind the boxes and wait for him to pass. The first time I've played this, I hid there just to be sure, but the guard never came down (do I need to move far enough to trigger his movement, or was that just a bug?).
Overall it's a fantastic entry, I really wish there was more of it! It might be short, but I had a lot of fun playing it. ;)