Keep It Pumping by Stevis93
Warning: Contains blood, gore, and suicide.
Instructions:
Pump his heart when it's full of blood.(When the spinner is in the green section.) If you miss 3 beats you will pass out. Left click to shoot demons. (No aiming required.) He will periodically aim the gun to his own head. Try to keep him alive, ok.
Controls:
Space : Pump heart Left click : Shoot
Info:
Game was made in GameMaker Studio 1. It's the first gamejam I have ever tried so I tried to keep it simple, I'm just glad I finished something. Absolutely everything created from fresh, by me.
Full source code as well as sounds and sprites are available in the compressed gamemaker .gmz file located Here
Play it Here
If you don't have the gamemaker studio client, and want anything just let me know and I'll export it separately and send it to ya.
More:
If you want to see more stuff by me Click here
If you want to keep in contact via twitter
A note on the sensitive subject
This game is a depiction of mental illness and suicide. I understand this is a very sensitive subject for most people, myself included. If you have a history of mental illness, or you are going through some shit right now, then you might want to avoid this content. Also, please remember there is no shame in seeking help where needed.
Peace.
| Youtube | http://globalboring.org/Ludem/KeepingItAlive.gmz |
| Youtube | http://globalboring.org/Ludem/index.html |
| Original URL | https://ldjam.com/events/ludum-dare/46/keep-it-pumping |
Ratings
| Overall | 310th | 3.652⭐ | 25🧑⚖️ |
| Fun | 507th | 3.304⭐ | 25🧑⚖️ |
| Innovation | 300th | 3.565⭐ | 25🧑⚖️ |
| Theme | 133th | 4.087⭐ | 25🧑⚖️ |
| Graphics | 56th | 4.283⭐ | 25🧑⚖️ |
| Audio | 387th | 3.261⭐ | 25🧑⚖️ |
| Humor | 665th | 2.429⭐ | 23🧑⚖️ |
| Mood | 133th | 3.761⭐ | 25🧑⚖️ |
| Given | 19🗳️ | 22🗨️ |
Game remains functional regardless, but some might find it harder that others.
@sbug You're right. I got very caught up in making the game I didn't really think about that side of it. I didn't set out to have the whole suicide mechanic at all but ended up adding it when I needed a quick way of adding some challenge without having time to really think about it.As for the unfairness of switching stances too quickly: I added the head shake as I anticipated this being a problem, his head starts shaking .5 seconds before swapping stances. It's very subtle though so most players wouldn't even notice the correlation. Thanks for playing!
@Zonvoi Thanks for the kind words! I added the instructions text to the website that the game is hosted on to help with that. :)
@marston Yeah, I get that. It was my first jam so I think I under-scoped a bit. Wanted to make sure I finished. I wish I could go back and add more, but I guess I'll wait until the voting period is over. Thanks.
@patrickjr Thanks man, I REALLY regret not adding a sound affect when he is about to point to his head, would have been a 5 minute job. His head starts shaking before he swaps stances, but that's not enough.
@kinshuk-thebest Thanks, You're right. I'm kicking myself for not doing it.
@corporation Yup! As above, haha. :)
Btw. thanks for helping me find a bug in my game, greatly appreciated! Amusing that you also had the exact same kind of bug.
Explore the option of having all the controls on the keyboard, so that the game can be played with one hand.
Great job in completing, anyways :)
@sinamon Why would you need to play with one ........ ewwwwwww xD