Friendly Fire by Diego Escalante
- Explore dark underground caves.
- Find at least 100 gold bars in chests.
- Return to the surface alive.
- Use fire to repel bats.
- Keep a fire alive at all times.
Controls
- Arrow Keys: Move
- Z: Swing torch to repel bats, or to light kindling/torch.
- X: Climb ladder, open chests, pick up/drop kindling.
- C: Add fuel to torch from your carried kindling.
Additional Notes Based on Feedback
- You need to go collect at least 100 gold before returning to the ladder and pressing X to win.
- You can light kindling on the ground by swinging your lit torch at it. Lit kindling also wards off bats.

| Youtube | https://diego-escalante.github.io/LD46-FriendlyFire/ |
| Youtube | https://github.com/diego-escalante/LD46-FriendlyFire |
| Original URL | https://ldjam.com/events/ludum-dare/46/friendly-fire |
Ratings
| Overall | 399th | 3.563⭐ | 34🧑⚖️ |
| Fun | 540th | 3.25⭐ | 34🧑⚖️ |
| Innovation | 854th | 2.859⭐ | 34🧑⚖️ |
| Theme | 771th | 3.359⭐ | 34🧑⚖️ |
| Graphics | 173th | 3.969⭐ | 34🧑⚖️ |
| Audio | 228th | 3.531⭐ | 34🧑⚖️ |
| Humor | 650th | 2.466⭐ | 31🧑⚖️ |
| Mood | 160th | 3.71⭐ | 33🧑⚖️ |
| Given | 26🗳️ | 39🗨️ |
Notes:
* I like the death sequence a lot
* It took until my that you could drop and light kindling to keep bats away
* It didn't feel like I was 'in control', so to speak, I feel like the game should ask the player to make more conscious choices.
The gameplay loop was simple but worked well enough. I like the simplistic art style and the lighting effects work great to increase the mood and actually matter gameplay wise. The little looped soundtrack works aswell. Nice touch to have two different version of it for menu vs gameplay. Reminds me heavily of Nier Automata.
The level itself was a bit barren and the enemy spawns become predictable very quickly. A more intricate dungeon design would be awesome. Finding the ladder after getting 100 gold was a hassle, but after a while, I was able to get out. I think that could be solved better somehow than pure try and error.
Solid entry!
I was scared of walking anywhere else than in a straight line from the ladder at first, but then I figured out I could use kindling as waypoints. I don't know if that was intended, but it lessens the need for a big arrow pointing to the exit, so that the spooky big cave atmosphere can remain.
I tried to let the fire die out just to see what would happen, and it just kept burning, but with almost no light. I think if you were in that situation and didn't have any kindling left it would be a bit annoying, because finding more would be almost impossible. Maybe it's better to just let the player die in that case.
The gameplay is mostly solid, but I do think there is one small problem: when you stop interacting with a chest you lose all the progress you had. Once I literally had the bar visually completely full but stopped pressing X to deal with a bat, and I had to start all the way over because I didn't quite finish opening it.
I also feel like the bats are kind of annoying? Like it's kind of hard to tell how close you have to be to ward them off. I guess that's kind of the point but it seems like combat against the bats could be more satisfying.
I did like the graphics, for the most part, but they do break my personal rule of pixel art, which is to never mix pixel art resolutions. I think in this game, this is most egregious with the progress bar--it looks really out of place.
The music is appropriate but probably too short.
Overall, solid entry. I liked the various uses for the kindling and the tradeoffs of lighting it on fire to make it easier to find your way back versus needing to keep some for your torch. I also liked the death animation.
Enjoy!
I really like the fire and the illumination fxs. Sometimes I wandered for too long until finding any treasure or danger tho.
Nice job!
The art is great and loved the lightning! Keep up the good work.
I had an issue with chest opening, namely that if you stop opening a chest you have to start again. The time to open a chest is way too long for that. This can lead to annoying situations, especially later in the game, where you're almost done opening a chest and there's a bat incoming before you can finish.
A kind of related issue is having chest opening and kindling dropping on the same key. As you try to drop a kindling in panic, the game thinks you're pressing X to open a chest, so you don't manage to drop the kindling in time and the bats eat you.
Other than those small issues, I loved it. The art style looks great, the music and sounds are pleasant to the ear. Well done! ;)