Macosa and the Cave by: Stefen Menzel/Andrew Herbst by stefenism
I Learned a lot this time And had a Blast. While this game controls a little Wonky It's pretty fun. I'm pretty sure I'm going to develop this further.
Controls:
WSAD for movement
Space Bar for Jumps
Mouse for Aims and Shoots
Use your gun to make things Grow. Pretty much just shoot everything
Have Fun!
UPDATE:
I've added a second link with some updates. It's much easier to play and I've tweaked the camera a bit. More updates to come!
Updated update: The doors work now! plus some physics tweaks.
Controls:
WSAD for movement
Space Bar for Jumps
Mouse for Aims and Shoots
Use your gun to make things Grow. Pretty much just shoot everything
Have Fun!
UPDATE:
I've added a second link with some updates. It's much easier to play and I've tweaked the camera a bit. More updates to come!
Updated update: The doors work now! plus some physics tweaks.
Ratings
| Coolness | 41% | 1679 |
| Overall(Jam) | 2.67 | 1010 |
| Audio(Jam) | 3.20 | 414 |
| Fun(Jam) | 2.33 | 1024 |
| Graphics(Jam) | 3.57 | 457 |
| Innovation(Jam) | 2.76 | 757 |
| Mood(Jam) | 3.22 | 507 |
| Theme(Jam) | 3.30 | 804 |
What I like :
- innovative gameplay around the theme
- I could complete the game
What imo could be improved :
- controls : jump is unresponsive and glitchy, walking is out of control, collisions are unpredictable, only the laser is almost accurate (as long as you don't shoot downside). Global rework needed.
overall, the lack of precision in the controls massively lowered my game experience, but it's still a game, and it has qualities, so good job and thanks for the game =)
You're right that the controls are the biggest issue- the post-jam update is definitely a step in the right direction, though I'd still like to see improvements in collision, particularly with the mushrooms and inclined surfaces in general (so you can walk up them instead of having to jump around them).
One other thing: when going backwards through the entrance of a room (for example, exiting out the left side of the second room to go back into the first room), the player character appears at the beginning of the previous room instead of the end. This led me to accidentally restarting a few rooms because I backed up too much in the next room (for example, when I reached the final room with all those enemies, I backed away, accidentally going past the entrance, and thus had to do the previous room with the vertical corridors all over again).