Line of Attack by dans17
Eliminate your enemies by drawing loops in this fast-paced, strategic action game. Try to get the highest score on each stage by racking up kill combos and bursting through doors. There are currently three stages in game, the Courtyard, the Dungeon, and the Palace (progress is saved if you die).
Post your high scores in the comments!




Instructions:
Use WASD to move
Hold left click and drag to draw a loop
Get multiple kills with one attack to earn combo points
Draw a loop through a door to burst through and gain a 2x point multiplier
Attack enemies from behind to avoid being hit
Press SPACE or ESC to pause game
Made with Unity
Art made with Aseprite
Music made with BeepBox
Created By:
Daniel Sousa | Sam Westerlund | Andrew Potach
Changelog:
10/6/2020 2:45pm: Fixed player hitbox
10/6/2020 2:45pm: Continue button was not showing
| Youtube | https://drive.google.com/file/d/1GK5FN0kNiOIhyjanLCGFmpUsLMwhNT5Z/view |
| Youtube | https://dans17.itch.io/line-of-attack |
| Original URL | https://ldjam.com/events/ludum-dare/47/line-of-attack |
Ratings
| Overall | 407th | 3.784⭐ | 53🧑⚖️ |
| Fun | 255th | 3.833⭐ | 53🧑⚖️ |
| Innovation | 34th | 4.26⭐ | 52🧑⚖️ |
| Theme | 297th | 4.05⭐ | 52🧑⚖️ |
| Graphics | 834th | 3.52⭐ | 52🧑⚖️ |
| Audio | 480th | 3.54⭐ | 52🧑⚖️ |
| Mood | 698th | 3.479⭐ | 50🧑⚖️ |
| Given | 85🗳️ | 73🗨️ |
This fits nicely into the theme in a clever way.
Good job :)
I would improve the visual a bit but great entry anyway :)
Below you see my score going through first level only. Such fun!

Overall, very cool game!
I think the sensitivity of the loop drawing could be tweaked a bit, I never felt like I was really in control of the loop drawing. Damaging the player for successfully taking out an enemy (from the front) seemed overly punishing, especially when dying meant starting the level from the beginning.
Nice job!
## -
It was a little but frustrating to play, the sensitivity in the web version was extremely high, and I don't know why. I also couldn't see the cursor, which made navigating menus quite difficult. Moreover, I felt like the movement of the enemies was a little bit *too* difficult to plan for.
Maybe both of those problems could be fixed by having each level, or room, set in a static screen with everything visible. That way, planning would be easier, and control would also be quite a bit easier. Alternatively, if the vision range was greater, planning would also be easier.
## +
The intro screen already hooked me in, loved the font and the smoke. The simplicity of the straw hat fit into the "ninja" narrative nicely. The main character sprite was very simple but very nice and effective. The attack animation was really cool and flashy- very fitting.
Music was great, sound effects too. Especially the door one.
What I liked most about the game was probably how it's really a creative and innovative take on the theme- you plan a loop- and then you're stuck in that loop, for better or worse. It's unlike any other game that I've seen and i really like it.
Overall, amazing job!
That being said, general concept is a cool as heck idea and you've done good job. I personally like the 2D/3D visual mix very much! Congratulations on this, it's very well done!
You were clearly inspired by the theme and took it in a totally innovative direction which is nice! I like the way you gave the player an incentive to bust through doors and kill enemies in the same loop; that feels really satisfying when you can pull it off. I like the motion of the doors and the blocky textures make the pixelated characters feel right at home in their 3D world. I like the smoke graphics on the loading screen, too. The audio and mood are quite good also. Great job!