Help yourself by Narudgi

[raw]
made by Narudgi for Ludum Dare 45 (JAM)

Unity<em>2019-10-08</em>00-58-36.png

Start with nothing : No plateform in a plateformer.

Try to free the area from evil sprits by collecting 5 crystals and reconstruct the shine.

W / ↑ / Space - Jump

​A D / ← →​​​ ​ - Move

Left Click - Test it !!

(Warning : 60Hz+ screens accelerate physics speed, you can change your setting to avoid unexpected behaviour)

Ratings

Overall 490th 3.523⭐ 24🧑‍⚖️
Fun 796th 2.977⭐ 24🧑‍⚖️
Innovation 301th 3.548⭐ 23🧑‍⚖️
Theme 376th 3.568⭐ 24🧑‍⚖️
Graphics 35th 4.477⭐ 24🧑‍⚖️
Audio 131th 3.861⭐ 20🧑‍⚖️
Mood 296th 3.682⭐ 24🧑‍⚖️
Given 15🗳️ 16🗨️

Feedback

Aquanim
08. Oct 2019 · 12:34 UTC
Simple, elegant and beautiful. I like it.
Wxzuir
08. Oct 2019 · 13:43 UTC
Really enjoy the style!!!
It may be better if the game has a map :smile:
Shinmera
08. Oct 2019 · 21:17 UTC
The game looks very pretty and the music makes for a calming mood, but unfortunately the platforming physics are quite enraging.
🎤 Narudgi
08. Oct 2019 · 21:30 UTC
@shinmera did you play with a screen that has more than 60Hz ? The physics is faster on those one ; sorry about that one, hope you enjoyed it anyway
GoogleFrog
09. Oct 2019 · 03:32 UTC
The graphics are really good. The respawn checkpoint system was a bit frustrating as it seemed a bit inconsistent and I sometimes had trouble escaping the far reaches of the map.
Pandanym
09. Oct 2019 · 17:50 UTC
First off, the game is gorgeous. The concept is good but the fact that the camera moves with your mouse makes for a very unpredictable platform placement. Great entry :)
ROBOWARRIOR1982
13. Oct 2019 · 06:45 UTC
Really beautifull ans poetic ! Mechanics to create your own way with block is also interesting.
Autumn Schutt
24. Oct 2019 · 15:17 UTC
This was really nice! Very elegant graphics, and simple yet challenging. I really like this!
BLK Dragon
27. Oct 2019 · 06:22 UTC
Nice aesthetics! Visuals, music/sounds, character design - everything fits together.
Having to create platform under your feet is challenging enough to be interesting, but not frustrating.
Hajden
29. Oct 2019 · 09:22 UTC
Really like the look and sound of this, the girls is a bit reminiscent of Gris.

Love the animation and the main mechanic, but the physics are a bit off. Jumping into a cube propels me backwards, and the camera follow is a bit too slow which makes controlling the cube placement harder (if I try to flow through the game faster, mainly an issue vertically)
Gnappuraz
29. Oct 2019 · 09:59 UTC
Impressive art style really, very beatiful indeed. The game is fun even if the colliders are a bit rough and simetimes you get pushed around for some weird collision reason. The concept is really nice but I would've tried to developed it a bit furter cause the game becomes repetitive very fast but considering the time costraints I really enjoyed it.
zanzavar
29. Oct 2019 · 10:34 UTC
Very nice aesthetics. Platforming felt a little repetitive and the physics were a bit hard to control. Perhaps some additional mechanic (like max nr of cubes you can have, or adding a different type of cube with mouse right click) could make it even better. Great job!
o2o
29. Oct 2019 · 10:56 UTC
Funny and nice art
acronaut
29. Oct 2019 · 15:49 UTC
Clever execution on the idea to use platforming constraints based on a spawn-able platform.
There is a feature-potential based on a physics glitch where if you spawn the platform on the character she will dash towards a direction (static to rigid/dynamic object collider glitch).

It is possible (but tedious) to move her around based on only spawning platform in granular steps towards the direction (a symbol or a marker to define her inertia triangle of movement would be nice for that effect).

Quite the tension on platforming for the pursuit of gathering crystals, nice challenge.
Looking forward on further expansion on this entry! :dizzy:
T-Bo
29. Oct 2019 · 17:54 UTC
Beautiful game ! I love the character ( the girl make me think to the GRIS main character ) and the environment ! The block mechanic is very cool ! Amazing work ! :clap: