Keep moving and nobody burns by Vleue
Aim for the high score while avoid getting burned either by that big wall of fire or by your own bombs ! Every round, the game will get harder, but you will earn more points. To help you, blowing up those crates may drop bonus that will make your bombs more useful.
- A wall of fire is moving through the screen. Each round, it may go faster
- You can teleport from one side to the other
- Crates will spawn randomly. Each round, more crates may spawn more often
- You can blow up crates to free your path. Each round, crates may get harder to blow up
- Crates may drop improvements for your bombs


Built in rust using Bevy. Graphics are from https://www.kenney.nl, no sound. First participation for me!
Ratings
| Overall | 896th | 3.429⭐ | 30🧑⚖️ |
| Fun | 1041th | 3.13⭐ | 29🧑⚖️ |
| Innovation | 1060th | 3.093⭐ | 29🧑⚖️ |
| Theme | 620th | 3.786⭐ | 30🧑⚖️ |
| Given | 42🗳️ | 38🗨️ |
If you wanna try my game is https://ldjam.com/events/ludum-dare/47/hamsterloop
I think you should keep the front and back rows clear because the player doesn't know where they are going to warp out to and wouldn't know to place a bomb to hit the other side of the loop.
Nice work, I would love to know how you packed the assets into the exe, but I'l ask on discord.
Continuation of the bomber man :)
I like it!
The controls feel a bit weird, it seems like it's dropping input sometimes.
Regarding the game, it's a bit frustrating when loot is unreachable because a block spawned after it appeared, but it's a great idea otherwise.
A music would have really improved the experience but i know the struggles of adding sounds when using a custom engine.
Very nice for a first jam !
Oh, and I get these in the console if it can help you : "Failed to parse SPIR-V code: UnsupportedBuiltIn(4)" "Shader will not be validated", 4 times each when launching the game.