Keep The Bouncy Thing Alive by mypalmike
Networked multiplayer web game.
Bouncy thing doesn't want to die. Use mouse to create walls to bounce off of. You can have 2 walls at a a time. Your bouncy thing is green, other players' bouncy things are gray.
After your bouncy thing dies, reload the page to play again.
I wish I had time to polish - add names, scoring, etc. Maybe these will be added by the time you play.

| Youtube | http://ec2-18-236-167-2.us-west-2.compute.amazonaws.com:8080/ |
| Original URL | https://ldjam.com/events/ludum-dare/46/keep-the-bouncy-thing-alive |
Ratings
| Overall | 1310th | 3.469⭐ | 34🧑⚖️ |
| Fun | 913th | 3.469⭐ | 34🧑⚖️ |
| Innovation | 316th | 3.797⭐ | 34🧑⚖️ |
| Theme | 1017th | 3.75⭐ | 34🧑⚖️ |
| Graphics | 2218th | 2.532⭐ | 33🧑⚖️ |
| Mood | 2154th | 2.733⭐ | 32🧑⚖️ |
| Given | 55🗳️ | 36🗨️ |
Turns out I should have read the description hahaha
Well done!
Game had an issue in Edge - it sometimes treated dragging like dragging an image, which prevented lines from being placed. It wasn't very consistent. Looks like I'm still running EdgeHTML, so maybe this is a problem that solves itself?
I didn't read the description very closely, and so I didn't realize it was multiplayer until I switched to chrome and was confused why that version had familiar-looking lines already in place :) Very cool to see multiplayer in an LD game
I have to admit though that I'm not sure how well your mechanics lend itself to multiplayer gameplay. I can see how multiple people could play cooperatively (or try to kill each other), but I don't think it would be particularely *interesting*. (I hope you understand what I mean. It's a bit hard to put into words. And... I hope it's not too harsh.)
However, I think the *concept* of cooperatively adding things to a world is a great base on which you could build something really nice!