Cubic Currency by notpjriavs

[raw]
made by notpjriavs for Ludum Dare 46 (JAM)

Welcome to the future, where the hottest new currency are cryptic dice, each face with its own arbitrary value.

You are a simple Cube Trader, opening up shop during this economic boom- hoping to make some money and make your way in this harsh world. Can you analyze, trade, and deal your way to victory, keeping you and your store afloat? Or will you succumb to harsh reality and have to close up shop forever?

:game_die: Rules

Cubic Currency is a game about trading your dice to the customers approaching your store.

The game features a tutorial, but if you need help feel free to refer back here:

  • Click and drag on a dice to move it.
  • Customers approach the store and will make requests and offers in the top left of the screen.
  • Placing dice in the tray on the left will offer it to the customer.
  • Once an order is filled, submit it with the glowing green button, and you will receive your rewards.
  • Make sure you slide up the bottom and left-side panels for information and abilities!

Everyone assigns their own values to the dice, but some basic rules hold true:

Items<em>Icon</em>02_outline.png Gold-faced dice hold the most value and can be used in place of a Red or White-faced dice.

Items<em>Icon</em>01_outline.png White-faced dice hold the second-highest value and can be used in place of a Red-faced dice.

Items<em>Icon</em>03_outline.png Red-faced dice hold the lowest value and cannot be used to replace any dice. How low is that value? That is for you and your customers to decide- it will vary!

:coffee: Team

Cubic Currency was made by four people: * PJ Rivas - Design and Code * Daniel Onstott - Design and Code * Michael Fritz - Code * Dylan King - Art

Screenshots

screenshotterino.png

Screenshot_4.png

Screenshot_7.png

Ratings

Overall 453th 3.833⭐ 20🧑‍⚖️
Fun 180th 3.944⭐ 20🧑‍⚖️
Innovation 498th 3.667⭐ 20🧑‍⚖️
Theme 2342th 2.833⭐ 20🧑‍⚖️
Graphics 245th 4.333⭐ 20🧑‍⚖️
Mood 244th 4⭐ 20🧑‍⚖️
Given 25🗳️ 14🗨️

Feedback

paulhocker
21. Apr 2020 · 03:21 UTC
this was a very nicely polished game. really like the papers please feel to it. thanks for making it
Game_Coder28
23. Apr 2020 · 09:32 UTC
Great game! it really gives me papers, please vibes! great job!
Tobias Bodewig
23. Apr 2020 · 09:49 UTC
A very well polished game! Impressive for 72 hours. The game play, graphics and audio feel good and fit nice together. But after e few days it feels very repetitive. And I encountered a bug where the available uses of powerups sometimes jump up by 10 if you use them.
Mathieu Semin
23. Apr 2020 · 09:53 UTC
Good job ! Great mood and engaging game
Arcus
23. Apr 2020 · 10:06 UTC
Fun to play. There are little bugs here and there, but for a Ludum Dare game it was very well polished. Well done!
WilhelmStein
23. Apr 2020 · 10:07 UTC
Stellar entry. I don't think I got how the trade values worked, aside the red < white < yellow. Also the new dice button got waaaaaay too expensive after a bit and I ran out of dice.
Cappy
23. Apr 2020 · 10:10 UTC
That was really fun to play! I absolutely loved how the game functioned and how smoothly everything went! The only thing I found that wasn't accurate was the prices for buying slots to hold Dice in, it appears their prices are drastically lower than the game says they are! Very fun!
Tyrael
23. Apr 2020 · 10:11 UTC
Really Really cool game. Loved the Graphics and the mood of it.
phantomeniasll
23. Apr 2020 · 10:20 UTC
Really great and polished game. If it had more content and more variety it could easily be a normal game on Steam
Goutye
23. Apr 2020 · 10:25 UTC
Really cool game! Spent a whole 15min on it, getting profit on profit :smile:
I love the mechanics! Well done :v:
Rasti
24. Apr 2020 · 06:00 UTC
Cool concept for real board game. It's feel like dice-poker or something like that
Rialgar
29. Apr 2020 · 20:13 UTC
This feels really satisfying to play, there is something about it that makes each sale feel just so good. I also loved the Aesthetics and Setting similar to Papers-Please.

I think the balancing is off, though, it was really easy. Also I think it does not adapt to different screen-ratios correctly.

See me splitting dice until the screen almost overflows:
https://youtu.be/fUtvYYuME1E