droidathon by acgaudette

[raw]
made by acgaudette for Ludum Dare 46 (JAM)

test your 1v1 dueling skills with a revolver in this punishing breakneck shooter

but try not to fall over.

lvl-1-shootout-lg.gif

keep that victory chain alive and don't let it get knocked back to zero

if you manage to beat the pogo, let us know in a comment!

made by acgaudette and SeanSungKwon

note for laptop users: you can use [LEFT ALT] in place of [RMB] to pull back the hammer.

additional keys: [+]/[-] to change sensitivity, [X] to enable/disable the crosshair

post-jam patch: the [ and ] keys can now be used to adjust the volume. the default volume is now 50%.

epilepsy warning: this game contains fast flashing images. please stay safe!

Ratings

Overall 259th 3.955⭐ 58🧑‍⚖️
Fun 125th 4.036⭐ 58🧑‍⚖️
Innovation 96th 4.063⭐ 58🧑‍⚖️
Theme 2285th 2.929⭐ 58🧑‍⚖️
Graphics 579th 4.054⭐ 58🧑‍⚖️
Audio 780th 3.436⭐ 57🧑‍⚖️
Mood 529th 3.773⭐ 57🧑‍⚖️
Given 62🗳️ 83🗨️

Feedback

Kevin Sun
21. Apr 2020 · 01:09 UTC
I think I got knocked down a couple of times when I SHouldn't have, because the game wouldn't let me up. I like the concept. Sweet and simple, easy to understand, solid mechanics
BBApps
21. Apr 2020 · 01:19 UTC
Incredibly fun but really difficult. I love the way the game looks
Dizzy
21. Apr 2020 · 01:19 UTC
Very cool gameplay and i loved the graphics!
welby
21. Apr 2020 · 01:26 UTC
I like to wobble and shoot. Feels good when I actually land a hit, but it's pretty hard for me.
LetiGuaxinim
21. Apr 2020 · 01:27 UTC
I just love the idea of falling down when you move too fast, and the art is cute and matches with the game style.
but the sound is extremely loud and it's very likely that someone sensitive would have epilepsy, I jump scared a lot of times because I didn't understood what was going on, and the mouse sensibility it's very high. 6/10
🎤 acgaudette
21. Apr 2020 · 01:34 UTC
@letiguaxinim can adjust the mouse sensitivity with `[+]` and `[-]`!
jordwest
21. Apr 2020 · 01:39 UTC
Took a bit of getting the hang of the controls, but a lot of fun from that point! The effects are pretty satisfying already, but I think with a bit more juicy feedback this could be a really addictive game.
curtamyth
21. Apr 2020 · 01:40 UTC
I like the style! The wobble movement is unique. It might be helpful if there was a UI indicator for the chains...then again, it could clash with the minimalism. Maybe some music would be nice, too? I gave you high marks for graphics, mood, and innovation, good work!
guilhermesouza
21. Apr 2020 · 02:07 UTC
Really cool idea and style!! The sound is a little bit louder than necessary! nice entry guys!
Frozedon
21. Apr 2020 · 03:20 UTC
The sound is way too loud and all the visual effects are super disorienting to the eyes. I like the premise, but I wish it was just toned down a bit
commanderstitch
21. Apr 2020 · 03:57 UTC
the dancing mechanic was neat and figuring out that you fall over if you move to fast, super cute. The hard part was sensitivity, they are excellent shots, no good way to hide, you wobble more than peek. :-) you had a lot of flashing lights, that might be an epilepsy thingy.
Itey
21. Apr 2020 · 10:01 UTC
A bit buggy but the concept is worth it
hangarter
21. Apr 2020 · 10:59 UTC
Mechanic is nice, sound a bit too loud.
Potential for a VR game here!
Scharma
21. Apr 2020 · 15:28 UTC
Cool idea, very moody, loved the art style and specially the sound design. I was about to say it was too hard, but then I got hang of the controls and mechanics, then I really liked it. Nice job, well done.
Welliton
21. Apr 2020 · 17:56 UTC
Awesome art and concept, and a pretty hard game to win too! I didn't pass the third level, you have to be really fast on shooting and hiding. Well executed game, good job!
🎤 acgaudette
21. Apr 2020 · 22:49 UTC
thank you all for the kind words and helpful feedback!
due to popular demand, we uploaded a patched version with volume settings. the game now launches at 50% volume, and you can adjust this with `[` and `]`.
@hangarter @frozedon @guilhermesouza @letiguaxinim
MacDoom
22. Apr 2020 · 05:01 UTC
Awesome game bro!! Ultra fun! Perfect for a multiplayer version. The mechanics were ad hoc to the graphics and sounds. Really a masterpiece
Beelzeboss
22. Apr 2020 · 06:17 UTC
Very cool idea and good execution. Good Job!
morel-8
22. Apr 2020 · 06:44 UTC
Nice art style, i never played with such a game mechanics) It's so fun when your character can tumble down on one side and then it can be raised, really challenging duels) It was cool guys, thank you for efforts and game experience)
strailks
22. Apr 2020 · 20:53 UTC
Really interesting gameplay. I liked the 2D/3D style that the game had and dealing with falling over was definitely a challenge, but a fun added twist.
Magali Mingo
22. Apr 2020 · 23:28 UTC
It is really fun! I like the mechanics and the art!
SAVVU
22. Apr 2020 · 23:59 UTC
What a great idea! Loved the camera angle and the mechanics. Going to play this again well done!
mneubrand
23. Apr 2020 · 00:22 UTC
Nice idea. Gets quite hard real quick. The hammer, shoot mechanic feels really nice
kazuo256
23. Apr 2020 · 00:38 UTC
I really really loved the graphics! Takes me back to the good old Doom times...

However, the special effects and sounds of shooting and hitting are by far the best part of this game. Hitting the enemy feels so good! And getting hit is very impactful as well. It's all in probably no more than a second yet you can feel everything happening. Loved it! I feel like playing it over and over again.

The only thing I was missing was background music.
Soulcube
23. Apr 2020 · 03:00 UTC
Really unique take on FPS mechanics! Would not recommend to those who get 3d motion sickness, but the perspective is super unique & enjoyable to figure out. Extremely satisfying gameplay, while still easy to pick up. Could def be a concept that could be further expanded upon!
Jonathan Lorenz
23. Apr 2020 · 19:45 UTC
Damn, you were not lying about the epilepsy warning! Cool game! I loved the graphics, it made the world very unique! Good job!
LapisRaider
24. Apr 2020 · 12:35 UTC
This is a really unique take! However, I wish the camera shaking and visual effects is tone down a little cause I couldn't take some of the sudden flashes or camera shake. This maybe just me though, as I can get motion sickness really easily at times.

I do really love the art style though! Gave me a lot of retro vibes! I also feel that the concept is very unique and have a lot of potential! Great work!
xel
24. Apr 2020 · 17:20 UTC
This is my aesthetic! I love the art style you've got going on here. Getting a hit on the enemy feels so satisfying with the screen flashes!
Joel Steudler
25. Apr 2020 · 03:14 UTC
Cool concept, the art is interesting. Gameplay was fun and uncomplicated... a little frustrating, but also kept me wanting to try for more. I like the mechanic of requiring the hammer pull, it adds just a bit more difficulty to the timing and pressure to act swiftly.
neontropics
25. Apr 2020 · 14:20 UTC
Very cool concept and I really like the lofi graphics! It's very satisfying to play and the effects when shooting are great as well.

It gets a bit annoying getting back to the first enemy after dying on later ones, and I never quite grasped how many shots I could withstand and why I sometimes fell down and sometimes restarted.
NathanT
25. Apr 2020 · 18:58 UTC
This could be really fun with multiplayer. Loved the overkill fx and audio. Had a little bit of trouble knowing if I pulled back the hammer. Loved being able to fall over. Great jam!
Joshua Stone
25. Apr 2020 · 19:13 UTC
Very unique feeling to the game! I especially like the small touches like tripping and falling over if you step too quickly. Overall everything works together to make for an interesting experience.
pkenney
26. Apr 2020 · 14:15 UTC
Really original presentation plus the chunky movement makes this a whole new experience. Nicely done! I found the difficulty pretty high, so I kept losing the third duel, and getting sent back to zero was feelsbad so eventually I couldn't face the first duel AGAIN so I gave up. I certainly would have played longer if you restarted against the same enemy (or even regressed 1) but maybe that would have chepeaned the achievement of winning.

But I definitely had fun. Enemy movement is nice, their offense is brutal if you just stand and fire, and that forces you to use the movement system. The chunk-steps of movement are an interesting twist, and it's cool how you fall down if you try to bust a flurry of moves out.

Lots of nice touches here, well done! Oh - almost forgot, I really appreciated the sensitivity setting.
TioTixa
26. Apr 2020 · 19:59 UTC
OK your game is freaking aweasome, the lvl 3 is a Little too hard for me, but my dude your game is super cool.
have nothing more to say than this haha good work
QuadApe
26. Apr 2020 · 20:12 UTC
Very good concept and execution, good job! Feels great to play and I really like all procedural animations!
NeitherNathan
26. Apr 2020 · 22:48 UTC
Beautiful game! It's simple and fun, i love the graphics!
usama73041
27. Apr 2020 · 05:19 UTC
Challenging and awesome game good work man!.
xart2012
27. Apr 2020 · 09:37 UTC
good game, but i need more traditional controls: )

i like everything: graphics, sound, fallings ...
Korteh
28. Apr 2020 · 10:33 UTC
love the game, but mouse sensitivity is way to high for me
Butzbo
28. Apr 2020 · 23:10 UTC
Niice, this one was pretty satisfying!
It took me a bit to get used to the steps mechanics (at first I fell off for a while) but once I got the hang of it, it was entertaining to fight in this focused 'one-dimensional-aiming' style of shooter.
Azathothep
29. Apr 2020 · 10:30 UTC
Cool game, graphics are reall cool and the feedback when you hit an enemy is great! It just lacks some feedback when you reload the weapon and how much HP you have, but overall it's a good entry. Congrats!
rayriver
01. May 2020 · 06:41 UTC
It's difficulty to hit enemy, but it's really a cool game!