Flame Guardian by KungKras
:scroll: Story
You, as a Susian Flame Guardian is sent on the task to transport the immortal torch. It is of utmost importance that you deliver the immortal torch without letting it go out as no one could even imagine the consequences of this ancient relic's state beeing altered. The route you have to take includes the passage of the persian temples which can be tricky to navigate due to hidden doors and booty traps. Try your best to navigate the temples and don't let the torch go out!

:mousethreebutton: Controls
- Jump - W (Hold for higher jump)
- Walk - A/D
- Crouch - S
- Throw - Space
- Run - Shift
:bulb: Hints
- First and foremost, the torch is your most important tool in this game. If it in any way goes out the game will reset att the last checkpoint, which is at the last brazier you lit up.
- You have a counter in the top right corner showing the remaining burn time of the torch, if it reaches the end the torch will go out.
- Do not let the torch touch water, or wet floortiles, this will kill it.
- Sometimes you will have to part with the torch in order to progress, either by throwing it or dropping it. However, light sources are rare and it can get quite dark without a torch.
:briefcase: Team Members
Programming and Art by @natwomb, @kungkras, @jabujabu and @skwerl
Music by @skwerl.
:warning: Compatibility
- Windows x64
- WebGL (Graphics is a bit offset in WebGL fullscreen)
Ratings
| Overall | 2027th | 3.109⭐ | 34🧑⚖️ |
| Fun | 1924th | 2.968⭐ | 33🧑⚖️ |
| Innovation | 1888th | 2.933⭐ | 32🧑⚖️ |
| Theme | 951th | 3.776⭐ | 31🧑⚖️ |
| Graphics | 1596th | 3.339⭐ | 33🧑⚖️ |
| Audio | 951th | 3.297⭐ | 34🧑⚖️ |
| Humor | 1734th | 2.365⭐ | 28🧑⚖️ |
| Mood | 1641th | 3.136⭐ | 35🧑⚖️ |
| Given | 35🗳️ | 34🗨️ |
The dynamic light is a cool touch.
I would prefer a more zoomed out view, and for the character to lose momentum when I take my fingers off the controls.
I think if the controls were tightened up a bit (for example, having more precise control over my vertical and horizontal movement in the air) this could make for a very cool game!
I do like the concept behind the gameplay here: maneuvering your character and the torch around obstacles while avoiding water and completing tasks before the fire goes out. Unfortunately the controls are pretty frustrating right now. The character slips around on the platforms too much, making it hard to land precisely. He also seems to frequently drop the torch when I don't expect him to, and throwing it usually ends up just dropping it instead.