The Pacifist by AlexFSmirnov
You're a hippy adventurer who's known as The Pacifist. You got this name because of your belief in the value of life - any creature, no matter how evil, should be allowed to exist.
In this game you will attempt to clear a dungeon from zombies. However, as The Pacifist, you should kill as few of them as possible.
You have two types of weapons - lethal and non-lethal. You can damage zombies with both types, however if you reduce them to zero health with a lethal weapon they will die. If you do so with a non-lethal - they will be knocked out. Be careful though - dealing any damage to an unconscious creature will kill them.
Fight off waves of zombies until you clear the whole dungeon. Kill as few of them as possible while staying alive yourself. Unlock new weapons as you proceed. Share your score in the comments :)
P.S. Unfortunately, I ran out of time so I couldn't make the music before the deadline.
* CHANGELOG * - Fixed a bug where points assigned for HP left were not added to the total score - Uploaded WebGL version - Uploaded the game
Ratings
| Overall | 701th | 3.25⭐ | 22🧑⚖️ |
| Fun | 540th | 3.25⭐ | 22🧑⚖️ |
| Innovation | 416th | 3.425⭐ | 22🧑⚖️ |
| Theme | 498th | 3.7⭐ | 22🧑⚖️ |
| Graphics | 760th | 3.05⭐ | 22🧑⚖️ |
| Humor | 657th | 2.447⭐ | 21🧑⚖️ |
| Mood | 840th | 2.763⭐ | 21🧑⚖️ |
| Given | 14🗳️ | 15🗨️ |
Epic game and super fun. Especially trying not to kill downed zombies with the aforementioned shotgun xD
I wish you had time for SFX man, and it'd be a gem :)
overall - really fun, polished and different from the usual top-downs with respect to that pacifism mechanic, which adds a lot more care to whatever you do.
Also tried speedrunning it with murders only and no HP loss - didn't earn as many points, so being merciful definitely pays off.
Bonus points from me for rainbow coloured protagonist :D
The game feels kind of condescending, like it's trying to strawman pacifism.
**Things I liked**
- art style
- concept and it's execution
- difficulty
**Things that could be improved**
- I know you said you didn't have time to add music but that would helped it so much with overall better atmosphere for a game
- more enemies with different mechanics
Overall great work in such a short time :smile:
Overall good project though. The avoidance of downing downed zombies adds at twist on it that makes it not just a simple button masher. It looks like you also added some avoidance to the AI that causes them to spread in such a way that you can accidentally shoot the downed zombies. That was very clever and gave some needed difficulty to the game. Great job overall! Positive ratings :)