Soul Light by ShuzenAndy
What happens after death? What do you see when you are in a coma? Jane, 22 Years old, currently lying in a Hospital bed. Last night Jane was hit by a drunken driver. She's now in a coma and her condition is still critical.
But what no one would ever imagine is what Jane is really going through. In front of Jane, a black hooded skeleton appears.
"I am Death! You, on the verge of eternal sleep, have one last chance to save your soul. Every soul has a Soullight which shines bright over all beings. Once on the verge of death it starts to extinguish... and you end up here...
But there is still a chance.... Find me in hell and defeat me. Only if you do this will your Soullight recover enough that you can return to your body. But beware... On the way to hell there are ghosts of those who failed and demons who protect hell."
Death turns around and merges with the darkness...
Will Jane be strong enough to recover her Soullight? To keep it alive?
| Youtube | https://shuzengames.itch.io/soul-light |
| Original URL | https://ldjam.com/events/ludum-dare/46/soul-light |
Ratings
| Overall | 2260th | 2.935⭐ | 25🧑⚖️ |
| Fun | 2417th | 2.477⭐ | 24🧑⚖️ |
| Innovation | 2462th | 2.318⭐ | 24🧑⚖️ |
| Theme | 2137th | 3.091⭐ | 24🧑⚖️ |
| Graphics | 1927th | 3⭐ | 25🧑⚖️ |
| Mood | 1818th | 3.023⭐ | 24🧑⚖️ |
| Given | 24🗳️ | 23🗨️ |
Things I disliked: I found that having to move before I could jump again didn't feel natural. I'm not sure if that was intentional or not but I found myself dying at times when I likely woulnd't have otherwise. Secondly, I didn't hear much audio. I don't know if it was turned down significantly. Lastly, I would like to know more about the story. I didn't know much about "Jane" until Jane died.
This was our first try and we got indeed some issues with the controls.
We try to improve until the next jam!
Fun fact: Our Artist just started only 1 day before the jam :)
We were aware of certain things but sadly as we don't have that much knowledge with game development(this was our first ever published game after all) we simply lacked the skills to fix them. I will apologize on behalf of the team for that but we are really thankful for these comments and the feedback.