Soul Light by ShuzenAndy

[raw]
made by ShuzenAndy for Ludum Dare 46 (JAM)

What happens after death? What do you see when you are in a coma? Jane, 22 Years old, currently lying in a Hospital bed. Last night Jane was hit by a drunken driver. She's now in a coma and her condition is still critical.

But what no one would ever imagine is what Jane is really going through. In front of Jane, a black hooded skeleton appears.

"I am Death! You, on the verge of eternal sleep, have one last chance to save your soul. Every soul has a Soullight which shines bright over all beings. Once on the verge of death it starts to extinguish... and you end up here...

But there is still a chance.... Find me in hell and defeat me. Only if you do this will your Soullight recover enough that you can return to your body. But beware... On the way to hell there are ghosts of those who failed and demons who protect hell."

Death turns around and merges with the darkness...

Will Jane be strong enough to recover her Soullight? To keep it alive?

Ratings

Overall 2260th 2.935⭐ 25🧑‍⚖️
Fun 2417th 2.477⭐ 24🧑‍⚖️
Innovation 2462th 2.318⭐ 24🧑‍⚖️
Theme 2137th 3.091⭐ 24🧑‍⚖️
Graphics 1927th 3⭐ 25🧑‍⚖️
Mood 1818th 3.023⭐ 24🧑‍⚖️
Given 24🗳️ 23🗨️

Feedback

filecorrupteddev
21. Apr 2020 · 02:09 UTC
The credits rolling every time you die was really inconvenient, made it frustrating to try to progress. The pixel art was nice.
rbeattie
21. Apr 2020 · 02:10 UTC
We had a simular stlye nice
M3MZ
21. Apr 2020 · 02:14 UTC
I liked your concept and the visulas, and most things about your game, actually. The one thing that really dragged it down, however, were the controls. I felt like they were a little bit clunky and i couldnt jump right to get out of danger properly. Sometimes the jumps didnt register at all. That alone negatively affected my gameplay a lot. Good try, however!
M3MZ
21. Apr 2020 · 02:14 UTC
I liked your concept and the visulas, and most things about your game, actually. The one thing that really dragged it down, however, were the controls. I felt like they were a little bit clunky and i couldnt jump right to get out of danger properly. Sometimes the jumps didnt register at all. That alone negatively affected my gameplay a lot. Good try, however!
nickavv
21. Apr 2020 · 02:16 UTC
I like the concept, I wish that you could retry directly from getting a game over, and only being able to jump while moving was counterintuitive. I thought the screen getting darker and narrower as you took damage was visually appealing, and the graphics and sound in general were pretty good. Good work, keep it up
Grossepelle
21. Apr 2020 · 02:17 UTC
I couldn't really play because of the unstoppable credit but the atmosphere created was very appealing!
PHPGator
21. Apr 2020 · 02:17 UTC
Things I liked: The consistent art throughout. I felt like it was quite straight forward, easy to get into. The controls were not weird.

Things I disliked: I found that having to move before I could jump again didn't feel natural. I'm not sure if that was intentional or not but I found myself dying at times when I likely woulnd't have otherwise. Secondly, I didn't hear much audio. I don't know if it was turned down significantly. Lastly, I would like to know more about the story. I didn't know much about "Jane" until Jane died.
Reid Willis
21. Apr 2020 · 02:17 UTC
I agree with the feedback about the credits. I seemed to encounter a few issues... My character didn't always jump when I pressed jump (something might be wrong with the "grounded" check for the character), and I couldn't figure out how to attack.
🎤 ShuzenAndy
21. Apr 2020 · 02:32 UTC
Thanks for the overwhelming feedback in the comments so far!
This was our first try and we got indeed some issues with the controls.
We try to improve until the next jam!
Fun fact: Our Artist just started only 1 day before the jam :)
Cirnomouto
21. Apr 2020 · 02:56 UTC
I will also give out my thanks.
We were aware of certain things but sadly as we don't have that much knowledge with game development(this was our first ever published game after all) we simply lacked the skills to fix them. I will apologize on behalf of the team for that but we are really thankful for these comments and the feedback.
Huang Sicheng
21. Apr 2020 · 03:25 UTC
When I get hurt, my field of vision gets smaller. This is an interesting design. But actually, I want to kill myself instead of moving forward with a small view.
GOD COLO
21. Apr 2020 · 11:33 UTC
Love the pixel art..
tarfield
21. Apr 2020 · 11:55 UTC
Apparently you can attack by pressing Y - I didn't find any info on this which was a bit confusing. Mood, graphics and audio is great. Controls are, as others have mentioned, frustrating. I liked the 2d platforming, but in the scene with the hospital bed I got stuck in the stairs and had to exit the game to get out.
ReallyQbert
09. May 2020 · 15:01 UTC
For a first game, nice job! As others have pointed out, the controls are iffy though. I eventually worked out how to jump but the attack was far too slow and useless to actually do anything. How is Jane supposed to defeat Death if she can't defeat the first wimpy devil she comes across? ;) The vision becoming smaller as you took damage was neat but it's impossible to play like this. Perhaps have the health regenerate over time? So if you're low on health while fighting, you retreat and then come back to fight. Anyway, keep at it guys!
bitbrain
09. May 2020 · 18:30 UTC
As others have pointed out, the controls are rather frustrating and counter-intuitive. Also, I tried to attack the demon but it did not take any damage? On the contrary, I am blown away by your sound design. Every single track is absolutely haunting/stunning. The title screen music reminds me of Command and Conquer, the ingame screen gives me melancholic vibes reminding me of American Horror Story and the death screen is a beautiful piano piece. Props to your sound guy! I also really like the story as well as the pixel art. Oh, and the mechanic that when you take damage, the light becomes smaller - genius move. A few suggestions: 1. make the credits skippable and return to the title screen 2. make life auto-generate or add items in the world that generate life. Since everything is so dark, maybe add lights to those items as well so the player has an incentive to go there. 3. fix your ingame font. Since you are going for the pixelart look, you should make the font also pixelart.