Don't Lose Familiar by justalocalhero
Protect your cat.
Click and drag to make a shield.
New hazards enabled as you survive.
| Youtube | https://localhero.itch.io/dont-lose-familiar |
| Youtube | https://github.com/justalocalhero/LD46 |
| Original URL | https://ldjam.com/events/ludum-dare/46/dont-lose-familiar |
Ratings
| Overall | 444th | 3.514⭐ | 37🧑⚖️ |
| Fun | 452th | 3.371⭐ | 37🧑⚖️ |
| Innovation | 139th | 3.868⭐ | 36🧑⚖️ |
| Theme | 122th | 4.103⭐ | 36🧑⚖️ |
| Graphics | 309th | 3.729⭐ | 37🧑⚖️ |
| Audio | 285th | 3.426⭐ | 36🧑⚖️ |
| Humor | 466th | 2.883⭐ | 32🧑⚖️ |
| Mood | 296th | 3.516⭐ | 34🧑⚖️ |
| Given | 28🗳️ | 41🗨️ |
@ghostonline You're right, I tweaked the speeds a lot and couldn't find a perfect balance. I wasn't quite able to get around to warning bubbles when a projectile is incoming. Glad you liked the art.
@bloham I was trying to keep feature creep to a minimum for once in my life ^_^. Juggling a couple of objectives could be fun though.
i understand when comes a fireball :v
## AUDIO
I sometimes found it hard to tell if I lost familiar. Perhaps some sort of indicator but definitely having the music stop or fade away if you lose familiar would be a great queue. I also would have liked an audio indicator of the hazards, it doesn't have to be crazy just a simple sound effect from one of the generators out there could have been good.
## ART
I don't know if you ran out of time, but having more diversity in the environment would be nice.
## GRIPES
I also had a hard time figuring out where the 'rain' would land at the beginning. I found myself really wanting to move the camera, but that's more of a personal preference.
# SUMMARY
It was very hectic (In a good way!) and I enjoyed keeping the cat alive! I really liked the whole shield mechanic and felt it was very innovative. The game adheres to the theme well, I liked the ways the character would dash about. The pixel art was very well done, but the bland tiled environment left something to be desired. As before mentioned the lack of sound effects and reactiveness on the music also left something to be desired.
# Closing thoughts
I'm not the greatest at giving feedback, so I probably let a lot of my personal preference seep in. Pick and choose what feedback you think is good and what is not.
Tremendous feedback, thank you.
Some of the issues did come down to time, as you said, but killing the audio when your familiar took a hit would have been a great improvement with no cost to implement. Ahh well, something to keep in mind.
Now that you mention it, focusing the camera the wizard character might have given the player another strategy to play around with, jumping ahead to scout and then back to protect. Didn't really think of it despite thinking the screen felt a pretty claustrophobic by the end.
Anyway, thank you for taking the time to play and give such specific feedback.
At first I thought you sould close him in a circle, couse of the circles on the floor