{"author_link":"\/users\/plepletier","author_name":"Plepletier","author_uid":"1002538","comments":[{"author_name":"Plepletier","author_uid":"1002538","time":"2020-04-18T06:30:59Z","epoch":1587191459,"modified":1587191459,"text":"![Char_PROMO1.png](\/\/\/raw\/ae9\/z\/2ab9a.png)","likes":1,"format":"md"},{"author_name":"Plepletier","author_uid":"1002538","time":"2020-04-18T06:31:06Z","epoch":1587191466,"modified":1587191466,"text":"![Char_WalkPROMO.gif](\/\/\/raw\/ae9\/z\/2ab9b.gif)","likes":0,"format":"md"},{"author_name":"Plepletier","author_uid":"1002538","time":"2020-04-19T17:21:25Z","epoch":1587316885,"modified":1587316885,"text":"![promo-01.png](\/\/\/raw\/ae9\/z\/2b868.png)","likes":0,"format":"md"},{"author_name":"Plepletier","author_uid":"1002538","time":"2020-04-21T00:22:35Z","epoch":1587428555,"modified":1587428555,"text":"![PROMO-PRT-03.png](\/\/\/raw\/ae9\/z\/2f732.png)\n\n![PROMO-PRT-05.png](\/\/\/raw\/ae9\/z\/2f733.png)\n\n\n![PROMO-PRT-04.png](\/\/\/raw\/ae9\/z\/2f738.png)","likes":0,"format":"md"},{"author_name":"Jungle","author_uid":"1002337","time":"2020-04-21T01:56:50Z","epoch":1587434210,"modified":1587434210,"text":"Nice graphs, solid gameplay. Great entry. Congratulations","likes":1,"format":"md"},{"author_name":"d1str4kt0r","author_uid":"1198147","time":"2020-04-21T06:44:35Z","epoch":1587451475,"modified":1587451475,"text":"I will have to give this 10\/10. Seriously. Well done.. vcs mandam muitooo galera, abra\u00e7os.","likes":1,"format":"md"},{"author_name":"d1str4kt0r","author_uid":"1198147","time":"2020-04-21T06:44:48Z","epoch":1587451488,"modified":1587451488,"text":"Sem defeitos","likes":1,"format":"md"},{"author_name":"d1str4kt0r","author_uid":"1198147","time":"2020-04-21T06:48:04Z","epoch":1587451684,"modified":1587451684,"text":"Graphicwise, reminds me of Valiant Hearts.. Don't know if it was an inspiration of yours but it hit me instantly. made me smile","likes":1,"format":"md"},{"author_name":"Plepletier","author_uid":"1002538","time":"2020-04-21T14:46:46Z","epoch":1587480406,"modified":1587480406,"text":"Thanks!!! Yes, Valliant Heart was a inspirition reference to this game!","likes":0,"format":"md"},{"author_name":"Sockyman","author_uid":"1123320","time":"2020-04-22T14:30:58Z","epoch":1587565858,"modified":1587565858,"text":"Graphics and audio are great! The game play is fun but it would be nice is after being killed I didn't have to press play again and watch the intro. As well I got shot through the big walls sometimes.","likes":2,"format":"md"},{"author_name":"ashashza","author_uid":"1173186","time":"2020-04-22T14:31:58Z","epoch":1587565918,"modified":1587565918,"text":"Love the character designs in this! The intro was also super-good at getting the message across super-quickly.\n\nI struggled quite a lot to get past the first few landmines. I guess I need to brush up my platforming behind enemy lines :)\n","likes":1,"format":"md"},{"author_name":"zollmaniac","author_uid":"1177111","time":"2020-04-22T14:36:01Z","epoch":1587566161,"modified":1587566161,"text":"Nice graphics and audio. Good game play. Good job, y'all!","likes":1,"format":"md"},{"author_name":"randdir","author_uid":"1077334","time":"2020-04-22T14:55:30Z","epoch":1587567330,"modified":1587567330,"text":"Really nice entry team good job with this one. I just guess that hitbox should be improve but without that well done ! keep it up guess you could make a full one with that.","likes":1,"format":"md"},{"author_name":"Dedjo0","author_uid":"1182316","time":"2020-04-22T14:58:15Z","epoch":1587567495,"modified":1587567495,"text":"A very beautiful game, but to hard for me x) Great work !","likes":1,"format":"md"},{"author_name":"Moskoman","author_uid":"1005979","time":"2020-04-22T21:19:45Z","epoch":1587590385,"modified":1587590385,"text":"This game is sooooo cool! I love the art and visuals, and the music really kept me on the edge of my seat! Congrats, guys! <3","likes":1,"format":"md"},{"author_name":"Attala","author_uid":"1101245","time":"2020-04-24T20:14:37Z","epoch":1587759277,"modified":1587759277,"text":"Fantastic graphics and mood. Really nice entry. I found the gameplay hard but I'm usually not good at these kind of games :) Very nice job!","likes":1,"format":"md"},{"author_name":"jrap","author_uid":"1003080","time":"2020-04-27T05:08:00Z","epoch":1587964080,"modified":1587964080,"text":"Great interpretation of the theme here, the mood you've put across with the art and audio and everything is fantastic. Much appreciated the visualisation of the enemy sight lines since I found it hard to judge if I was safe just on their animations alone\n\nHere's me getting owned by a mine for the 5th time\n![Untitled.png](\/\/\/raw\/80c\/z\/33616.png)","likes":1,"format":"md"},{"author_name":"NicolasJL9","author_uid":"1188567","time":"2020-04-27T14:24:46Z","epoch":1587997486,"modified":1587997486,"text":"Nice Art","likes":1,"format":"md"},{"author_name":"ryjcio","author_uid":"1011407","time":"2020-05-03T17:40:41Z","epoch":1588527641,"modified":1588527641,"text":"Amazing graphics and audio, but imo dying after the first shot is a little bit too much. After 5 minutes and couple of tries couldn't get to any of my companions, got frustrated and switched the game off. Oh, and the little intro was amazing as well! Great feel.","likes":2,"format":"md"},{"author_name":"rjhelms","author_uid":"1000104","time":"2020-05-03T21:27:23Z","epoch":1588541243,"modified":1588541243,"text":"As others have said, this is a really solid entry that is hampered by the difficulty. Either a checkpoint system, or just being able to survive more than one hit, would go a long way.\n\nThe art, sound, and overall mood are phenomenal!","likes":1,"format":"md"},{"author_name":"JM Studio","author_uid":"1145837","time":"2020-05-03T21:37:59Z","epoch":1588541879,"modified":1588541879,"text":"Very very Awesome game but why is it that much stupidly complicated to jump above mine :(\nEverything is so great but it was such a pain to pass the mine, jumping and running was working only one evry 2 times(maybe my keyboard ?), so I had to change my strategy to go close to the mines and then jump and pass over, but if too fast passing i would explode while jumping and too late, no time to pass over it... And this strategy was very slow compared to a running and jumping, so I could get the key, but not come back in time.. Moreover I reached the dorr at elft before getting the key at right, I gave up after several tries , I could reach both of the element in different game but never finish it.. i'm curious what happens if reahing the door with the key.\n\nIf you have a version where you are nicer about mines, smaller hitbox, mostly less high, because that was so frustrating to see my character starting jump but still exploding... and eventually maybe a little more distance between 2 mines but that's I could handle.\n\nBut as a conclusion,I really congratulate you for the game !","likes":1,"format":"md"},{"author_name":"MikDionio","author_uid":"1188146","time":"2020-05-05T14:22:21Z","epoch":1588688541,"modified":1588688541,"text":"This is looking to be a really great game. I just wish the mines were slightly farther apart since they are way too difficult to get through.","likes":1,"format":"md"},{"author_name":"moorcore118","author_uid":"1188308","time":"2020-05-05T19:45:11Z","epoch":1588707911,"modified":1588707911,"text":"Cool idea! Wish it could be a bit better balanced in the beginning :) Graphics are so nice, sounds are good! I like the simplicity of this game but this is still catchy.","likes":1,"format":"md"},{"author_name":"gustavo.christino","author_uid":"1026571","time":"2020-05-06T06:12:25Z","epoch":1588745545,"modified":1588745545,"text":"An\u00e1lise...\n\n1 - Mec\u00e2nicas, Aprendizado e Fluxo:\nO conceito de ajudar o amigo\/companheiro\/aliado \u00e9 muito interessante de ser abordado.\nA mec\u00e2nica \u00e9 de plataforma, bastante realista em termos de mobilidade (e letalidade). Para mim isso combina bem com a realidade do conflito e pode ser muito positivo para jogos r\u00e1pidos.\nAprender a jogar demorou algumas mortes (infelizmente morrer tem muita puni\u00e7\u00e3o, a morte \u00e9 um processo lento, nos obriga a ver o in\u00edcio da cena sempre, mesmo que seja poss\u00edvel pular a introdu\u00e7\u00e3o). Al\u00e9m de recome\u00e7ar a m\u00fasica de novo e de novo. Minha sugest\u00e3o seria ter um check-point no come\u00e7o (assim a pessoa poderia selecionar retornar para o check-point ou recome\u00e7ar do zero).\nAlgo que me atrapalhou um pouco com o fluxo de jogo foi ter que alternar entre teclado e mouse (ap\u00f3s perder, ter que selecionar com o mouse). Se for interessante, creio que uma boa coisa seria colocar atalho para o menu no teclado (mesmo que mantenha o mouse).\n\n2 - Gr\u00e1ficos, \u00c1udio e Narrativa:\nOs gr\u00e1ficos foram suficientes para passar o conceito do jogo. Eu estranhei a princ\u00edpio a parte do pesco\u00e7o e da cabe\u00e7a dos personagens. E n\u00e3o entendi totalmente se eles s\u00e3o soldados na guerra em quest\u00e3o (porque n\u00e3o vi armas at\u00e9 onde joguei). Pretendo voltar e jogar mais depois de escrever esta an\u00e1lise.\nO \u00e1udio foi bem divertido a princ\u00edpio, mas somando com ter que ouvir do zero toda vez, acabou se tornando um pouco ma\u00e7ante (mesmo tendo ficado bom). Eu creio que a cena de morte poderia ter sons vari\u00e1veis (para n\u00e3o martelar tanto na cabe\u00e7a). Tamb\u00e9m poderia ter um filtro sonoro ao morrer e recome\u00e7ar de check-point (se forem dar continuidade ao projeto), assim n\u00e3o precisaria recome\u00e7ar a m\u00fasica, apenas ficaria abafada e voltaria (ou alguma solu\u00e7\u00e3o diferente). De qualquer forma o \u00e1udio est\u00e1 muito bacana para tempo de Ludum Dare.\nA narrativa teve uma apresenta\u00e7\u00e3o interessante, s\u00f3 fiquei na d\u00favida sobre os personagens serem soldados mesmo, ou se eles s\u00e3o mineiros ou algo do tipo. Sei que podem ser as duas coisas, mas pode ser uma boa adicionar algo a mais para tirar a d\u00favida (a menos que isso fa\u00e7a parte do plot propositalmente). :)\n\n3 - Cultura:\nDizem que a guerra \u00e9 um lugar onde \u00e9 poss\u00edvel criar bastante confian\u00e7a em outras pessoas (por ter que cuidar ou ser cuidado em proximidade \u00e0 morte por outros).\nCreio que o projeto seja uma boa pe\u00e7a para questionar sobre essa situa\u00e7\u00e3o (ainda n\u00e3o terminei de jogar, pretendo tentar mais algumas dezenas de vezes para ver o plot inteiro).\n\n4 - Monetiza\u00e7\u00e3o:\nCreio que com os devidos polimentos (at\u00e9 ent\u00e3o apontados) o jogo possa vender para stores como itch.io (ou similares). (:","likes":1,"format":"md"},{"author_name":"gustavo.christino","author_uid":"1026571","time":"2020-05-06T06:12:55Z","epoch":1588745575,"modified":1588745575,"text":"Analysis...\n\n1 - Mechanics, Learning and Flow:\nThe concept of helping the friend \/ companion \/ ally is very interesting to be addressed.\nThe mechanics are platform, very realistic in terms of mobility (and lethality). For me this matches well with the reality of the conflict and can be very positive for quick games.\nLearning to play took some deaths (unfortunately dying has a lot of punishment, death is a slow process, it forces us to always see the beginning of the scene, even if it is possible to skip the introduction). In addition to starting the music over and over again. My suggestion would be to have a check-point at the beginning (so the person could choose to return to the check-point or start over from zero).\nSomething that hindered me a little with the game flow was having to switch between keyboard and mouse (after losing, having to select with the mouse). If it's interesting, I think a good thing would be to put a shortcut to the menu on the keyboard (even if you keep the mouse).\n\n2 - Graphics, Audio and Narrative:\nThe graphics were sufficient to convey the concept of the game. At first I found the characters' neck and head strange. And I didn't fully understand if they are soldiers in the war in question (because I didn't see weapons as far as I played). I plan to go back and play more after writing this review.\nThe audio was really fun at first, but adding to having to hear it from scratch every time, it ended up getting a little dull (even though it got good). I believe that the death scene could have variable sounds (not to hammer too much in the head). You could also have a sound filter when you die and start over from the check-point (if you are going to continue the project), so you wouldn't need to start the music over again, it would just be muffled and come back (or some different solution). Anyway, the audio is too cool for Ludum Dare's time.\nThe narrative had an interesting presentation, I was just in doubt about the characters being soldiers, or if they are miners or something. I know it can be both, but it might be a good idea to add something more to clear up the doubt (unless this is part of the plot on purpose). :)\n\n3 - Culture:\nThey say that war is a place where it is possible to create a lot of trust in other people (by having to care for or be cared for in proximity to death by others).\nI think the project is a good piece to question about this situation (I haven't finished playing yet, I intend to try a few more times to see the entire plot).\n\n4 - Monetization:\nI believe that with due polishing (until then pointed out) the game can sell to stores like itch.io (or similar). (:","likes":1,"format":"md"},{"author_name":"goog","author_uid":"1151676","time":"2020-05-11T08:31:37Z","epoch":1589185897,"modified":1589185897,"text":"Wonderful graphics, tense gameplay. I like the WW1 aesthetic, aided by the soundtrack. Also i like the drums when highlighting a button in the menu.\nOverall a very cool and very dope entry. ","likes":0,"format":"md"},{"author_name":"oillen","author_uid":"1006984","time":"2020-05-12T18:19:20Z","epoch":1589307560,"modified":1589307560,"text":"Nice grafics with an consequent style on the one hand, on the other a fitting soundtrack & the right sfx, all together build up a good mood. Facing dangers of trenchwarfare meanwhile the pressure of your friends hemorrhaging life tells a story which needs words only to click the start button - good job :dvd: ","likes":0,"format":"md"}],"format":"md","images":["ld46\/194506-1273a7e4b570ad823044e04e48769b90.png"],"links":[{"url":"","text":"Youtube"},{"url":"https:\/\/uruca-games.itch.io\/in-the-enemy-line","text":"Youtube"}],"metadata":{"g_key":"58609","g_author":"1002538","g_event":"LD46","g_eventkey":"77","g_subevent":"JAM","g_urlkey":"269028","g_title":"In the Enemy Line","g_status":"PVT1","g_place":"310","g_commentcount":"27","g_site2_node_id":"194506","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"194506","n_urlkey":"269028","n_parent":"176557","n_path":"\/events\/ludum-dare\/46\/in-the-enemy-line","n_slug":"in-the-enemy-line","n_type":"item","n_subtype":"game","n_subsubtype":"jam","n_author":"2538","n_created":"1587172249","n_modified":"1587393886","n_version":"584910","n_status":"COMMIT"},"node":{"id":194506,"parent":176557,"superparent":9,"author":2538,"type":"item","subtype":"game","subsubtype":"jam","published":"2020-04-20T14:44:46Z","created":"2020-04-18T01:10:49Z","modified":"2020-04-20T14:44:46Z","version":584910,"slug":"in-the-enemy-line","name":"In the Enemy Line","body":"In the zone war, you are the only hope for your hurt soldier brother. Find a way to estabilize and take care of him in the middle of the war. \n\n\n![MainMenupromo.png](\/\/\/raw\/ae9\/z\/2b2ed.png)\n","meta":{"author":[2538,187119,146453],"link-01-tag":[42332],"cover":"\/\/\/content\/ae9\/z\/2b2ec.png","grade-07-out":"1","link-01":"","link-02":"https:\/\/uruca-games.itch.io\/in-the-enemy-line","link-02-tag":[42337]},"path":"\/events\/ludum-dare\/46\/in-the-enemy-line","parents":[1,5,9,176557],"love":0,"notes":27,"notes-timestamp":"2020-05-12T18:19:20Z","grade":{"grade-01":27,"grade-02":27,"grade-03":26,"grade-04":27,"grade-05":27,"grade-06":27,"grade-08":27},"magic":{"cool":114.74609652039,"feedback":24,"given":29.625,"grade":26.857142857143,"grade-01-average":3.92,"grade-01-result":310,"grade-02-average":3.42,"grade-02-result":1016,"grade-03-average":3.583,"grade-03-result":630,"grade-04-average":4.26,"grade-04-result":113,"grade-05-average":4.54,"grade-05-result":88,"grade-06-average":4.26,"grade-06-result":50,"grade-08-average":4.28,"grade-08-result":73,"smart":-1.550481502916}},"text":"In the zone war, you are the only hope for your hurt soldier brother. Find a way to estabilize and take care of him in the middle of the war. \n\n\n![MainMenupromo.png](\/\/\/raw\/ae9\/z\/2b2ed.png)\n","title":"In the Enemy Line"}