Keep Clam Stary Home by Seagull
Your goal is to keep your human from going mad. You have to manage resources, and run to shops / parks and go to work.
Big thanks to my wife for keeping me alive during the Jam, and feeding me food
Controls
RoomScreen: mouse
Run Screen: A,D or Left, Right arrows
You can chill at home or you can go to one of the following locations: 1. Shop 2. Park 3. Work 4. Shopping mall
*Totally not inspired by the current world situation * :joy:
Status: Some pars are not finished yet. 1. No win or loss screen, just a message. 1. No bonuses during the run. Idea was that you can find stuff on the road, and that'll incentivise you to change lanes (and jump under the cars :)) 1. No random events. 1. No money. 1. No hunger forcing you to eat. 1. No use for toilet paper apart from panic effects. 2. You can't see the time advancing unless it's a new day.
P.S. I'm not entirely sure it's balanced, and winnable.

Tools used:
- Piskel for my improvised pixel-art.
- Unity for everything else.
- Entitas, and ECS framework to keep code organised.
- Unity's Scriptable Objects, cause they are nice.
I tried to keep game logic isolated from Unity, but still used a lof of Unity;s easy to replace utilities. i.e. I was using Vector3, knowing I can replace it with any other vector lib if I ever need to port it. Some part of the Room's logic, around user interactions are more heavily connected to Unity, and will be harder to replace. That was a trade-off, I had to make, as I've been running out of time.
I tried to keep a healthy sleep habits, so I've slept normally, leaving me less time to work.
| Youtube | https://github.com/xSeagullx/ld-46 |
| Youtube | https://dionisev.itch.io/keep-calm-stay-home |
| Original URL | https://ldjam.com/events/ludum-dare/46/keep-clam-stary-home |
Ratings
| Overall | 961th | 2.871⭐ | 33🧑⚖️ |
| Fun | 889th | 2.766⭐ | 34🧑⚖️ |
| Innovation | 753th | 3.016⭐ | 34🧑⚖️ |
| Theme | 869th | 3.188⭐ | 34🧑⚖️ |
| Graphics | 927th | 2.688⭐ | 34🧑⚖️ |
| Audio | 804th | 1.143⭐ | 23🧑⚖️ |
| Humor | 547th | 2.688⭐ | 34🧑⚖️ |
| Mood | 859th | 2.727⭐ | 35🧑⚖️ |
| Given | 30🗳️ | 41🗨️ |
So, pushed a new one. Now you actually can lose! :)
Actually run sequences were supposed to have bonuses on the road to incentivise moving. And i thought of making them faster / tougher over time but didn't had enough time for that. :disappointed:
Also plan was to make you hungry / or randomly injure yourself at home, to make push you out of home, but again..
Still quite happy with the jam, as it's my first one.
Will do a postmortem later on, maybe a blog post.
But I found https://www.piskelapp.com/p/create to be very easy to use and intuitive. It helped a lot!
@galgris Also some animations would be nice :)
@joonamo I was planning to add collectables on the road, but didn't manage to do it on time.
But overall good job. It was fun bouncing between the obstacles(infected people?), I think the locked lane positions made it much funner than if they had be smoother float positions.:thumbsup:
I really wish I can polish it a bit more. Will probably do it over the week, and post it separately as a blog post.
A bit of sound would have been a nice addition, but hey, it's only 48 hours :)
Cheers