Sitbot 5000 by James Beninger

The Game
Sitbot 5000 is the 5000th iteration of a bot made for sitting. Sitting Babies, that is!
Use your powers of movement and action to ensure no unfortunate accidents befall the little tyke.
The Controls
WASD, Arrow Keys, or Controller D-pad: Move
Spacebar, Enter, or Controller A button: Action
Escape or Controller Select: Back to Title
The Experience
I wish I'd had a chance to build a few more levels, but I guess that's the nature of the Compo. This is my first solo, and I'm glad I was able to get something actually completed.
Good luck everyone!
| Youtube | https://jamesbeninger.itch.io/sitbot-5000 |
| Youtube | https://www.dropbox.com/s/lh5w4b8cbsvhyvg/Keep%20It%20Alive.zip?dl=1 |
| Original URL | https://ldjam.com/events/ludum-dare/46/sitbot-5000 |
Ratings
| Overall | 797th | 3.111⭐ | 29🧑⚖️ |
| Fun | 725th | 3.037⭐ | 29🧑⚖️ |
| Innovation | 748th | 3.019⭐ | 29🧑⚖️ |
| Theme | 442th | 3.759⭐ | 29🧑⚖️ |
| Graphics | 1018th | 2.259⭐ | 29🧑⚖️ |
| Audio | 782th | 1.94⭐ | 27🧑⚖️ |
| Humor | 136th | 3.611⭐ | 29🧑⚖️ |
| Mood | 608th | 3.104⭐ | 26🧑⚖️ |
| Given | 23🗳️ | 25🗨️ |
Fun fact: the "AI" on your game made me recall of the name of a very old DOS game, "Bouncing Babies", so I looked for an online version of it. Your game is *way* better :wink:
Things I didn't like: The Sfx for the fire were very repetitive and loud, it was hard to know where will the baby go after it collided with you. I had no problem with the time it took to prepare the bottle but cleaning the mess and fixing the outlets took a lot longer than expected.
The game lacks polish, but it's your first compo so you'll definitely learn from this! Congrats on getting a game done, especially a super interesting one!
Btw the ending was nice :smile:
Instead of huge walls of text, I think it'd be better to feed that text like one paragraph at a time. Sure, it would be the same amount to read but in a less intimidating and not so inviting for a skip. Of course it would need to be changed not to be a letter but just the parents telling the "rules" instead.
The graphics were a bit messy and quite unclear on the hud bits. Went for a second playthrough and even then had to kinda focus on them to see what they're supposed to mean. Did not like the colour selection at all. It was very, umm, mspaint default colour swatch. The game also had some z fighting issues. At least the action bar thingy was constantly below some other sprites and so on. The house also felt very deserted, could have used some non-functional decorations. Like throw a carpet in there.
Then there was the balancing. The first level was fine I guess. I accidentally skipped the last paragraph of the letter so whole baby dying on the machine was confusing at first. And since the food hud was so unclear, I kept overfeeding the baby even though I noticed on the second run that the two bottles are more than enough. The hunger death could come a bit faster, compared to all other dangers, that one is way too generous.
The second level balancing was off too. It was way too easy and boring. You should have kept the feeding there too in my opinion instead of going backwards on difficulty. If you make the baby eat some shit, they slow down with no real downside. That's a good lesson for life. The third level was where the game actually started picking up the pace and got interesting. And of course this is where the game ended also...
Desperately would have needed more content. The third level was like the end of the tutorial introducing the mechanics. And once the player has grasped them, the game is already over. Such a wasted opportunity. Even with the current mechanics, you could design a plethora of different levels without still getting repetitive. And of course coming up with new dangers wouldn't be too hard either. Then what about multiple babies? That might be a good way to put your multitasking and prioritizing to the test.
So yeah, great idea with just enough depth while still remaining simple to grasp. The execution just needs some polish. Like spice up and clarify the sprite work. I'd completely replace the colour palette with something more harmonious and eye pleasing. That's about it, then just would need a buttload more content. Good job! :thumbsup:
I do think the game has an easy factor, in that you can jam the baby in a corner and keep them there. I would look at fixing that. Also, I think you should be able to make multiple bottles of milk in a row. When I try to go to the furnace multiple times, I always end up picking up a bottle of milk. I would look at making those two improvements.
Good start, but keep working towards something bigger!