Simple, Don't Die by Thompson

[raw]
made by Thompson for Ludum Dare 46 (JAM)

Untitled_1.gif

This is a platformer with a simple goal to not die and move on to the next level.

Features - Unique puzzle on each levels. - Limited Vision. - Pixel Art Style

Controls - Arrow Keys or A D to move - E to use item - R to restart level

Credits

I guess you will have to beat the game to find out! :wink: P.S. I also changed my twitter its @oithompson now.

Ratings

Overall 1131th 3.537⭐ 29🧑‍⚖️
Fun 826th 3.519⭐ 29🧑‍⚖️
Innovation 1835th 2.964⭐ 30🧑‍⚖️
Theme 1852th 3.333⭐ 29🧑‍⚖️
Graphics 1321th 3.554⭐ 30🧑‍⚖️
Humor 758th 3.25⭐ 30🧑‍⚖️
Mood 1524th 3.222⭐ 29🧑‍⚖️
Given 22🗳️ 28🗨️

Feedback

LocksmithArmy
20. Apr 2020 · 19:58 UTC
Haha, loved the bullet sounds. quite a challenging platformer
🎤 Thompson
20. Apr 2020 · 20:19 UTC
@locksmitharmy Hahaha thanks for the review. This is me and my friend's first game jam! We had a blast.
metalfist213
20. Apr 2020 · 20:20 UTC
I can already say that I like it, but for some reason I can't use any items. Every time I press 'e', nothing happens ;(
🎤 Thompson
20. Apr 2020 · 20:22 UTC
@metalfist213 Sorry to hear that! You should be able to select which item you use with the 1,2,3 keys and hit e.
Llewellyn and Michael
20. Apr 2020 · 20:24 UTC
Loved the art style and jump mechanics, had some issues with frame rate but all in all great game!
🎤 Thompson
20. Apr 2020 · 20:26 UTC
@llewellyn-and-michael Thank you! Im sorry to hear that you had issues with frame rate.
Abb1x
20. Apr 2020 · 21:30 UTC
Great Game !
matt2728
20. Apr 2020 · 21:50 UTC
Cute little game. No issue with framerate here.

constructive feedback: It is a little hard for a causal gamer like me; but that is such a subjective thing.

positive feedback: Nice art and animations and creative use of checkpoints. Without the frequent checkpoints I would have put the game down very early on. But overall fun little game! Great job.
Bredian
20. Apr 2020 · 22:24 UTC
This puzzle platformer creatively use checpoints. The music is nice, and I surely feel like a slime sticking to the walls. Sometimes (like on level 3) it is hard to jump over the spikes. But it it is good game overall
🎤 Thompson
21. Apr 2020 · 01:13 UTC
@matt2728 Thanks for playing our game. If we had enough time we would have made the levels easier and slowly increase them in difficulty. However since we wanted to use all of the items that we made and create creative levels, we just had to make it a bit difficult.
chromaphase
21. Apr 2020 · 07:09 UTC
nice little game, maybe add animtion of the side wall crawling so we understand better this movement !
🎤 Thompson
21. Apr 2020 · 07:22 UTC
@chromaphase Thank you for testing out the game xd. That would be a great idea!
Ryoon
21. Apr 2020 · 11:42 UTC
Wow that was hard but I managed to beat it! I was impressed there were so many levels.

Here are my thoughts:
Spike hitboxes sometimes seem too large sometimes (level 3 stands out) and also you can die from spikes from the side walking into them

I feel like it wasn't until Level 6 (I think) that you really started using the limited sight mechanic to good effect. That was neat

There was one level where I had to keep dying and shooting out of the respawn point to clear an obstacle. I'm not sure if that was intended or not but it was cool

The jumping and wall sticking felt great along with the rest of the controls.

I think I figured out why some people said they couldn't use items, I often had to hit the number key first even if it looked like it was already selected. So "1, e" would work but just "e" wouldn't always.

That was fun! I was getting pretty frustrated about half way through but I think that was just "not wanting to let the game beat me". I like the art style too.

The inclusion of a separate level reset button (R) was huge because there was a couple times I got "checkpointed" in a bad situation.

One other comment is that I'm not sure the hearts really served too much of a purpose, I pretty much never died from missiles - always spikes, or falling. About halfway through I just started ignoring the missiles. Maybe they should do more damage?

I'd love to see more exploration of the various mechanics and combining them into one level if you continue to work on this!
Sablab Games
22. Apr 2020 · 06:18 UTC
It is a little hard for a causal gamer like me.and game play is fun but i dont understand the purpose for five hearts if i restart with only one heart down.
🎤 Thompson
22. Apr 2020 · 12:32 UTC
@ryoon Im so glad that you enjoyed the game and giving concrete feedback! First off, I totally agree that the spikes colliders are way too big and should have been fixed. Secondly, I must have completely missed the selecting thing when writing the code! Lastly, we actually already increased the damage to missiles but I think we must have just not increased it enough. Once again, thank you so much for playing our game and im glad you pushed through and finished the game!
🎤 Thompson
22. Apr 2020 · 12:39 UTC
@sablab-games Yeah, Im pretty sure we messed up the balance of the health.
Pilarius
22. Apr 2020 · 13:15 UTC
Quick reminder to get more players: Use a thumbnail for your game. Otherwise your game is presented with this grey box. Some great Games are not played because of a missing thumbnail ... You can still change it by editing your submission page :)

![GreyBox.png](///raw/c26/8/z/32518.png)
🎤 Thompson
22. Apr 2020 · 13:29 UTC
@pilarius ahhh thank you very much! The thumbnail should be there now.
Pilarius
22. Apr 2020 · 13:34 UTC
@thompson way better and great game btw :wink:
IanLux
23. Apr 2020 · 00:59 UTC
Quite a difficult game, but a very well done one.

I really liked the variety you provided within the game, be it the variety of levels or even the variety of powers and gimmicks :)
🎤 Thompson
23. Apr 2020 · 03:34 UTC
@pilarius Thanks for reminding me hahaha
🎤 Thompson
23. Apr 2020 · 03:36 UTC
@ianlux Hahaha thank you so much! If we work on this in the future, we will definitely work on the difficulty and follow the flow challenge skill graph.
DoctorTM
28. Apr 2020 · 04:16 UTC
really nice and interesting game :) love the sound effects XD
🎤 Thompson
29. Apr 2020 · 01:21 UTC
@doctortm Thanks hahaha
daichifob
03. May 2020 · 03:34 UTC
This is super difficult but it's just the right amount of difficulty that it keeps you wanting to try again!
🎤 Thompson
03. May 2020 · 09:35 UTC
Thanks for playing my game! @daichifob
DAVidus
07. May 2020 · 06:11 UTC
I really like this game :). I have to say that it is very challenging even though I play a lot of JaR Game. Nicely done!
AndideBob
07. May 2020 · 07:55 UTC
A nicely done platformer, I felt like the hitboxes on the spikes were a little unforgiving at times especially for the tighter platforming sections. And some of the checkpoints felt a bit out of place. In general this was a fun experience though. Well done!
🎤 Thompson
07. May 2020 · 07:57 UTC
@davidus @andidebob Thanks! I agree that the hitboxes were broken a bit. If i had time i would have fixed it! hahaha
GameOverMexico
08. May 2020 · 10:43 UTC
Nice plataformer,good expirienceand the same think with the hitboxes, good Job!
🎤 Thompson
08. May 2020 · 11:01 UTC
@gameovermexico Thank you!