Escape the loop by Vivoubos

[raw]
made by Vivoubos for Ludum Dare 47 (COMPO)

You wake up somewhere.

You don't know where you are... But you try to discover!

Control: Arrow to move, and SPACE to jump!

Sans titre.png

  • Made with Unity.
  • Sound with Audacity and LMMS
  • Graphics with Paint.Net

Ratings

Overall 375th 3.308⭐ 28🧑‍⚖️
Fun 269th 3.365⭐ 28🧑‍⚖️
Innovation 396th 3.096⭐ 28🧑‍⚖️
Theme 455th 3.24⭐ 27🧑‍⚖️
Graphics 451th 3.04⭐ 27🧑‍⚖️
Audio 329th 2.981⭐ 28🧑‍⚖️
Humor 224th 2.833⭐ 26🧑‍⚖️
Mood 520th 2.6⭐ 27🧑‍⚖️
Given 31🗳️ 24🗨️

Feedback

Gilad Bar Ilan
05. Oct 2020 · 07:26 UTC
Nice idea and great creativity!
shashwat
05. Oct 2020 · 08:03 UTC
Fun concept, with great artwork. I found it a little hard to find out where to go (which I'm assuming is intentional), and the music seemed a little sharp. The game was fun though.
Iluvatar
05. Oct 2020 · 11:30 UTC
First of all I really love the animation and the physics as they are very smooth. I also like the idea of portal traveling and it felt nice running around doing stuff. But one thing I would suggest to change, and that is "one hit death". I would go with something like 3 hearts system or anything else than just dying from one touch of an enemy :). But overall it was a very pleasant experience, thank you!
Aterlamia
05. Oct 2020 · 11:33 UTC
Well done, i liked it, i only problem i have is that i got out of a portal directly (ar as good as) on an enemy which made me die instantly. But that might be planned.
Integrated_Rk
05. Oct 2020 · 11:34 UTC
Monsters kill as soon as I cross portal its a little annoying. Still it was fun overall
Bloham
05. Oct 2020 · 11:38 UTC
DID THE MINOTOUR KILL ME?!
I like the end though especially with the change of scenery. The mechanic is good. Not too complex but also it takes a little to understand it propper. You did a great job leading the player towards the end of the game with your tutorial. The best sound effect is picking up keys! Although it feels like I missed some rooms I completed the game. If I where you I would improve a little on your art style :)
Pandakipu
05. Oct 2020 · 20:15 UTC
Fun game, the instant kill after a portal remind me of some old NES games
Well done.
Diego Escalante
08. Oct 2020 · 05:04 UTC
Ok, every time I heard "Foor meeeEEEeeee!" when I picked up a key made me feel absolutely delightful. Love it. zizicaca. It was a pretty good maze design and I enjoyed figuring out how the portals work and how to use them to get to where I needed to go. In general the visuals could use a little work (it was all mostly gray maze) but I must admit the player's running animation was very smooth and pleasing. Also, I didn't get too much of a good look at the minotaur but that guy looked very cool.
Milmalissa
08. Oct 2020 · 15:03 UTC
Nice game. The style and music fits very well together.
schraf
08. Oct 2020 · 15:03 UTC
Fun game, good platforming and nice to see a map in a compo entry.
zeu31
08. Oct 2020 · 21:49 UTC
Controls are really nice. And the level design is good too. There are some cheap kills, like you enter a portal and die without even knowing why. But it is not so bad since the punishment for dying is so small. The portals are a little confusing, but I guess that is the intention.
Layne Stokes
09. Oct 2020 · 07:39 UTC
Good concept and good platforming. I wish the rules of the portals were clearer from the start. It's only after you get the map they really make sense. Some of the puzzles with using the portal to get past the enemies were really fun. Overall a really good entry
Stratcat66
09. Oct 2020 · 19:27 UTC
Zizicaca :) This game has a cool concept. I liked the idea of exploring the mechanics and rules of the portals. Overall a good submission.
MikoziQ
11. Oct 2020 · 00:29 UTC
Interesting execution and finally a puzzle/portal game **WITH A MINIMAP**. Got to the 'green' ending quite quickly and enjoyed tossing myself around portals and tinker the way to go forward. I also found the voice acting hilarious and keeping me smiling during the playthrough (for meeeeeeeeeeee). I think just need some polishing on jump a bit. Job well done!
Yword
11. Oct 2020 · 16:44 UTC
I just finished it! Nice level design with portal mechanics. ^_^
F1Krazy
13. Oct 2020 · 08:41 UTC
A fun little game. Even with the map, I found it hard to navigate my way around, especially with the fast instant-kill monsters that track your movement perfectly, but I'm guessing that's part of the point. The graphics need a bit of work in places, especially the "you died" screen, which got annoying after about the fifth time I saw it. But when you only have 48 hours, you do have to take shortcuts here and there, especially when you're making a game with this many areas.
🎤 Vivoubos
13. Oct 2020 · 08:44 UTC
@mikoziq I saw your live Twitch the other day, that was funny see you die and retry ^^ Congratulation for finish it!
kevinworkman
17. Oct 2020 · 20:37 UTC
Zizicaca! This was fun and worked well. I had a little bit of trouble with jumping while I was going up ramps, but I learned to let myself "land" before trying to jump. I had trouble remembering which portals led where, so it would have been nice if the map indicated that, or showed my path or something. But I was able to "beat" the game (or at least finish it) so those are all minor things. Overall this was fun, so great job!
Jack Lance
19. Oct 2020 · 20:10 UTC
I enjoyed the game a lot! I thought the intro to get used to the mechanics was good (though sometimes I can auto-die when entering room 72 if the enemy is right above.)
Then I thought the puzzle in rooms 368 & 37 that were related and built on an idea were cool, and also the puzzle in 883 was a lot of fun! After getting used to the mechanics you made sure the player understood how things worked well and I think that's good design. zizicaca :)
guimoliveira
19. Oct 2020 · 23:55 UTC
Nice game! Good job. :)