HealWall by xart2012

[raw]
made by xart2012 for Ludum Dare 46 (COMPO)

HEALWALL for LD46 "keep it alive" inverse arkanoid game - keep wall alive. still no music and gameover screen, and, i'm sure, many more! )

read comments and understood something: players need some instructions: ) INSTRUCTIONS: * you playing on WALL side, bat and ball is your enemy! * to upgrade some brick - click on it, and timeout in left upper corner will countdown to next allowed. or you can click on place, where brick can be - and it appear. * click on bat and you will use come action (you can see it name in string over brick wall), next name will appear and timer will countdown. * in bottom line you can see next bat action and time to it - it will do something bad to your wall!

healwall_01.gif

Ratings

Overall 714th 3.239⭐ 46🧑‍⚖️
Fun 722th 3.045⭐ 46🧑‍⚖️
Innovation 188th 3.761⭐ 46🧑‍⚖️
Theme 636th 3.558⭐ 45🧑‍⚖️
Graphics 877th 2.818⭐ 46🧑‍⚖️
Audio 725th 2.547⭐ 45🧑‍⚖️
Humor 663th 2.436⭐ 41🧑‍⚖️
Mood 952th 2.474⭐ 41🧑‍⚖️
Given 120🗳️ 62🗨️

Feedback

Faber
22. Apr 2020 · 08:06 UTC
nice idea and also nice retro style. The music will play a huge role in this game ;-)
Nazorus
22. Apr 2020 · 08:08 UTC
Inverse Arkanoid is a cool take on the theme :smile: The game is fun and well made, I just had a hard time figuring out when I can add or reinforce bricks. Good job :thumbsup:
Kultisti
22. Apr 2020 · 08:08 UTC
What an amazing idea! Good work
Toffanim
22. Apr 2020 · 08:11 UTC
haha liked the take on the theme :) Controls feels a bit jerky though and degrade with time somehow?
Ruoyu
22. Apr 2020 · 08:12 UTC
Really nice idea. I like it a lot. The graphics is simple yet effective. The sound effect adds a nice touch.

I am a bit confused when playing the first time so some in-game instructions would help. You can also consider adding some strategic depth (different types, combos, etc) to the game to make it more fun. Also the UI could be a little clear whether you are on a cooldown or not.
Vivoubos
22. Apr 2020 · 08:12 UTC
Innovating game. Maybe more instruction will be better :p (like click on brick to heal , and click on the "enemy" to use the spell)

Funny game, but can we lose? Sometimes, I have no bricks left and still win ^^.

Good job.
Brandon JS Lea
22. Apr 2020 · 08:18 UTC
I'll be honest, I have no idea what's going on in this game.
Barelos
22. Apr 2020 · 08:23 UTC
The game, UI and style are great, I could not figure out what are the rules and when can I add blocks/reinforce them. Amazing art and UI flow for such a short time
Linx
22. Apr 2020 · 08:24 UTC
Interesting twist on a classic :) Maybe you could have added a bit more depth than just to add different actions or feedback on whether you can add blocks or not, but good fun nonetheless.
🎤 xart2012
22. Apr 2020 · 08:32 UTC
to Faber: i planned one, but not done in time.

to Nazorus, Ruoyu: planned some animated icons, but was too late to implement it.

to Toffanim: i'm sure some not found in test error still in game.

to Vivoubos: yeah, still no gameover here: )
🎤 xart2012
22. Apr 2020 · 08:41 UTC
thanks for comments, just done some instructions to game description: )
🎤 xart2012
22. Apr 2020 · 08:43 UTC
to Linx: time gone just too fast! )
Linx
22. Apr 2020 · 08:44 UTC
Yeah, the same happened to me :) Good fun anyway, nice job :)
Edalbung
22. Apr 2020 · 08:59 UTC
Really original and nice concept ! First I had difficulty to understand fully the game, I think that it misses some visual/UI feedback, in order to know what happens in a first glimpse.

But overall, nice work !
🎤 xart2012
22. Apr 2020 · 09:23 UTC
to Edalbung: yeah, planned some visual, but not done in time.
DMars
22. Apr 2020 · 15:04 UTC
Clever twist on a classic. Good pacing.
blobo
22. Apr 2020 · 16:28 UTC
Oh, what a cool idea! Great work.
mvanbaalen
23. Apr 2020 · 01:37 UTC
This is genius! I was really enjoying it until it seemed like the enemy got stuck on the wall, and let me clear several levels in a row without doing anything. But still, I'm really impressed!
🎤 xart2012
23. Apr 2020 · 03:10 UTC
to mvanbaalen: yeah, some error in game, that i didn't got in time.
joemag
23. Apr 2020 · 04:06 UTC
Very interesting take on the theme. At first I wasn't totally clear on what I was supposed to be doing. Also after I got it it felt like I wasn't able to heal walls I should have been able to. Just needs a bit of clearing up for the player. Good job otherwise!
WhatNameGames
23. Apr 2020 · 04:58 UTC
Fun game, the sounds add a lot of personality and the art is done well, I like the little intro animation too. : )
CataclysmicKnight
23. Apr 2020 · 05:37 UTC
This is SUCH a unique game! I had no idea what the heck I was doing for the longest time because I didn't see any instructions anywhere, but once I realized that clicking the bat does my power-down to it and that I could click on the bricks/blank spaces to add/upgrade bricks, it was cool.

It seemed like every time I clicked the bat (when the powerdown was available) it ended up being unable to hit the ball, but I might've just been timing it really well :smile:
🎤 xart2012
23. Apr 2020 · 05:43 UTC
to CataclysmicKnight: yeah, no instructions in game, but i put some right here, in game description. when i understood, that my game realy needs them: )
SplitPainter
25. Apr 2020 · 08:46 UTC
5-stars for innovation and theme! I think you nailed the concept of the theme pretty well with this one, it was kind of mind bending for me.
Shugor
25. Apr 2020 · 14:16 UTC
really novel idea, took me a while to figure out how to beat levels but i got there. good entry!
Trigueiro
27. Apr 2020 · 10:17 UTC
I really enjoy the reverse roles kind of play. Good job
WanS24
28. Apr 2020 · 11:27 UTC
Small and nice game with fun twist. Liked the simple graphics.
n.feofentov
01. May 2020 · 07:07 UTC
Very interesting idea. For now some upgrades are useful (faster ball) and some are useless (almost every another one), but that's just a matter of balance. And sometimes click on bat doesn't work. Nevertheless, good job!
themadprogramer
02. May 2020 · 22:16 UTC
Could use a few more instructions (your tutorials you later added here on the submission page are nice), but once you learn the rules it's very enjoyable.
Zennith
04. May 2020 · 04:53 UTC
This was a pretty neat idea for a game! I appreciate the addition of the instructions in the description, I had a similar issue with my game needing a lot of instructions :). I did notice some bricks getting destroyed somewhat randomly. Not sure if this was intentional or not. Either way, great job!!
🎤 xart2012
04. May 2020 · 13:26 UTC
@zennith, bat have a prize, that breaks all bricks, they all decreased by one.
LMB
04. May 2020 · 21:46 UTC
Best take on the theme I saw so far! Really nice idea!
Avi
05. May 2020 · 03:45 UTC
Nice mod on brick breaker!
kschmidt
05. May 2020 · 04:15 UTC
Cool twist, without the instructions I would have never figured out that I could tap on the bat to do things - I would suggest using bars that shrink instead of numbers counting down when you can use the block refill or tap the bat, and also some sort of "flash" or indicator when something is available to use. Maybe even some confirmation when you use it, like "stun!" text that fades out when you activate it. Overall a fun compo entry, nice work!
🎤 xart2012
05. May 2020 · 15:29 UTC
@kschmidt, yes, you are right, and i planned some, but time is out: )
🎤 xart2012
05. May 2020 · 15:29 UTC
@lmb, @avi, thank you! )