HealWall by xart2012
HEALWALL for LD46 "keep it alive" inverse arkanoid game - keep wall alive. still no music and gameover screen, and, i'm sure, many more! )
read comments and understood something: players need some instructions: ) INSTRUCTIONS: * you playing on WALL side, bat and ball is your enemy! * to upgrade some brick - click on it, and timeout in left upper corner will countdown to next allowed. or you can click on place, where brick can be - and it appear. * click on bat and you will use come action (you can see it name in string over brick wall), next name will appear and timer will countdown. * in bottom line you can see next bat action and time to it - it will do something bad to your wall!

| Youtube | https://tic.computer/play?cart=1180 |
| Original URL | https://ldjam.com/events/ludum-dare/46/healwall |
Ratings
| Overall | 714th | 3.239⭐ | 46🧑⚖️ |
| Fun | 722th | 3.045⭐ | 46🧑⚖️ |
| Innovation | 188th | 3.761⭐ | 46🧑⚖️ |
| Theme | 636th | 3.558⭐ | 45🧑⚖️ |
| Graphics | 877th | 2.818⭐ | 46🧑⚖️ |
| Audio | 725th | 2.547⭐ | 45🧑⚖️ |
| Humor | 663th | 2.436⭐ | 41🧑⚖️ |
| Mood | 952th | 2.474⭐ | 41🧑⚖️ |
| Given | 120🗳️ | 62🗨️ |
I am a bit confused when playing the first time so some in-game instructions would help. You can also consider adding some strategic depth (different types, combos, etc) to the game to make it more fun. Also the UI could be a little clear whether you are on a cooldown or not.
Funny game, but can we lose? Sometimes, I have no bricks left and still win ^^.
Good job.
to Nazorus, Ruoyu: planned some animated icons, but was too late to implement it.
to Toffanim: i'm sure some not found in test error still in game.
to Vivoubos: yeah, still no gameover here: )
But overall, nice work !
It seemed like every time I clicked the bat (when the powerdown was available) it ended up being unable to hit the ball, but I might've just been timing it really well :smile: