{"author_link":"\/users\/patrick1","author_name":"Patrick1","author_uid":"1184734","comments":[{"author_name":"Edearth","author_uid":"1199519","time":"2020-04-20T22:18:38Z","epoch":1587421118,"modified":1587421118,"text":"We tried to climb a mountain and my dog started rolling down hahahaha. Cute little game, I like it!","likes":1,"format":"md"},{"author_name":"tomdeal","author_uid":"1005275","time":"2020-04-20T22:22:44Z","epoch":1587421364,"modified":1587421364,"text":"good that is a stupid dog! Very cool game, had a lot of fun playing it. Ver innovative gameplay! Don't have anything negative to say, simply a very nice game.","likes":1,"format":"md"},{"author_name":"Drioniso","author_uid":"1040243","time":"2020-04-20T22:25:32Z","epoch":1587421532,"modified":1587421532,"text":"I found a way to speedrun it! ahah nice game","likes":1,"format":"md"},{"author_name":"Ian Kettlewell","author_uid":"1079955","time":"2020-04-20T22:25:46Z","epoch":1587421546,"modified":1587421546,"text":"I really like this game! It's silly fun. Love the cube dog.","likes":1,"format":"md"},{"author_name":"kythehuman","author_uid":"1127835","time":"2020-04-20T22:30:08Z","epoch":1587421808,"modified":1587421808,"text":"This is what I like. You had me at the name Cornelius. He's a cube and it made me smile! When he fell in the lava I was as devastated as Tom Hanks when he lost Wilson in the movie Cast Away.\n\nA really fun little game! One of my favorites so far.","likes":1,"format":"md"},{"author_name":"Luca Pappalardo","author_uid":1183473,"time":"2020-04-20T22:30:52Z","epoch":1587421852,"modified":1587421852,"text":"What an extremely low poly cute dog!","likes":1,"format":"md"},{"author_name":"huthuthunter","author_uid":"1181528","time":"2020-04-20T22:31:06Z","epoch":1587421866,"modified":1587421866,"text":"this game was a brilliant execution of the theme, it felt smooth to play and was importantly fun! good job my dude","likes":1,"format":"md"},{"author_name":"huthuthunter","author_uid":"1181528","time":"2020-04-20T22:31:06Z","epoch":1587421866,"modified":1587421866,"text":"this game was a brilliant execution of the theme, it felt smooth to play and was importantly fun! good job my dude","likes":1,"format":"md"},{"author_name":"Lestat","author_uid":"1051616","time":"2020-04-20T23:04:27Z","epoch":1587423867,"modified":1587423867,"text":"Cool game. Interesting to say the least. Good job!","likes":1,"format":"md"},{"author_name":"pkenney","author_uid":"1002840","time":"2020-04-22T03:04:02Z","epoch":1587524642,"modified":1587524642,"text":"So, I really liked this.  The cuboid canine was a nice start for setting the tone: yo this is a jam game and we're having fun with that.  I enjoyed the mechanic, the bone felt nice to throw, it was just the right amount of \"gee maybe I better be careful here\" without going anywhere near annoying.\n\nThe quick bark somehow endeared me to the doggie, and on the last level when I threw the bone maybe a bit casually, there was this moment of OH NO where he cut the corner too short and fell into the lava!!  Except wait, no, that tenacious little fellow had like somehow grabbed the edge of the walkway and climbed (?) back up to safety?!  I was actually relieved.  Somehow it was okay to run out of time and both of us to die, but for me to trick him into the lava would have been terrible.\n\nSo yeah, clearly pulled me in.\n\nI also really appreciated the super-quick restart, and the sensitivity option was a nice touch (though the default was fine for me).  Level 2 was my favorite, I think.\n\nNice work!","likes":1,"format":"md"},{"author_name":"hhsaez","author_uid":"1036158","time":"2020-04-22T22:07:17Z","epoch":1587593237,"modified":1587593237,"text":"Great game! \nI like the art, to be honest. I think it does gives the game some personal touch. \nI also liked that the game restarts pretty quickly after you failed. I think that's a must in these kind of games and you did it. Thanks!\nThird level was my favourite. It took me a while to realise what I had to do and then it hit me. \n\nCongrats!","likes":1,"format":"md"},{"author_name":"GOD COLO","author_uid":"1200756","time":"2020-04-24T16:05:19Z","epoch":1587744319,"modified":1587744319,"text":"At first, I was surprised to see that the dog is a box! :laughing: Great Level Design! I threw the bone directly to the bowl on the third level and it actually worked ! :laughing: After 15 tries, I completed the last level! It was really fun to because of the sound effects!\nGreato Jobu! :smile: ","likes":1,"format":"md"},{"author_name":"Hanna_Knop","author_uid":"1174514","time":"2020-04-24T18:31:22Z","epoch":1587753082,"modified":1587753082,"text":"Hahaha, thats so much fun! I had to laugh when I saw the cube with a dog head on it - such a good idea. Obviously there could have been some more nice artwork, but the way you fixed that is just so much fun and gives the game an own charming character. Great job! :)","likes":1,"format":"md"},{"author_name":"Marco Le Van","author_uid":"1189707","time":"2020-04-24T18:58:33Z","epoch":1587754713,"modified":1587754713,"text":"I was a little skeptic at first but the gameplay got me and I had so much fun, great job!","likes":1,"format":"md"},{"author_name":"Diego Escalante","author_uid":"1084996","time":"2020-04-24T18:59:02Z","epoch":1587754742,"modified":1587754742,"text":"I appreciate the 3d game and the humor of a cuboid dog. The idea is fun, and I had a good time playing through the first 3 levels, but that 4th level was very difficult and I don't feel like I had enough time. Good job though!","likes":1,"format":"md"},{"author_name":"Izokia","author_uid":"1197225","time":"2020-04-24T23:08:49Z","epoch":1587769729,"modified":1587769729,"text":"A very cute game created with a very simple package! Loved the cube dog and simple yet hard to scale terrain. Made for really fun and fail experience that felt and played very well. Great submission. AND I LOVE THE DOG CUDE! XD","likes":1,"format":"md"},{"author_name":"Hakro","author_uid":"1106395","time":"2020-04-26T14:09:55Z","epoch":1587910195,"modified":1587910195,"text":"Nice cubic dog :) really fun puzzle game, sometimes the dog is a bit stupid though, so you need to act carefully.\nWell done.","likes":1,"format":"md"},{"author_name":"gustavo.christino","author_uid":"1026571","time":"2020-04-27T12:29:40Z","epoch":1587990580,"modified":1587990580,"text":"![Dog Walk Danger.png](\/\/\/raw\/bc7\/6\/z\/33661.png)","likes":1,"format":"md"},{"author_name":"gustavo.christino","author_uid":"1026571","time":"2020-04-27T12:51:42Z","epoch":1587991902,"modified":1587991902,"text":"An\u00e1lise...\n\n1 - Mec\u00e2nicas, Aprendizado e Fluxo:\nRealmente h\u00e1 bastante simplicidade da mec\u00e2nica fundamental; h\u00e1 o lado positivo (ao meu ver): \u00e9 poss\u00edvel diversificar bastante no formato dos est\u00e1gios, implementar plataformas m\u00f3veis, colocar desafios de tempo, desafios com check-points etc.\nA mec\u00e2nica de jogar osso e o cachorro correr na dire\u00e7\u00e3o do osso poderia ser desenvolvida (p\u00f3s tempo de game jam); ao exemplo de colocar a mira de para onde o osso segue.\nAprender a jogar n\u00e3o foi demorado, porque h\u00e1 uma tela inicial indicando os principais controles (ASDW e mouse).\nO fluxo de jogo pode ser polido, pois n\u00e3o vejo desafio t\u00e3o distante entre os est\u00e1gios (apesar de encontrar a descida ter sido um pouco dif\u00edcil e apesar de percorrer curvas ter sido um pouco dif\u00edcil tamb\u00e9m); para tempo de Ludum Dare foi suficiente, mas seria bacana (no caso de estender o projeto) criar uma progress\u00e3o no desafio (indo de mais simples que o atual primeiro n\u00edvel, at\u00e9 mais dif\u00edcil e desafiador em est\u00e1gios futuros).\n\n2 - Gr\u00e1ficos, \u00c1udio, Narrativa e Polimento:\nOs gr\u00e1ficos foram muito simples, tendo funcionado para passar o conceito. Para uma poss\u00edvel continuidade eu sugeriria uma modelagem que permitisse colis\u00f5es melhores e saltos naturais da parte do c\u00e3o (acho que seria positivo). Acabei imaginando formas de ter outros animais com pequenas diferen\u00e7as mec\u00e2nicas.\nO \u00e1udio fez o papel (ainda mais em tempo de jam). Creio que seria interessante polir essa parte e ir mudando a trilha de acordo com os est\u00e1gios ou com partes do est\u00e1gio.\nA narrativa foi simples: algu\u00e9m guiando um c\u00e3o at\u00e9 a comida, evitando a morte dele (e de si). Caberia uma narrativa mais trabalhada com mais tempo para produzir e entregar; mas com a narrativa atual j\u00e1 temos algo compreens\u00edvel e (at\u00e9 mesmo) que gere algum tipo de aproxima\u00e7\u00e3o com o jogador.\n\n3 - Cultura:\nCuidar de pets (em espec\u00edfico de c\u00e3es) \u00e9 algo que cativa muitas pessoas. Portanto \u00e9 mais f\u00e1cil (eu creio) encontrar nicho em redes sociais (ao exemplo de grupos de interesse no Facebook); para os quais entregar o projeto.\nAl\u00e9m disso, h\u00e1 uma pegada de a\u00e7\u00e3o e \"encontre o caminho certo\", o que pode atrair outras pessoas.\nSe o projeto for para frente, creio que ele ter\u00e1 algo a prover para essas pessoas do ponto de vista cultural e de entretenimento.\n\n4 - Monetiza\u00e7\u00e3o:\nCom o jogo polido seria poss\u00edvel colocar ele para jogadores dos nichos. Creio que para expandir, seria interessante um modelo de vendas com pets de diversas esp\u00e9cies (gratuito para jogar, monetizando com propagandas, talvez, ou muito barato) e formas de adquirir skins interessantes e (at\u00e9 mesmo) liberar novos animais jog\u00e1veis. Acredito que (nesse caso) seria interessante entregar novos est\u00e1gios de tempos em tempos.","likes":1,"format":"md"},{"author_name":"gustavo.christino","author_uid":"1026571","time":"2020-04-27T12:52:30Z","epoch":1587991950,"modified":1587991951,"text":"Analysis...\n\n1 - Mechanics, Learning and Flow:\nThere really is a lot of simplicity in fundamental mechanics; there is the positive side (in my opinion): it is possible to diversify a lot in the format of the internships, implement mobile platforms, pose time challenges, challenges with checkpoints etc.\nThe mechanics of playing bone and the dog running towards the bone could be developed (after game jam time); to the example of placing the crosshairs where the bone goes.\nLearning how to play did not take long, because there is a home screen indicating the main controls (ASDW and mouse).\nThe game flow can be polished, as I don't see a challenge so far between the stages (although finding the descent was a little difficult and despite going through corners it was a little difficult too); for Ludum Dare's time it was enough, but it would be nice (in case of extending the project) to create a progression in the challenge (going from simpler than the current first level, even more difficult and challenging in future stages).\n\n2 - Graphics, Audio, Narrative and Polishment:\nThe graphics were very simple, having worked to convey the concept. For possible continuity I would suggest a model that allows better collisions and natural jumps on the part of the dog (I think it would be positive). I ended up imagining ways to have other animals with small mechanical differences.\nThe audio played the role (even more in jam time). I think it would be interesting to polish that part and change the track according to the stages or parts of the stage.\nThe narrative was simple: someone guiding a dog to the food, avoiding the death of him (and himself). A narrative would be more worked with more time to produce and deliver; but with the current narrative we already have something understandable and (even) that generates some kind of approximation with the player.\n\n3 - Culture:\nTaking care of pets (specifically dogs) is something that captivates many people. So it is easier (I believe) to find a niche on social networks (like interest groups on Facebook); to whom to deliver the project.\nIn addition, there is an action footprint and \"find the right path\", which can attract other people.\nIf the project goes forward, I believe that it will have something to provide for these people from a cultural and entertainment point of view.\n\n4 - Monetization:\nWith the polished game it would be possible to place it for niche players. I believe that to expand, it would be interesting to have a sales model with pets of different species (free to play, monetizing with advertisements, perhaps, or very cheap) and ways to acquire interesting skins and (even) release new playable animals. I believe (in this case) it would be interesting to deliver new stages from time to time.","likes":2,"format":"md"},{"author_name":"Odd1In","author_uid":"1034680","time":"2020-04-27T13:55:16Z","epoch":1587995716,"modified":1587995716,"text":"Even though the graphics weren't that great they still fit the game and the game felt nice too. The gameplay was simple and fun with it being easy to learn. I think this is one of my favourite games so far. I'd be happy to see some more levels.","likes":1,"format":"md"},{"author_name":"Xeke-Death","author_uid":"1002631","time":"2020-05-02T18:22:03Z","epoch":1588443723,"modified":1588443723,"text":"Cool concept, easy to understand.\nGot my puppy to his food every time through careful bone throwing, and watching him recklessly jump off edges!\n\nWas fun, good work.","likes":1,"format":"md"}],"format":"md","images":["ld46\/194026-1d97981d094e04ba2016a71ffdbe522a.png"],"links":[{"url":"https:\/\/patricktelfer.itch.io\/dog-walk-danger","text":"Youtube"},{"url":"https:\/\/github.com\/PatrickTelfer\/LD46-keep-it-alive","text":"Youtube"}],"metadata":{"g_key":"58640","g_author":"1184734","g_event":"LD46","g_eventkey":"77","g_subevent":"COMPO","g_urlkey":"269088","g_title":"Dog Walk Danger","g_status":"PVT1","g_place":"327","g_commentcount":"22","g_site2_node_id":"194026","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"194026","n_urlkey":"269088","n_parent":"176557","n_path":"\/events\/ludum-dare\/46\/dog-walk-danger","n_slug":"dog-walk-danger","n_type":"item","n_subtype":"game","n_subsubtype":"compo","n_author":"184734","n_created":"1587169897","n_modified":"1587336631","n_version":"574121","n_status":"COMMIT"},"node":{"id":194026,"parent":176557,"superparent":9,"author":184734,"type":"item","subtype":"game","subsubtype":"compo","published":"2020-04-19T22:50:31Z","created":"2020-04-18T00:31:37Z","modified":"2020-04-19T22:50:31Z","version":574121,"slug":"dog-walk-danger","name":"Dog Walk Danger","body":"Dog Walk Danger!\n\nThrow bones to guide Cornelius to his bowl all while avoiding the dangerous lava!\nCuboid dogs are the most loyal dogs :smile: \n\nOnly 4 levels so there's not much to it, had a lot of fun making this and learned a lot!\n\nControls:\n   * WASD: move\n   * Space: jump\n   * Left Click: throw bone\n   * R: Reset Level\n\n\n[dog1.png](\/\/\/raw\/e91\/d2\/z\/2c13d.png)","meta":{"author":[184734],"cover":"\/\/\/content\/e91\/d2\/z\/2c083.png","allow-anonymous-comments":"1","link-01":"https:\/\/patricktelfer.itch.io\/dog-walk-danger","link-01-tag":[42336],"link-02-tag":[42332],"link-02":"https:\/\/github.com\/PatrickTelfer\/LD46-keep-it-alive"},"path":"\/events\/ludum-dare\/46\/dog-walk-danger","parents":[1,5,9,176557],"love":0,"notes":22,"notes-timestamp":"2020-05-02T18:22:03Z","grade":{"grade-01":24,"grade-02":24,"grade-03":24,"grade-04":23,"grade-05":23,"grade-06":23,"grade-07":23,"grade-08":22},"magic":{"cool":89.943802679503,"feedback":16,"given":18,"grade":23.25,"grade-01-average":3.636,"grade-01-result":327,"grade-02-average":3.545,"grade-02-result":321,"grade-03-average":3.614,"grade-03-result":267,"grade-04-average":3.571,"grade-04-result":621,"grade-05-average":3.048,"grade-05-result":762,"grade-06-average":3.262,"grade-06-result":383,"grade-07-average":3.571,"grade-07-result":154,"grade-08-average":3.25,"grade-08-result":480,"smart":-1.5916135366716}},"text":"Dog Walk Danger!\n\nThrow bones to guide Cornelius to his bowl all while avoiding the dangerous lava!\nCuboid dogs are the most loyal dogs :smile: \n\nOnly 4 levels so there's not much to it, had a lot of fun making this and learned a lot!\n\nControls:\n   * WASD: move\n   * Space: jump\n   * Left Click: throw bone\n   * R: Reset Level\n\n\n[dog1.png](\/\/\/raw\/e91\/d2\/z\/2c13d.png)","title":"Dog Walk Danger"}