To Be Alive by Withee Poositasai

[raw]
made by Withee Poositasai for Ludum Dare 46 (JAM)

"I want to be alive not survived"

Let's break them out of the zoo, to keep it alive!

To Be Alive screenshot

To Be Alive screenshot 2

To Be Alive is a Stealth Puzzle game​ developed and designed in LudumDare46. LD46 Theme: Keep it alive​

Developed and Design by Aiyarat "divinehook" Inthasuk and Withee "LKz" Poositasai

We used sound effect from soundbible.com, the rest assets is totally done by us.

Ratings

Overall 729th 3.696⭐ 25🧑‍⚖️
Fun 1194th 3.333⭐ 26🧑‍⚖️
Innovation 1087th 3.354⭐ 26🧑‍⚖️
Theme 2159th 3.063⭐ 26🧑‍⚖️
Graphics 186th 4.396⭐ 26🧑‍⚖️
Mood 632th 3.708⭐ 26🧑‍⚖️
Given 21🗳️ 21🗨️

Feedback

BrotherByto
20. Apr 2020 · 21:02 UTC
Beatiful game.

The graphics are really well done.

The gameplay is a bit too slow for my taste.
ABRDs
21. Apr 2020 · 11:36 UTC
I like the idea that you were looking to do. I found that the effects made the image a little over saturated. I would've loved to have seen some path finding on the creatures, as the giraffe would become stuck on fences occaisionally. I really think this was a nice way of tackling the theme.
Ridde
21. Apr 2020 · 11:37 UTC
Incredible graphics and sound the only thing i don't like about it is it's a bit slow other then that amazing
Codey
21. Apr 2020 · 11:42 UTC
Really beautiful and polished game with lovely 3d art and a nice mood! I gave up on the level with the four guys.. But I'll definetly try it again! Good work!
Maytch
21. Apr 2020 · 11:43 UTC
Great graphics and was NOT expecting that mechanic to get over the fence, cool idea! Well done
robertino
21. Apr 2020 · 11:48 UTC
I like this game!
PlagueOfMinds
21. Apr 2020 · 11:51 UTC
It is a really great game. The graphics were amazing and the mechanics were very well done. The creatures could use some path finding though. Unity has a built in path finding tool for 3d games called Nav Mesh. I don't know if this could be used, but it might be something to look at.
MrsTari
21. Apr 2020 · 11:53 UTC
Such a nice game :heart: the :duck: or what she is :) is a little bit cheaty :laughing: but that is funny. The movement Speed is great, needs to be a little bit Tricky to escape the animals.![Ups.PNG](///raw/5c9/12/z/31702.png)
junior23419
21. Apr 2020 · 12:22 UTC
Thanks everyone for suggesting Pathfinding. I didn't know that Unity has this thing built-in. Thanks!!
VersatileSponge
21. Apr 2020 · 17:26 UTC
Nice game ! I like the idea and the graphic mood. Although too slow on my opinion. Do the black screen wait between scenes have to be that long ? also the girafe is very slow, It's an interesting part of the gameplay, but I'd have preferred to not have her on so many levels.
mde
21. Apr 2020 · 21:40 UTC
Great game, the prettiest I played so far. Solid mechanics although (as others already mentioned) the game can be a bit slow. Nevertheless very relaxing and fun.
RomaRogov
21. Apr 2020 · 22:47 UTC
Pretty interesting game, playing slow but well, I like it.
JakobusMade
22. Apr 2020 · 12:00 UTC
I really like the animations. The concept is cool, too. Maybe a bit too slow, though.
jsladovic
23. Apr 2020 · 11:07 UTC
Love the art style and the amount of levels, really enjoyable, though I did cheese the level where you learn to honk by moving the giraffe outside the level :D
Witdarkstar
24. Apr 2020 · 05:39 UTC
Really nice little puzzle game. It was really cute and I liked the combos with the animals.
yeo_niki
24. Apr 2020 · 06:22 UTC
The graphics are simple but polished, a really nice little puzzle game. Agree with the others about the game feeling a bit slow; another improvement could be that instead of having the zookeeper walk over to the animal once they are spotted, just show a game over message and allow a key press to reset the level.
Naca
24. Apr 2020 · 15:11 UTC
Great concept and level design! I managed to get them out of the zoo :)
Le Don
25. Apr 2020 · 16:53 UTC
Nice stealth puzzler, I enjoyed the graphics a lot. A lot of people already mentioned the slow pace and path finding would also be nice. One other suggestion:

You should add an button to reload the level (as far as I could tell, there is none). Because otherwise the player might be stuck in a level, in which one animal is depending on the other one. When the wrong animal leaves the level, the player has to play the whole game from the beginning.
emmyoop
26. Apr 2020 · 21:12 UTC
Great idea, love the concept. Music was needed more variety. Animals can also cross into the nothing sometimes, and cheat the path you want them to take. I did like that the animals moved at different speeds.