Ribbiton by Bearwey
Navigate a dungeon while trying to keep your virtual pet alive!
Ratings
| Overall | 241th | 3.74⭐ | 27🧑⚖️ |
| Fun | 192th | 3.731⭐ | 28🧑⚖️ |
| Innovation | 726th | 3.038⭐ | 28🧑⚖️ |
| Theme | 579th | 3.615⭐ | 28🧑⚖️ |
| Graphics | 256th | 3.808⭐ | 28🧑⚖️ |
| Audio | 542th | 3⭐ | 28🧑⚖️ |
| Humor | 574th | 2.646⭐ | 26🧑⚖️ |
| Mood | 357th | 3.417⭐ | 26🧑⚖️ |
| Given | 28🗳️ | 23🗨️ |
Graphics, audio, mood. This is a super nice submission!
The movement was nice and general game loop was nice.
I did have a bit of trouble gauging the combat range which made it a bit harder to enjoy. Some more SFX would have been nice too but overall, really very nice entry. I can definitely see myself returning to this. (And possibly even having a go at something in a similar vein myself in future!)
Impressive game.
Also I loved the ghost :P
Only losing progress can be kinda frustrating
Looks great too. Would be a nifty full rogue-like with some polish and content.
My suggestions for improvement: the enemies attack from slightly too far away and their death animation is too slow. I could pick up extra hearts that counted but weren't displayed. Floor 3 had no pet pickups that I could find, so I had to rush through, while Floor 4 had more than enough. Music would be a nice addition as well. You might want to export to HTML5 for non-Windows/Linux people (if you want more people to play).
Only thing to nitpick, the range of the enemies is a bit wide. And also, the ghost utterly destroys me.
I had some issues with the gameplay however. It was incredibly stiff to see that the enemies died a second or two after you actually killed them. I'm also unsure if it's even possible to dodge them. I ended up holding down sprint and navigating the mazes instead of going through combat.
