Ribbiton by Bearwey

[raw]
made by Bearwey for Ludum Dare 46 (COMPO)

Navigate a dungeon while trying to keep your virtual pet alive!

Ratings

Overall 241th 3.74⭐ 27🧑‍⚖️
Fun 192th 3.731⭐ 28🧑‍⚖️
Innovation 726th 3.038⭐ 28🧑‍⚖️
Theme 579th 3.615⭐ 28🧑‍⚖️
Graphics 256th 3.808⭐ 28🧑‍⚖️
Audio 542th 3⭐ 28🧑‍⚖️
Humor 574th 2.646⭐ 26🧑‍⚖️
Mood 357th 3.417⭐ 26🧑‍⚖️
Given 28🗳️ 23🗨️

Feedback

ldd
19. Apr 2020 · 15:33 UTC
No Mac installer :(
Drachmor
20. Apr 2020 · 02:56 UTC
Hell yeah, this is awesome! This is really impressive to create in 48 hours. I've always loved this art style / raycast 3D perspective, and you pulled it off very well. The little nested game is a really cool touch.

Graphics, audio, mood. This is a super nice submission!
Evolving
20. Apr 2020 · 07:56 UTC
This game is realy cool! Enjoied playing it!
NotAfamousGuy
20. Apr 2020 · 08:05 UTC
I had a blast playing this game, the art style and the 3D/2D gameplay approach and ofcource the sounds are really so cool.
dan-one23
20. Apr 2020 · 08:48 UTC
It's a really nice game. And the sounds and graphics are good.
khaotom
20. Apr 2020 · 09:12 UTC
That's pretty great looking. I like the virtual pet idea, though I wish it were a bit more interactive. But hey, this is a cool game for less than 48 hours!
MickM
20. Apr 2020 · 09:12 UTC
I really enjoyed this one - the graphics (2D billboard in 3D grid world) really grabbed me.
The movement was nice and general game loop was nice.

I did have a bit of trouble gauging the combat range which made it a bit harder to enjoy. Some more SFX would have been nice too but overall, really very nice entry. I can definitely see myself returning to this. (And possibly even having a go at something in a similar vein myself in future!)
chertkov
20. Apr 2020 · 09:14 UTC
Slaying worms in dungeons while keeping an eye on your tamagotchi...
Impressive game.
FatEagleGames
20. Apr 2020 · 09:17 UTC
Wow, really cool! Love the artstyle :)
Igoreshka
20. Apr 2020 · 09:28 UTC
This is pretty COOL!!!
Landerack
20. Apr 2020 · 09:32 UTC
that looks really nice~ I wasnt exaclty sure how to do the combat well in game. but the style is nice, the tamagochi is adorible and a great idea. I do think the game could have benefited from a free camera instead of the restricted axis. But nice job all around :)
PatrickRMC
20. Apr 2020 · 09:55 UTC
I love the worm death sounds, and the graphics worked really well in the game! Good job.
Vectrex28
20. Apr 2020 · 10:08 UTC
I like it, really reminds me of those old DOS games. Had a blast playing it. However, hitting the monsters with the sword was a bit too complicated IMO. Still, it was fun trying to get to the end.
Also I loved the ghost :P
BJakubowski
20. Apr 2020 · 10:28 UTC
Cool ass game
Only losing progress can be kinda frustrating
magnusfurcifer
20. Apr 2020 · 11:20 UTC
Really nice entry. I definitely appreciated that it was possible to get in and attack and fall back without getting hit as opposed to just trading hits, it shows that some work was put into making the combat work well and it's effective.

Looks great too. Would be a nifty full rogue-like with some polish and content.
StanleyGray
20. Apr 2020 · 12:01 UTC
It's interesting for me to see what a 3D old-school dungeon crawl made in Godot can look like (I plan to study your source code). I definitely can tell a lot of work went into it. I like the virtual pet idea, and it's a nice way to add additional time pressure. Good game overall, and could be great with a bit more tweaking/polishing.

My suggestions for improvement: the enemies attack from slightly too far away and their death animation is too slow. I could pick up extra hearts that counted but weren't displayed. Floor 3 had no pet pickups that I could find, so I had to rush through, while Floor 4 had more than enough. Music would be a nice addition as well. You might want to export to HTML5 for non-Windows/Linux people (if you want more people to play).
Endurion
20. Apr 2020 · 14:55 UTC
Awesome! Very well made :)

Only thing to nitpick, the range of the enemies is a bit wide. And also, the ghost utterly destroys me.
Tetrago
20. Apr 2020 · 15:32 UTC
Pretty awesome! I'm a sucker for that 2.5D style of games though. Only thing I can think of that isn't perfect is that telling your range and the range of the enemies is a little hard to get used to. Otherwise, amazing.
SSStormy
20. Apr 2020 · 16:26 UTC
Art and audio are alright!

I had some issues with the gameplay however. It was incredibly stiff to see that the enemies died a second or two after you actually killed them. I'm also unsure if it's even possible to dodge them. I ended up holding down sprint and navigating the mazes instead of going through combat.

![Capture.PNG](///raw/f0a/32/z/2d9f9.png)