{"author_link":"\/users\/quoclon","author_name":"Quoclon","author_uid":"1013909","comments":[{"author_name":"ConnorThompson","author_uid":"1073967","time":"2020-10-05T06:21:07Z","epoch":1601878867,"modified":1601878867,"text":"really great animation and artwork! really enjoyed this ","likes":0,"format":"md"},{"author_name":"Mg beatz","author_uid":"1223354","time":"2020-10-05T12:01:57Z","epoch":1601899317,"modified":1601899317,"text":"i love them\n","likes":0,"format":"md"},{"author_name":"Jos\u00e9 Bonilla","author_uid":"1172403","time":"2020-10-06T03:26:19Z","epoch":1601954779,"modified":1601954779,"text":"Good job doing this game! I think it's a simple, fun game. I made it to loop 4. I noticed some of the small bugs you've already talked about, but nothing too bad. It's fun to play.","likes":1,"format":"md"},{"author_name":"Holtzzy223","author_uid":"1194164","time":"2020-10-06T03:38:47Z","epoch":1601955527,"modified":1601955527,"text":"Fun stuff! loved the art","likes":0,"format":"md"},{"author_name":"snowinn","author_uid":"1154169","time":"2020-10-06T04:05:45Z","epoch":1601957145,"modified":1601957154,"text":"As it\u2019s made in unity, you should install the webgl component and upload it for web. It will allow more people to play it, so people with a mac that are interested can vote on your game. :)","likes":1,"format":"md"},{"author_name":"GrizzliusMaximus","author_uid":"1195465","time":"2020-10-06T04:17:47Z","epoch":1601957867,"modified":1601957867,"text":"The sprites and their animation is great! good job! I wish there was music to add to the feels of the game. I haven't seen any bugs while playing. Managed to reach level 5 but I died before the end","likes":1,"format":"md"},{"author_name":"CliffracerX","author_uid":"1000563","time":"2020-10-06T04:23:47Z","epoch":1601958227,"modified":1601958227,"text":"The character art & animation, as well as the art overall, is absolutely fantastic.  Sounds were passable, though nothing great (which is super-forgivable given Ludum Dare time constraints - goodness knows I've skipped sound design a good few jams now), and the overall gameplay felt a bit rough around the edges - even with the roll ability, and the ability to hit things whilst mid-move, combat ultimately usually came down to who died first & if attrition would kill me before the enemies were all gone.\n\nThe ability to swing towards wherever your mouse pointer is, with a little bit more speed, would probably resolve that - knowing when and how to dodge, then counterattacking the right moment, would make for a nice bit of extra engagement and let the dodge & dodge-attack abilities shine more.\n\nStill, this is a solid entry, and congrats to you & your cousin for both making a whole game, *and* tackling Git while you were at it!","likes":1,"format":"md"},{"author_name":"DoctorMozart","author_uid":"1076655","time":"2020-10-06T05:06:46Z","epoch":1601960806,"modified":1601960806,"text":"I enjoyed reading through your Mini-Post-Mortem, great job finishing your game! This was a fun little game, the difficulty definitely ramps up quickly! :sweat_smile: ","likes":0,"format":"md"},{"author_name":"DarcyTimms","author_uid":"1216897","time":"2020-10-06T07:46:49Z","epoch":1601970409,"modified":1601970409,"text":"Looks great, focusing on looping through a single great looking dungeon room was a great way to find creativity, especially theme-relevant creativity, with the restrictions you have. Also have to give massive props to people who give the extra time to add sound to their game, it adds a whole level of game feel that's easy to forget about when you have developer tunnel vision. As for the bugs and general jank, I wouldn't say it stood out to me more than any other game jam, or any other full fledged indie project to be honest, so I think you're a little hard on yourself there, but a good amount of self-awareness and reflection does go a long way. Props to you and your cousin on your first collaboration together, I hope you continue to work with each other :)","likes":1,"format":"md"},{"author_name":"AdrianKrawczyk","author_uid":"1184452","time":"2020-10-06T09:44:45Z","epoch":1601977485,"modified":1601977485,"text":"beatiful sprites!","likes":0,"format":"md"},{"author_name":"Karin G","author_uid":"1076685","time":"2020-10-06T09:53:14Z","epoch":1601977994,"modified":1601977994,"text":"I really liked you game. Good job guys :)","likes":1,"format":"md"},{"author_name":"Rysae","author_uid":"1172566","time":"2020-10-06T09:54:53Z","epoch":1601978093,"modified":1601978093,"text":"Great dodge roll and skeleton animations indeed !","likes":1,"format":"md"},{"author_name":"mamon","author_uid":"1189944","time":"2020-10-06T10:07:48Z","epoch":1601978868,"modified":1601978868,"text":"Really cool MC animations. ","likes":0,"format":"md"},{"author_name":"Eugenik","author_uid":"1186682","time":"2020-10-07T05:58:04Z","epoch":1602050284,"modified":1602050284,"text":"Hilarious take on the theme!\n","likes":0,"format":"md"},{"author_name":"etrealjunior","author_uid":"1217790","time":"2020-10-07T10:29:59Z","epoch":1602066599,"modified":1602066599,"text":"I liked your game my congratulations, I also did one if you want to know, and give me your feedback I am very grateful, this is the link https:\/\/ldjam.com\/events\/ludum-dare\/47\/resurrection","likes":0,"format":"md"},{"author_name":"ryan hallmann","author_uid":"1213924","time":"2020-10-07T12:07:07Z","epoch":1602072427,"modified":1602072427,"text":"I love the feel of the game, movement feels good and pulling off the jump attack is nice. The only bug I was able to find was that the roll doesn't go off if your standing still, but it doesn't really effect anything. The only thing I would add is music, but that's about it. Overall great job.","likes":1,"format":"md"},{"author_name":"marbles","author_uid":"1004122","time":"2020-10-07T12:19:58Z","epoch":1602073198,"modified":1602073198,"text":"Really nice animations! I like the character design.","likes":1,"format":"md"},{"author_name":"piscythe","author_uid":"1002145","time":"2020-10-08T04:08:39Z","epoch":1602130119,"modified":1602130119,"text":"It feels odd to me that attack is on mouse when the position of the mouse doesn't matter. Carving through the hordes of skeletons was fun, but I didn't feel very much agency in the outcome of those fights - it seemed like the best strategy was to just mash and rush them. The storm of projectiles, however, helped in that regard. I think the game would feel better if your normal attacks moved you forward. The moment when I first saw the dungeon just filled with purple skeletons was pretty good. I was a bit surprised when I cleared the game in one attempt - I was honestly expecting endless procedurally-generated levels, but nope. Good job, and may the git gods not curse you next time.","likes":1,"format":"md"},{"author_name":"honey","author_uid":"1080533","time":"2020-10-09T11:33:07Z","epoch":1602243187,"modified":1602243187,"text":"I tended to hit enemies going vertically, which didn't seem to work, which bothered me a bit. Also, as pointed above, the mouse controls seems to be pointless, and maybe full keyboard binding would prevent me from trying to hit enemies above or below me :)\n\nApart from that, it is a solid work!","likes":1,"format":"md"},{"author_name":"paulhocker","author_uid":"1005112","time":"2020-10-11T04:11:19Z","epoch":1602389479,"modified":1602389479,"text":"the game mechanics were solid but it started to feel the same. but i guess that was part of the theme. :) thanks for making the game.","likes":1,"format":"md"},{"author_name":"Overlook Studios","author_uid":"1183365","time":"2020-10-11T16:02:48Z","epoch":1602432168,"modified":1602432168,"text":"Really like the art, the animations look like the artist knows what they are doing. I think the concept you guys had was good for the jam, a nice combination of hack and slash and bullet hell in the level. I think you guys keeping to a simplistic set of mechanics (slash\/dodging) was a good idea. I think though hitting things\/getting hit didn't feel satisfying enough to really go for the impact the art was displaying. Things like knockback, screen shake, time freeze are all relatively easy additions to a hack and slash to make it feel like each hit has its weight behind it. Also for the dodge I think it would have been a good idea add invincibility frames (or make it longer if there was any), I think it fits the games style. Good job on submitting and with some more polish this could be really good!","likes":0,"format":"md"},{"author_name":"guimoliveira","author_uid":"1179280","time":"2020-10-16T19:00:52Z","epoch":1602874852,"modified":1602874852,"text":"Nice game. I made it to level 5, but then I died before the end.\n\nThe graphics are very good. I didn't see any bugs. The sound when hit is a little weird. And a background music would be nice.\n\nGood job.","likes":0,"format":"md"},{"author_name":"BitOfGold","author_uid":"1008919","time":"2020-10-26T11:49:55Z","epoch":1603712995,"modified":1603712995,"text":"Nice sprites and solid gameplay!\nCool game!","likes":0,"format":"md"}],"format":"md","images":["ld47\/214025-2f085b8754d3651224c07094434b9b08.png"],"links":[{"url":"https:\/\/quoclon.itch.io\/gitgood-dungeon","text":"Youtube"}],"metadata":{"g_key":"58655","g_author":"1013909","g_event":"LD47","g_eventkey":"76","g_subevent":"JAM","g_urlkey":"269216","g_title":"GitGood Dungeon ","g_status":"PVT1","g_place":"1185","g_commentcount":"23","g_site2_node_id":"214025","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"214025","n_urlkey":"269216","n_parent":"212256","n_path":"\/events\/ludum-dare\/47\/gitgood-dungeon","n_slug":"gitgood-dungeon","n_type":"item","n_subtype":"game","n_subsubtype":"jam","n_author":"13909","n_created":"1600802699","n_modified":"1601996669","n_version":"694868","n_status":"COMMIT"},"node":{"id":214025,"parent":212256,"superparent":9,"author":13909,"type":"item","subtype":"game","subsubtype":"jam","published":"2020-10-05T03:36:33Z","created":"2020-09-22T19:24:59Z","modified":"2020-10-06T15:04:29Z","version":694868,"slug":"gitgood-dungeon","name":"GitGood Dungeon ","body":"![7s8TOt.png](\/\/\/raw\/556\/3\/z\/368bc.png)\n\n**GitGood Dungeon**\n\nGit Good Dungeon is a game my cousin and I made in 48 hours for Ludum Dare 47, drawing from the jam's theme of \"Stuck in a Loop\". This was my cousins first game jam (and he rocked it!) and it was amazing to be able to develop something together.  The game has it's flaws, but we learned a lot, and we're happy that we have a playable game (if not a bit buggy) with a start, game loop, and end.\n\nWe called it \"Git Good\" to pay respect to the struggles we had in our own \"Stuck in a Loop\" experience using Git to collaborate.  Neither of us had used Git before, and we really were thrown for a loop (for a good part of the first day) before we could figure it out.  It's also a nod to the challenge of this 5 level game, which requires some skill to beat.\n\n\n***************\n**** tl;dr ****\n***************\nGit Good Dungeon - Our Hero is 'stuck in a loop' in a dungeon, where in each loop the enemies spawn in the same position (the loop), but with each iteration more get added.  Green Fireballs helps boost the challenge.\n\n\n\n**Instructions**\n * Attack (Mouse Left)\n * Roll (Mouse Right)\n * WASD (Movement)\n * Kill the Skeletons, Avoid their Attacks, Fireballs hurt\n * Escape Key (Quit)\n\n\n**Bugs**\n * Probably lots\n * ?????? (Let us know)\n * WebGL wouldn't build with Unity 2020 (or maybe some bug in our Project Settings)\n * Screen-Size is used to 'bound'\/clamp enemy movement (1920x1080), so probably doesn't play well with other resolutions.\n * The game loads Level 2 Enemies into the First Loop (but only when the game is built into an .exe and not in development for some reason)\n\n\n\n\n*****Mini-Post Mortem*****\n\n**Things we're Proud of**\n * Awesome Hero Animations (check out the roll-slash!)\n * Animated Skeletons that roam, detect, and attack\n * Game Manager  that used an easy to use Enemy Spawning\/Placement system\n * Rad looking dungeon, and overall fit of aesthetic of art\n * \"Completing\" the game development cycle (start, game loop, end)\n * Leveraged Trello to keep ourselves on track.\n * Figuring out how to use Git (stay tuned for more collabs!)\n\n\n**Challenges we faced**\n * Neglecting class Game Jam advice (i.e. getting good sleep, focused scope)\n * Keeping clean code as classes as the time crunch set in\n * Getting sucked into the 'nice-to-haves'\n * Git\n\n\n**Stretch Goals (cause you never know...)**\n * Title Screen\n * More enemy types and enemy AI\n * Invincibility when player rolls\n * Variety of Traps\n * Bosses - that have specific attack patterns\n\n**Audio** \n * https:\/\/opengameart.org\/content\/rpg-sound-pack\n\n**Art**\n * https:\/\/oco.itch.io\/medieval-fantasy-character-pack\n * https:\/\/jesse-m.itch.io\/skeleton-pack\n\n\n**Install instructions**\n * Made in Unity:\n * Download LD47.zip\n * Extract\n * Click on LD47.exe","meta":{"author":[13909],"link-01-tag":[42337],"allow-anonymous-comments":"1","grade-05-out":"1","grade-06-out":"1","grade-07-out":"1","link-02-tag":[42336],"link-03-tag":[42337],"cover":"\/\/\/content\/556\/3\/z\/368b4.png","link-01":"https:\/\/quoclon.itch.io\/gitgood-dungeon","link-01-name":"Download from Itch"},"path":"\/events\/ludum-dare\/47\/gitgood-dungeon","parents":[1,5,9,212256],"love":0,"notes":23,"notes-timestamp":"2020-10-26T11:49:55Z","grade":{"grade-01":33,"grade-02":32,"grade-03":32,"grade-04":32,"grade-05":1,"grade-06":1,"grade-07":1,"grade-08":31},"magic":{"cool":97.385168109635,"feedback":33,"given":18.375,"grade":32.6,"grade-01-average":3.226,"grade-01-result":1185,"grade-02-average":3.183,"grade-02-result":999,"grade-03-average":2.617,"grade-03-result":1453,"grade-04-average":3.1,"grade-04-result":1267,"grade-08-average":3.5,"grade-08-result":668,"smart":-1.7015936694976}},"text":"![7s8TOt.png](\/\/\/raw\/556\/3\/z\/368bc.png)\n\n**GitGood Dungeon**\n\nGit Good Dungeon is a game my cousin and I made in 48 hours for Ludum Dare 47, drawing from the jam's theme of \"Stuck in a Loop\". This was my cousins first game jam (and he rocked it!) and it was amazing to be able to develop something together.  The game has it's flaws, but we learned a lot, and we're happy that we have a playable game (if not a bit buggy) with a start, game loop, and end.\n\nWe called it \"Git Good\" to pay respect to the struggles we had in our own \"Stuck in a Loop\" experience using Git to collaborate.  Neither of us had used Git before, and we really were thrown for a loop (for a good part of the first day) before we could figure it out.  It's also a nod to the challenge of this 5 level game, which requires some skill to beat.\n\n\n***************\n**** tl;dr ****\n***************\nGit Good Dungeon - Our Hero is 'stuck in a loop' in a dungeon, where in each loop the enemies spawn in the same position (the loop), but with each iteration more get added.  Green Fireballs helps boost the challenge.\n\n\n\n**Instructions**\n * Attack (Mouse Left)\n * Roll (Mouse Right)\n * WASD (Movement)\n * Kill the Skeletons, Avoid their Attacks, Fireballs hurt\n * Escape Key (Quit)\n\n\n**Bugs**\n * Probably lots\n * ?????? (Let us know)\n * WebGL wouldn't build with Unity 2020 (or maybe some bug in our Project Settings)\n * Screen-Size is used to 'bound'\/clamp enemy movement (1920x1080), so probably doesn't play well with other resolutions.\n * The game loads Level 2 Enemies into the First Loop (but only when the game is built into an .exe and not in development for some reason)\n\n\n\n\n*****Mini-Post Mortem*****\n\n**Things we're Proud of**\n * Awesome Hero Animations (check out the roll-slash!)\n * Animated Skeletons that roam, detect, and attack\n * Game Manager  that used an easy to use Enemy Spawning\/Placement system\n * Rad looking dungeon, and overall fit of aesthetic of art\n * \"Completing\" the game development cycle (start, game loop, end)\n * Leveraged Trello to keep ourselves on track.\n * Figuring out how to use Git (stay tuned for more collabs!)\n\n\n**Challenges we faced**\n * Neglecting class Game Jam advice (i.e. getting good sleep, focused scope)\n * Keeping clean code as classes as the time crunch set in\n * Getting sucked into the 'nice-to-haves'\n * Git\n\n\n**Stretch Goals (cause you never know...)**\n * Title Screen\n * More enemy types and enemy AI\n * Invincibility when player rolls\n * Variety of Traps\n * Bosses - that have specific attack patterns\n\n**Audio** \n * https:\/\/opengameart.org\/content\/rpg-sound-pack\n\n**Art**\n * https:\/\/oco.itch.io\/medieval-fantasy-character-pack\n * https:\/\/jesse-m.itch.io\/skeleton-pack\n\n\n**Install instructions**\n * Made in Unity:\n * Download LD47.zip\n * Extract\n * Click on LD47.exe","title":"GitGood Dungeon "}