{"author_link":"\/author\/axoona\/","author_name":"axoona","author_uid":"56919","comments":[{"author_name":"jamaster96","author_uid":"60592","time":"Dec 15, 2015 @ 12:49pm","epoch":1450183440,"text":"Confusing game."},{"author_name":"xodene","author_uid":"63331","time":"Dec 15, 2015 @ 7:37pm","epoch":1450207920,"text":"Could be a good game but unfortunately it's too rough in its current state. The tutorial didn't really assist much and the text would fade away too quickly for me to read. Also the controls weren't really defined in it. That along with the clutered visuals made it hard to decipher the purpose of the game."},{"author_name":"in3orn","author_uid":"65201","time":"Dec 15, 2015 @ 7:38pm","epoch":1450207980,"text":"Nice try to educate people :)"},{"author_name":"joekinglake","author_uid":"14924","time":"Dec 15, 2015 @ 7:59pm","epoch":1450209240,"text":"A little confusing, but could see this working as a cute game with a few more tweaks! Well done for completing :)"},{"author_name":"adsilcott","author_uid":"49637","time":"Dec 15, 2015 @ 8:01pm","epoch":1450209360,"text":"though I never found the best way, it made me think about alternative ways to approach the problems. There's the potential for some nice social commentary in a system like this."},{"author_name":"ohmmus","author_uid":"45331","time":"Dec 15, 2015 @ 10:00pm","epoch":1450216500,"text":"Played for a while trying to figure out what the alternative solution is. I couldn't figure it out though. Care to share the spoilers?"},{"author_name":"RedBricksStudio","author_uid":"64601","time":"Dec 15, 2015 @ 10:02pm","epoch":1450216620,"text":"Of course the graphics could be improved, but it's a Jam game. \r<br\/>\r<br\/>I feel that, although the way of conveying hte message was original and fun in some ways, in some ways it's a bit too blunt. I think that this could be improved just by giving the player some more time to realize what the game means before jumping to the game over screen.\r<br\/>\r<br\/>Besides that, nice game!"},{"author_name":"fxtagn","author_uid":"59593","time":"Dec 15, 2015 @ 10:25pm","epoch":1450218000,"text":"Idea looks iteresting for me, i'v played 5 games, but cann't investigate any way to something like balance..."},{"author_name":"BubuIIC","author_uid":"11335","time":"Dec 15, 2015 @ 10:27pm","epoch":1450218120,"text":"I liked the game. I also got the better solution, which I don't want to spoil here.\r<br\/>I did not really understand why my people were getting unhappy, even if I got rid of all the reds, if they are afraid of them."},{"author_name":"axoona","author_uid":"56919","time":"Dec 15, 2015 @ 10:35pm","epoch":1450218600,"text":"Hi thank's for your comments!\r<br\/>I have put a spoiler and hint on gamejolt news page\r<br\/>as for the points adn hapiness mechanics: \r<br\/> - you lose points when the red cross your teritory\r<br\/> - and you lose hapiness for two reasons : \r<br\/>if there is not enough money per citizen and when killing the Red (even though the Bleu are afraid of the Bleu, they are also afraid of the killings happening just next door or in their country..)"},{"author_name":"qkerguelen","author_uid":"50295","time":"Dec 15, 2015 @ 10:52pm","epoch":1450219620,"text":"It's rare to see a multiending game! GG for that. Also it was quite fun and i liked the story behind it! Good job!"},{"author_name":"axoona","author_uid":"56919","time":"Dec 15, 2015 @ 11:08pm","epoch":1450220580,"text":"aie, I didn't finish that comment...\r<br\/>continuing on game mechanics:\r<br\/> - you win points while building up your power: building the walls, killing the Red and enrolling the soldiers\r<br\/>- and the hapiness grows steadily when you have at least 5 coins per citizen (military and non military)\r<br\/>- the soldiers do not generate any value so they do not generate coins. only the non military do.\r<br\/>\r<br\/>I hope you find this comment useful!"},{"author_name":"piper82","author_uid":"28326","time":"Dec 17, 2015 @ 9:23pm","epoch":1450387080,"text":"very rough but conveying powerful message"},{"author_name":"Aglavra","author_uid":"38572","time":"Dec 17, 2015 @ 9:35pm","epoch":1450387800,"text":"I liked the message of this game, but I cannot say I liked the gameplay much, and I don't see much connection with the themes."},{"author_name":"danidre14","author_uid":"32791","time":"Dec 17, 2015 @ 10:56pm","epoch":1450392660,"text":"A bit hard to understand at the first try. Nice game, however."},{"author_name":"Picking a username is hard","author_uid":"54522","time":"Dec 17, 2015 @ 11:00pm","epoch":1450392900,"text":"I found the secret :) I left a longer response on newgrounds as FSt-Germain"},{"author_name":"Muel","author_uid":"63618","time":"Dec 18, 2015 @ 10:38pm","epoch":1450477980,"text":"That was so cute =)\r<br\/>\r<br\/>I wish world was so simple."},{"author_name":"drludos","author_uid":"29773","time":"Dec 22, 2015 @ 8:35pm","epoch":1450816200,"text":"Very interesting game! I like the concept and &quot;real-world message&quot; behind it. I actually ended up with the better solution on my first run, so It's not that hard to find ;)\r<br\/>\r<br\/>I think the game may need some additional balancing for all players to really understand the meaning of the game. In one run, I choose to recruit about 5-6 soldiers and to shoot manually all the red that were going in. The happiness decreased a little, but then got back to 100 quickly as the money rolled in. But after a few minutes, the game over screen appeared telling me I didn't use the best solution, while my current in game score could let me think that this was indeed the *right* choice.\r<br\/>\r<br\/>But anyway, congrats on putting a game both fun to play and thought-provoking!"},{"author_name":"alliel_a","author_uid":"65908","time":"Dec 25, 2015 @ 11:46am","epoch":1451043660,"text":"nice game"},{"author_name":"LeReveur","author_uid":"7170","time":"Dec 31, 2015 @ 4:29pm","epoch":1451579040,"text":"With a little adjustment on the balance, I think it would be a great game, but wathever strategy I tried, I'm surrounded pretty fast. ^^"},{"author_name":"Nicolas Gass","author_uid":"65338","time":"Jan 1, 2016 @ 5:56pm","epoch":1451670660,"text":"Nice Game."},{"author_name":"Big Cow","author_uid":"51323","time":"Jan 4, 2016 @ 10:05pm","epoch":1451944800,"text":"Interesting concept.  Over complex rules which take away from the fun. Great music!"},{"author_name":"kardfogu","author_uid":"64580","time":"Jan 4, 2016 @ 10:12pm","epoch":1451945220,"text":"Ohhh my, this game is goofy, but it does teach a lesson to people they tend to forget nowadays. All hands down for the developer. I demand respect for this man!\r<br\/>\r<br\/>Keep up the good work!\r<br\/>\r<br\/>- Kardfog&uacute;"},{"author_name":"DrZanuff","author_uid":"15108","time":"Aug 30, 2016 @ 4:53pm","epoch":1472575680,"text":"I Liked the game. But the old phone part was just too much boring and slow, and I think this is the purpose of the game, to show how was the technology back then, and we were all used to it. Nice man!"}],"images":["ld34\/56919-5266e38c75c38da0f299e41aa70b4581.jpg","ld34\/56919-23606a0557abe9373d983eb256ce2f0b.jpg"],"links":[{"url":"http:\/\/gamejolt.com\/games\/we-used-to-be-neighbours\/113653","text":"GameJolt"},{"url":"http:\/\/www.kongregate.com\/games\/axoona\/we-used-to-be-neighbours","text":"Newgrounds"},{"url":"https:\/\/drive.google.com\/file\/d\/0B2JbjuxkCv-wQWtvbjJaYlVDV1k\/view?usp=sharing","text":"Drive (1.0.5)"},{"url":"http:\/\/axoona.itch.io\/we-used-to-be-neighbours","text":"itch.io"}],"metadata":{"g_key":"5866","g_author":"56919","g_event":"LD34","g_eventkey":"31","g_subevent":"COMPO","g_urlkey":"5820","g_title":"We used to be Neighbours","g_status":"UCHK1","g_place":"767","g_commentcount":"24","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/511439\/56919-shot0-1450062808.jpg-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/511439\/56919-shot1-1450062808.jpg-eq-900-500.jpg"],"text":"We used to be neighbours\r\nA game about growing walls\r\n-------------------------\r\nRed and Blue have been neighbours for ages.\r\nBut Red territory is so small and they are so many, they pass into Blue territory.\r\nBlue need Red because they generate money, but they are also afraid of them. \r\nYou play as the leader of the Blue people.\r\nAre you going to follow these fears to earn power...\r\nOr are you going to try something different?\r\n\r\n-------------------------\r\nBuild your wall as big as you can, enroll soldiers, shoot at Red..\r\nBut the real objective of the game as you have probably guessed is to find an alternative solution...\r\n\r\n-------------------------\r\nInstructions are in game. Click Instructions in the main menu.\r\n-------------------------\r\nEDIT : If you wish some spoilers on the alternative ending, check out the game news on GameJolt\r\n-------------------------\r\nTools used:\r\n\r\nGame developped in FlashDevelop in ActionScript\r\nGraphics with Sketchbook and Gimp\r\nAnimation with Spriter\r\nSound with LMMS, Audicity and sfxr\r\n\r\nThe nastiest memory leaks were unfortunately corrected a few hours after the compo submission deadline when I had some sleep (1.0.5)\r\n\r\n-------------------------\r\nversion 1.0.6 adds trophies and high scores to the game (on GameJolt)\r\n\r\nyou can download the original 1.0.5 version from Drive.\r\n\r\nIf you miss alternative ending please check out the soudtrack! \r\n\r\nEDIT : Arrg.. there was a horible bug in 1.0.6 in kongregate version which I uploaded post compo related to kong statistics which no longer work.. it should be all right now\r\n\r\nEDIT : version 1.0.7 added description of the game mechanics in the instructions screen\r\nversion 1.0.8 adds medals on newgrounds","title":"We used to be Neighbours"}