Right Side Up by TheJonu

Delivery courier needed
Help the package reach its destination in the most obvious way possible - by throwing explosives at it.
Don't worry about it getting lost in transit - if it disappears on one end, you'll see it coming on the other.
Controls laid out on itch.io.!
| Youtube | https://thejonu.itch.io/right-side-up |
| Original URL | https://ldjam.com/events/ludum-dare/47/right-side-up |
Ratings
| Overall | 1507th | 2.857⭐ | 23🧑⚖️ |
| Fun | 1116th | 3.068⭐ | 24🧑⚖️ |
| Innovation | 988th | 3.167⭐ | 23🧑⚖️ |
| Theme | 1591th | 2.455⭐ | 24🧑⚖️ |
| Graphics | 1166th | 3.152⭐ | 25🧑⚖️ |
| Humor | 655th | 2.875⭐ | 22🧑⚖️ |
| Mood | 1492th | 2.35⭐ | 22🧑⚖️ |
| Given | 26🗳️ | 17🗨️ |
* The ultimate wooden level basically clears itself.
* The first steel level is disproportionately difficult compared to everything else.
* Slow-motion has no duration so the optimal strategy is uno-reversing it into fast forward.
* Physics go batshit insane if you use too many explosives or have the box *Stuck in a corner*.
* It isn't always stuck in a loop if I can have it stuck in a corner (in 2-1) and open a different tab. It can lie there forever, sad and forgotten.
* The screen transition frame is visible on non-standard DPI and you know it.
* Box bounces should have SFX.
What I liked: the general idea; I think you may have been inspired by real-life delivery companies. The puzzles were nice to clear except for 2-1 where physics were off. You can easily expand it with more stages and mechanics and make a really fun game. It also fits the finalist theme "Control the world, not the player".
Issues: I found the theme a bit on the weaker side, some physics/UI issues
Other than that solid entry
Very very nice job.
I liked the idea and the fun you quickly have throwing explosive all around.
The rules are quite clear and the first tutorial levels are nicely done.
I would have liked if more levels had roof so that you don't have to wait for hours when your box go up too fast.
Thanks for the game!