The Ice Man Loopeth by Ramble House Games
Source Code Here: https://github.com/RambleHouseGames/LudumDare47
You are the daring Ice Man enjoying a nice romp through space when you suddenly receive a distress signal from a nearby planet. Will your planet hopping, asteroid sprinting, gravity disregarding skill be enough to save them?
How to Play: Use your mouse to look around and aim at asteroids. Click the mouse with an asteroid in your cross hairs to jump to it. Use the arrow keys or WASD to run around the planet and collect Ice Be careful not to jump out into open space or crash land on the planet Enjoy jumping around all you like, but, just so you know, nothing happens when you get all the ice.


Ratings
| Overall | 362th | 3.328⭐ | 34🧑⚖️ |
| Fun | 333th | 3.227⭐ | 35🧑⚖️ |
| Innovation | 221th | 3.5⭐ | 35🧑⚖️ |
| Theme | 344th | 3.515⭐ | 35🧑⚖️ |
| Graphics | 179th | 3.712⭐ | 35🧑⚖️ |
| Audio | 421th | 2.656⭐ | 34🧑⚖️ |
| Humor | 46th | 3.758⭐ | 35🧑⚖️ |
| Mood | 217th | 3.379⭐ | 35🧑⚖️ |
| Given | 42🗳️ | 44🗨️ |
@ondy1985 Thank you so much for playing. The intro is definitely a bummer to watch over and over. You can skip it by pressing [P] during the fly-in, but I don't know if that was made clear in the version you played.
@gingerbill Thank you for the kind words. I'm excited to play your game, but it will have to wait until I can use a friend's Window's machine.
@athryell I'm glad you found it relaxing, that's exactly the mood I wanted to create.
@josephdevelops Thanks, you're the bomb. Thanks for all the help!!
@a0405u I'm glad you liked it. It was a last minute decision to try to get some sort of tutorial in.
@syafire Thank you so much for playing my game on your stream. You're absolutely right that a win condition is the biggest hole in this game.
@victor-hallock Thank you also for streaming my game. Watching you discover and enjoy my game in your calm joyful way is very affirming, and makes me want to make more games.
@queenkrissu Thank you so much for mentioning controls. I can't tell you how much I under estimated the difficulty of running around spheres in an intuitive way. I'm still not happy with it, but it's very nice that the effort was noticed.
Really amazing for a compo man! ^^
I only missed some kind of ambient audio.
I've got a technical question. Except cursor locking in Unity, have you changed something on the UI side?
After locking the cursor with space I get a notification, that your game captured it and I should press ESC to get the control back. I wonder if you add some code to handle this, as I don't get such notification with my builds :)
Funny intro and the game is built around a pretty humorous idea. The premise reminds me of the arctic expedition to get ice in the Simpsons.
I did encounter some oddities when launching through space. Most times the player would move at a constant managable rate but every so often the player would fly super fast like I got punted by a giant from skyrim. Nothing game breaking just something unusual I encountered.
The graphics are great and help sell the humour and sets the tone well for the game. Overall a great compo entry
We talked about this on my stream, but the way the camera left/right works on absolute coordinates is kind of confusing when the camera is in a position where Planetary North is screen down so left moves the camera in the opposite direction expected.
Also, it would be nice if something in the game told you with a visual cue that the jumps account for orbital movement so you don't have to lead your target planetoid, just target it directly no matter how far away it is. Perhaps also being just a tiny bit forgiving on targetting, so if you're just barely off target you can still land rather than flying off into nowhere.