Inanis by FabiGhindaru
INANIS is a meta adventure game in which a guy named Blob tries to help his circle friend go back home.
(Btw Inanis is void in latin).
Key features:
A short and funny story about geometric shapes
Interesting gameplay involving smashing space to dash around
Upgrades and strange enemies.
Cool easter eggs
Patch 0.1: I listened to the feedback people gave me so I added a few bug fixes and improvements! ^^
Balanced difficulty curve

Lots of upgrades

That gameplay tho

Easter eggs???

| Youtube | https://painite.itch.io/inanis |
| Original URL | https://ldjam.com/events/ludum-dare/46/inanis |
Ratings
| Overall | 1169th | 3.522⭐ | 48🧑⚖️ |
| Fun | 793th | 3.533⭐ | 48🧑⚖️ |
| Innovation | 1716th | 3.033⭐ | 48🧑⚖️ |
| Theme | 2148th | 3.076⭐ | 48🧑⚖️ |
| Graphics | 2105th | 2.757⭐ | 37🧑⚖️ |
| Audio | 1268th | 2.989⭐ | 47🧑⚖️ |
| Humor | 266th | 3.789⭐ | 47🧑⚖️ |
| Mood | 1415th | 3.289⭐ | 47🧑⚖️ |
| Given | 66🗳️ | 72🗨️ |
@Toxer69
Pro=Easter Egg, Dash for damage it's a great decision+you can dash trough projectiles and i've maged to 1 tap the boss
Con=Grind and repetitive
Cheers!
The graphics were simple but chunky and neat. I liked that when I died it wasn't just the same game over room, but showed messages that felt like the game was expecting it. So that was nice, as was the persistent coinage and gifts for dying. That worked out very well. I managed to get to the void and kill a few enemies.
It was very smooth to play; the window resizing as the game was loading was insane. I've never seen that done before. It also had my name in it! That was cool and felt very personal.
But with WASD movement I'm not sure space bar and shift are the best options for dashing...it made me feel like I need more fingers to pull off downward dashes with one hand.
Overall a decent package and a nice progression of upgrades etc. Thanks for sharing and congratulations on your entry!
Really nice humor, very fun game. ^_^
Dashing through the void
with a circle by my side
through enemies we go
defeating them alright
:notes:
The boss has bullet spam
but I can just respawn
collect more coins, buy more upgrades
defeat the boss at dawn
:notes:
--- ok, this makes about as much sense as your story, but I felt like you might enjoy it. The game feels awesome and I am a big fan of silly 4th wall breaks.
The only bummer for me was that beating the boss seemed to be less a factor of skill and more of the number of upgrades you bought.
See me laughing at your silly jokes:
https://youtu.be/lxlmV5EJGrs
Good game guys.
I think more meta-level descriptions or dialog can be added in the game. For example, if the player leveled up speed to the maximum of the gauge, the hero may have some comments on his speed or thinking about the will power the player gives to him.
Overall the game is nice and innovative. Thank you for the great work!
A question, where do you get the name of the player and how in gamemaker? Good job man.