Circus Daddy by PatteDeCanaard
It's "bring your kid to work day" at the circus where you work as an acrobat.

You brought your baby girl for tonight's big show.
She might be a bit annoying if you want to do your job properly, as she slips off your hands every time you jump. Be careful, if you drop her : she might get hurt... and her mom won't be happy about it... So you have to do your best to keep her alive for the show must go on.

Controls
WASD/ZQSD : move
SPACEBAR : jump but be careful, the baby will be thrown away
R : bring you back to the latest checkpoint
ESCAPE : toggle fullscreen
The team:
Hernz: Programmer, environement artist, level designer (@LoukaSoret) Helgrind: Character artist, environement artist, level designer (@Helgrind444) PatteDeCanaard: Main programmer, animator, level designer, (https://twitter.com/PatteDeCanaard) Special thanks to 7pri2 for allowing us to use his hot body on our hot dog stand.
Tools:
Engine: Godot 3.2
3D tools: Blender 2.82
2D tools: Krita, Gimp
Every asset (except the musics and sounds) has been made during the game jam. We tried to use the most open-source tools as possible. Some of the animations were picked from Mixamo.com.
Ratings
| Overall | 639th | 3.743⭐ | 39🧑⚖️ |
| Fun | 290th | 3.838⭐ | 39🧑⚖️ |
| Innovation | 390th | 3.743⭐ | 39🧑⚖️ |
| Theme | 504th | 4⭐ | 39🧑⚖️ |
| Graphics | 1038th | 3.757⭐ | 39🧑⚖️ |
| Humor | 191th | 3.905⭐ | 39🧑⚖️ |
| Mood | 621th | 3.716⭐ | 39🧑⚖️ |
| Given | 51🗳️ | 56🗨️ |
A un moment j'ai perdu le bébé sur une plateforme et il a disparu mais heureusement on peut recommencer le niveau pour éviter d'être bloqué.
La musique est un peu répétitive, ce serait bien d'en rajouter d'autres et de les jouer aléatoirement ^_^
Les contrôles sont bons, les graphismes sont top. Vraiment sympa à jouer, bien joué la team =D
Maybe the baby should lose health when you roll over it with a huge ball! :joy:
the baby is a clever idea, you really need to think when you jump and found it funny when you land perfectly where you want to go but then you realize the baby is somewhere else
The clapping was a nice addition, felt like i was being watched :D
5/5
The one suggestion I would make is to make it harder - I think honestly dropping the baby a single time should kill it (maybe I'm just cruel haha).
Loved your game, I hope your team is really proud of your submission!
I got an ot question: How do you make a single .exe out of a Godot Engine export, I mean without needing the .pck file.
Really well done! I liked it a lot!
Baby has plenty of hit points, the atmosphere is great, and I get applause. Trampolines feel kinda weird, but overall I dig it. Those big balls are next level.
Thank you a lot for playing !
very good implementation of idea (played one on same jam, and your are best)
I think the mechanics need more polishing, although I feel like that's a pretty complicated mechanic to create for only 3 days! Therefore, good job already!
At first I felt it was a bit unfair that you also lose the baby on the trampoline as it sometimes felt like you would never be able to get a hold of it again lol, especially if both were jumping at different heights, but when I managed to.. manage this area I also felt incredibly proud of myself, so maybe tweak that as well :)
for example, if both jump at different heights, why not after every bounce let the baby get closer to your height, and when it's the correct height make the player grab it and if he/she times it right, the baby is safe as a reward :) (althought I can't code and idk how different that is from your current controls)
also, you might want to tweak your colliders a bit:

all in all a fun, idea and game, you should continue to work on it! :)