Eternal Run by kovalok
In the game you are an athlete who is doomed to run the course over and over again and kill as many zombies as you can.
Every lap the zombies grow stronger but so do you. The game offers multiple upgrade choices and collectable powerups.

Change log: -Fixed bug where the game would crash if too many zombies were spawned
Ratings
| Overall | 433th | 3.192⭐ | 28🧑⚖️ |
| Fun | 304th | 3.288⭐ | 28🧑⚖️ |
| Innovation | 483th | 2.885⭐ | 28🧑⚖️ |
| Theme | 314th | 3.577⭐ | 28🧑⚖️ |
| Graphics | 501th | 2.852⭐ | 29🧑⚖️ |
| Audio | 284th | 3.135⭐ | 28🧑⚖️ |
| Humor | 155th | 3.115⭐ | 28🧑⚖️ |
| Mood | 471th | 2.78⭐ | 27🧑⚖️ |
| Given | 22🗳️ | 27🗨️ |
One thought for advice, look into some recommended color palettes, as the colors in the game are pretty dark and run together.
Keep it up!
As mentioned previously, it is quite dark and had a difficult time distinguishing the background and the player
My score :)

@beavergames Thanks!
@nicoccino Thanks for the kind words and nice score!
One thing that mayyyyyybe could've been added, would have been that maybe the blood would have faded away at some point or maybe if they had a bit smaller particles, but that might just be my preference. Either way not a lot
of trouble there.
Sfx were good, didn't have any problems with any mechanics, and it was just a fun old school shooter game. Good entry dude!
**EDIT** *forgot to mention that the health and stamina were also balanced well!*
The UI is the one thing I feel could have been improved (+ the font of controls text sticks out a bit from the rest) and perhaps some of the graphics, but as a compo game this one was really impressive. Great job!
The only area where this came would improve is in the art and UI/UX. The dark colour theme can make it a bit hard to pick the important information you need and having to look down to the bottom left to see your stamina/health when you are fighting off zombies in the upper right corner can be a little annoying. This is a super minor issue especially considering you made this in 48 hours. Anyway, the game is heaps of fun as is!
The collision seems to be a bit buggy in general, especially when the bullets go straight through zombies without hitting them. In that case I'd suggest using something like raycasting to make sure bullets can't skip things between updates.
The power-ups were nice, but that speed power-up was definitely too fast and hard to control.
The music was fitting and didn't feel too repetitive, and the sound effects (and all that blood, so SO much blood!) added to the satisfaction of killing the zombies. The upgrade sound effect was a bit loud compared to everything else though.
@phillserrazina Good to hear you wanted to play again!
@judgezedd Maybe this will bring all the zombie games to an end :laughing:
@layne-stokes I have heard that the damage upgrade is the best so if you get only reload speeds it may not feel as useful. I'm mainly a programmer and this was my first try to make graphics :smile: Thanks for the compliments!
I did manage to get one power up which was sweet, but then the zombies weren't spawning lol
Cool game though, like the concept. It's a great implementation of the theme! :D
@ursagames Thanks a lot for playing it :smile: