Fredrick's Flowers by darthone
A simulation game where your object is to keep the shop turning a profit. A flower shop simulator which would make Mr Taylor proud.
Buy (Left Click) seeds to grow in to flowers, but make sure you only get high quality ones
Manage employees to make sure they're cheap and put out good labor. Fire them before they get too expensive (Right Click)
Experiment with GMOs and growing techniques to increase your profits and keep the business running at ALL COSTS.
Press R to restart at anytime
Tools: - Unity - Visual Studio 2019
Graphics - Graphics Gale - Photoshop - MS Paint
Music / sfx: - FL Studio 20 - Serum - bfxr
Some screenshots:


| Youtube | https://darthone.itch.io/ld46 |
| Youtube | https://www.dropbox.com/s/uxvhsgd77jar97x/src.zip?dl=0 |
| Original URL | https://ldjam.com/events/ludum-dare/46/fredricks-flowers |
Ratings
| Overall | 726th | 3.225⭐ | 22🧑⚖️ |
| Fun | 675th | 3.1⭐ | 22🧑⚖️ |
| Innovation | 736th | 3.025⭐ | 22🧑⚖️ |
| Theme | 594th | 3.6⭐ | 22🧑⚖️ |
| Graphics | 815th | 2.95⭐ | 22🧑⚖️ |
| Audio | 293th | 3.4⭐ | 22🧑⚖️ |
| Humor | 757th | 2.219⭐ | 18🧑⚖️ |
| Mood | 621th | 3.083⭐ | 20🧑⚖️ |
| Given | 44🗳️ | 12🗨️ |
Maybe the seed shop cycles a little too fast or has too little on offer, deciding which to buy usually came down to just the price, instead of other stats.
It was tough to keep things going - the rising labour costs mean that you have to keep expanding to stay afloat, but it can be hard to scrounge up the money to do that. I guess that's realism!
I liked the idea of the game, and choosing between seeds was an interesting touch. However, I found the UI to be a little confusing, and sometimes the seeds would cycle while I was trying to look or click on them, making it a little hard to determine what the current state of the game was. Getting into a death spiral was easy, but seemingly impossible to get out of. Nonetheless, a neat concept that could be even stronger with a little rebalancing. Nicely done!