Fredrick's Flowers by darthone

[raw]
made by darthone for Ludum Dare 46 (COMPO)

​A simulation game where your object is to keep the shop turning a profit. A flower shop simulator which would make Mr Taylor proud.

Buy (Left Click) seeds to grow in to flowers, but make sure you only get high quality ones

Manage employees to make sure they're cheap and put out good labor. Fire them before they get too expensive (Right Click)

Experiment with GMOs and growing techniques to increase your profits and keep the business running at ALL COSTS.

Press R to restart at anytime

Tools: - Unity - Visual Studio 2019

Graphics - Graphics Gale - Photoshop - MS Paint

Music / sfx: - FL Studio 20 - Serum - bfxr

Some screenshots: 93885251<em>822867318207616</em>2133393982015668224_n.png

93587112<em>646214292610740</em>8345205173630533632_n.png

Ratings

Overall 726th 3.225⭐ 22🧑‍⚖️
Fun 675th 3.1⭐ 22🧑‍⚖️
Innovation 736th 3.025⭐ 22🧑‍⚖️
Theme 594th 3.6⭐ 22🧑‍⚖️
Graphics 815th 2.95⭐ 22🧑‍⚖️
Audio 293th 3.4⭐ 22🧑‍⚖️
Humor 757th 2.219⭐ 18🧑‍⚖️
Mood 621th 3.083⭐ 20🧑‍⚖️
Given 44🗳️ 12🗨️

Feedback

Dvlv
23. Apr 2020 · 16:31 UTC
Interesting take on the theme. Was fun.
Enya454
24. Apr 2020 · 06:23 UTC
Neat little time killer. Controls were a bit unclear even when I read the description, but once I got that down it was pretty good. Good job
Necrofear
24. Apr 2020 · 06:36 UTC
Looks pretty cool, the UI was a little confusing at the start, but got on top of it quite quickly.
Maybe the seed shop cycles a little too fast or has too little on offer, deciding which to buy usually came down to just the price, instead of other stats.
Solah
24. Apr 2020 · 06:37 UTC
Pretty complete simulator, I just think it needs more indications, I did not understand what all the $ indicators stand for. I lked the music! Well done!
devharts
24. Apr 2020 · 06:45 UTC
Love this concept, I probably spent more time playing this game than any other LD46 game so far. Balancing wise, I seemed to always reach a point where my money ran out and I couldn't buy any more flower seeds or do anything else -- not sure if I may have been making bad choices or otherwise failing though haha. Great work! :)
btnpresser
25. Apr 2020 · 20:42 UTC
I think it needs a buy all button on seeds as once I was later in the game I bought them as fast as they appeared :)
25. Apr 2020 · 20:55 UTC
Once I restarted I got to a stable point. UI glitches made it tough to make decisions about the 3rd seed packet.
eduardogacn
29. Apr 2020 · 02:48 UTC
good game
knason
01. May 2020 · 18:01 UTC
I really love this kind of games. However, I had no money left on day 17, But that was totally my fault, I was saving for the water thing and had then no more money to by new seeds : P . The information plates were needed, but I was missing something indicating that I had bought something and what benefits I had from it (the things I bought) :) anyhow good job on finishing the game, I had fun time playing it!
bkmld
03. May 2020 · 15:57 UTC
Interface did not show up clearly for me. General concept seems nice. Good background music.![FlowerShop.png](///raw/60d/c2/z/33b61.png)
rjhelms
03. May 2020 · 17:53 UTC
I always love to see business sims in Ludum Dare. It's a tricky genre but I think you got it mostly right.

It was tough to keep things going - the rising labour costs mean that you have to keep expanding to stay afloat, but it can be hard to scrounge up the money to do that. I guess that's realism!
Guilherme Oliveira
03. May 2020 · 18:35 UTC
That was a pretty good game! Of course could use some UX improvements but really great for a game jam, I probably spent almost an hour on it and would love to see a full game arising from this one!
Baby Dino Herd
03. May 2020 · 23:04 UTC
I really liked the whimsical mood created by both the graphics and the audio. Both were well executed and made for a charming presentation!

I liked the idea of the game, and choosing between seeds was an interesting touch. However, I found the UI to be a little confusing, and sometimes the seeds would cycle while I was trying to look or click on them, making it a little hard to determine what the current state of the game was. Getting into a death spiral was easy, but seemingly impossible to get out of. Nonetheless, a neat concept that could be even stronger with a little rebalancing. Nicely done!