The Exigent Ecosystem by coatline
Goal: keep the ecosystem alive by not letting the population of any species get to 0
Controls: WASD to move the camera around, scroll wheel to zoom in, and r to restart. By clicking anywhere on the screen, (that is viable) you place down the current object selected. To select different objects, press 1-4, 1 being plant, 2 being bunny, 3 being fox, and 4 being bear.
About animal behavior: animals have 6 different states. Searching for a need, chasing/going that need, consuming that need, running from a predator, and in labor. The animals will do what they need to do the most. EX: if they are more thirsty than hungry, they will look for water. This does not always apply for the reproductive urge as they will not look for a mate unless the bar is filled to the brown line. This is just so that they do not have a ton of babies. Obviously they will not reproduce unless they are of opposite sex (determined by fur color: darker = male; lighter = female). The number of babies is random and can range from 1 to 5.
*Bears will only eat bunnies if pretty hungry
*Sorry about the cruddy music there is a toggle to turn it off
Visit help screen for more information
*Version history - fixed scrolling speed

Ratings
| Overall | 802th | 3.104⭐ | 26🧑⚖️ |
| Fun | 966th | 2.604⭐ | 26🧑⚖️ |
| Innovation | 597th | 3.196⭐ | 25🧑⚖️ |
| Theme | 592th | 3.604⭐ | 26🧑⚖️ |
| Graphics | 904th | 2.75⭐ | 26🧑⚖️ |
| Audio | 746th | 2.458⭐ | 26🧑⚖️ |
| Humor | 626th | 2.5⭐ | 23🧑⚖️ |
| Mood | 780th | 2.87⭐ | 25🧑⚖️ |
| Given | 16🗳️ | 19🗨️ |
My favorite part was just going crazy and spawning everything possible and watching the system fall to shreds, I love that you can do that.
This could go further, make win conditions for more well balanced ecosystems, make more maps for us to play with, add FISH, there is so much here for you to do, I loved this.
It got pretty stressful once I've figured everything out and had to keep everything in balance but it had a nice god-game feel to it.
Not much else to say. The graphics, allthough simple also fit it really well.
It wasn't clear to me what the limiting factor was in creating things, I think it has something to do with the bars in the bottom, but I never figured it out. Plants don't seem to reproduce, which made managing my bunny population quite difficult, and they are the corner stone of the carnivore system.
At first I tried to keep my resource distribution homogeneous, but then I ended up just focusing on keeping everything working in one area, but I couldn't make plants fast enough and my ecosystem collapsed.
Would wish for: Visual feedback on screen which animal (or plant) I had selected to place. Fox and bear were a bit hard to tell apart for me.
Noticed that this game was hosted at Pixelbyte Studios, so I was wondering if you work with Recursor (fellow Tennessee game developer)?
Well done!