Protector by blubberquark

[raw]
made by blubberquark for Ludum Dare 46 (JAM)

fetch2.gif lightning1.gif You're the barbarian. You love your dog. You must protect the dog. There's only one problem. Your dog is stupid, and it will chase its favourite bone without a care for lightning, arrows, spikes, or fall damage. Get your dog home safe!

Controls:

  • walk with left and right arrow keys
  • raise your shield with the up arrow
  • jump with C
  • throw bone/call dog with X
  • walk to the bone to pick it up again

Ratings

Overall 1204th 3.5⭐ 27🧑‍⚖️
Fun 1238th 3.313⭐ 26🧑‍⚖️
Innovation 582th 3.614⭐ 24🧑‍⚖️
Theme 194th 4.188⭐ 26🧑‍⚖️
Graphics 1371th 3.52⭐ 27🧑‍⚖️
Humor 848th 3.167⭐ 23🧑‍⚖️
Mood 1553th 3.196⭐ 25🧑‍⚖️
Given 28🗳️ 22🗨️

Feedback

FabiGhindaru
23. Apr 2020 · 16:53 UTC
Interesting gameplay! Also you nailed the theme on this game good job!
Juan Ignacio Ranedo
23. Apr 2020 · 16:54 UTC
I like the colors, it's a lot of fun, good job
Sushiy
23. Apr 2020 · 16:55 UTC
Awesome graphics! And such a cute and great idea :) The controls made the game a bit frustrating, but it worked okay. Checkpoints would be great
toby-klauder
23. Apr 2020 · 16:56 UTC
This game is very interesting and a puzzle at times. The art style is pretty neat and the barbarian controls very fluid. Very LISA-esque but has humor. I didn't hear any audio unfortunately but otherwise good stuff!
GOD COLO
23. Apr 2020 · 16:56 UTC
Ahh pixel art! The shield is a nice touch! :smile:
Greato Jobu! :smile:
uberardy
23. Apr 2020 · 16:58 UTC
Nice art and concept! The basic mechanics are quite fun and challenging. Love the floppy ears when the dog is jumping!
I think I would have just prefered the bone to be a bit less slidy/bouncy, it's a bit hard to get it somewhere precicely this way. Also, muscle memory makes me always first press space bar for jumping, it'd be nice to have that as an optional/secondary mapping.
TeiNRee
23. Apr 2020 · 16:58 UTC
Lol, well thats cute xD
BoxedMeatRevolution
23. Apr 2020 · 17:04 UTC
I win!

I thought the bone physics were a bit odd: it was very very slippery. Also using the keyboard to throw took some getting used to. I think it would feel more natural with a mouse. However, I really appreciated that the controls were always on screen, and I really liked the art.

By the way, what did the bubble do? Sometimes it seemed like the dog got stuck in it, and other times it didn't seem to do anything.
Hamzeh
23. Apr 2020 · 17:09 UTC
the bone was very glitchy sometimes, the controls on screen are a very good way to teach the player, the game gets repetitive after some time but it's still fun :)
thomasward
23. Apr 2020 · 17:16 UTC
I liked this game, although it wasn't nothing mind-blowing or extraordinary.

What I liked:

- Gameplay, which was really fun and enjoyable. I had to think a bit to keep on moving forward.
- Graphics. Some might say they were lacking, but personally I really enjoyed the visual style.

What I didn't like:

- Mechanics and controls. The idea isn't that innovative and the controls are really unintuitive. It really lowered the fun I had.
- Some bugs: Twice I bugged on a first bigger hole and couln't get out. You ought to fix this. :)
m-trigo
26. Apr 2020 · 18:48 UTC
Nice concept and theme, but the controls don't feel very good.

I think having 'C' instead of UP_ARROW, W or SPACE to jump made it really hard to adjust.

Consider supporting alternative controls schemes in the future.

:dog:
jelch
26. Apr 2020 · 20:43 UTC
I like the idea and the style, but the controls and cameras could be improved (post-jam version? :D).

I got stuck when the bone landed in a pit, I called the dog, and then the bone got moved into the wall :(
nickavv
26. Apr 2020 · 23:39 UTC
I thought this was a super interesting idea. The controls were pretty weird/confusing, but they worked. I think it was a little frustrating figuring out what would and wouldn't kill the dog without some checkpoints. Starting the whole thing over once you're a little ways in becomes not so fun. But overall an interesting idea decently executed. Good job
tompudding
09. May 2020 · 14:41 UTC
The pixel art and the colour palette were great, and the premise is unusual, but as others have said a checkpoint system would be nice. I felt like I was doing quite well then my dog fell to their death and I had to start again. It might also be wise to prevent the player getting too far without doggo. Good job though!
Pascone
12. May 2020 · 00:37 UTC
Muscle man protect stupid dog. Great art and concept
VirtuaWorlds
12. May 2020 · 00:57 UTC
Nice game! I like the graphics and the theme. I missed a bit of music or sound effects but it was fun! I got pretty far then my dog died from fall damage :( , but thats just me sucking at games. Nice work!