Protector by blubberquark
You're the barbarian. You love your dog. You must protect the dog. There's only one problem. Your dog is stupid, and it will chase its favourite bone without a care for lightning, arrows, spikes, or fall damage. Get your dog home safe!
Controls:
- walk with left and right arrow keys
- raise your shield with the up arrow
- jump with C
- throw bone/call dog with X
- walk to the bone to pick it up again
| Youtube | https://blubberquark.itch.io/protector |
| Youtube | https://blubberquark.itch.io/protector |
| Original URL | https://ldjam.com/events/ludum-dare/46/protector-2 |
Ratings
| Overall | 1204th | 3.5⭐ | 27🧑⚖️ |
| Fun | 1238th | 3.313⭐ | 26🧑⚖️ |
| Innovation | 582th | 3.614⭐ | 24🧑⚖️ |
| Theme | 194th | 4.188⭐ | 26🧑⚖️ |
| Graphics | 1371th | 3.52⭐ | 27🧑⚖️ |
| Humor | 848th | 3.167⭐ | 23🧑⚖️ |
| Mood | 1553th | 3.196⭐ | 25🧑⚖️ |
| Given | 28🗳️ | 22🗨️ |
Greato Jobu! :smile:
I think I would have just prefered the bone to be a bit less slidy/bouncy, it's a bit hard to get it somewhere precicely this way. Also, muscle memory makes me always first press space bar for jumping, it'd be nice to have that as an optional/secondary mapping.
I thought the bone physics were a bit odd: it was very very slippery. Also using the keyboard to throw took some getting used to. I think it would feel more natural with a mouse. However, I really appreciated that the controls were always on screen, and I really liked the art.
By the way, what did the bubble do? Sometimes it seemed like the dog got stuck in it, and other times it didn't seem to do anything.
What I liked:
- Gameplay, which was really fun and enjoyable. I had to think a bit to keep on moving forward.
- Graphics. Some might say they were lacking, but personally I really enjoyed the visual style.
What I didn't like:
- Mechanics and controls. The idea isn't that innovative and the controls are really unintuitive. It really lowered the fun I had.
- Some bugs: Twice I bugged on a first bigger hole and couln't get out. You ought to fix this. :)
I think having 'C' instead of UP_ARROW, W or SPACE to jump made it really hard to adjust.
Consider supporting alternative controls schemes in the future.
:dog:
I got stuck when the bone landed in a pit, I called the dog, and then the bone got moved into the wall :(