{"author_link":"\/users\/fedeolive","author_name":"FedeOlive","author_uid":"1187076","comments":[{"author_name":"etrealjunior","author_uid":"1217790","time":"2020-10-07T08:56:24Z","epoch":1602060984,"modified":1602060984,"text":"I liked your game my congratulations, I also did one if you want to know, and give me your feedback I am very grateful, this is the link https:\/\/ldjam.com\/events\/ludum-dare\/47\/resurrection","likes":0,"format":"md"},{"author_name":"doomshmuck","author_uid":"1009084","time":"2020-10-07T13:48:23Z","epoch":1602078503,"modified":1602078503,"text":"I liked the graphics in this game a lot, it looked really quite good.  I think there may have been some issues with the colliders and stuff, as it felt really awkward to try and pick up the various items, and I kept getting stuck on doors and things that didn't really feel like I should have.  Mechanically, I was very confused overall with what the point of the game was... I was able to get past the first car, but that was mainly by mashing F on the colored tiles until something happened, and less actually figuring out what I was supposed to do.  I got a little ways through the second car, but wasn't able to figure out where to place any of the things I grabbed.  I think some feedback to the user would have helped out a lot here, like indicating what is going to be interacted with as a UI element, or giving some sort of direction on what to do.  I think the hit boxes may have also contributed to this confusion, as it felt like where my mouse cursor was pointing was not always what ended up getting interacted with.  It also would have helped to increase the mouse sensitivity, as the mouse movement felt really sluggish.","likes":1,"format":"md"},{"author_name":"Katherine Stark","author_uid":"1223548","time":"2020-10-16T19:00:15Z","epoch":1602874815,"modified":1602874815,"text":"I got a couple of cars in but I had to stop playing for two reason - first, the extremely high mouse sensitivity was giving me motion sickness (I play a lot of FPS games and do not normally get motion sick), and second the music (the menu options didn't seem to work to turn it off). It's a shame because this looked like it had potential, but these kind of accessibility points are very important.","likes":0,"format":"md"},{"author_name":"CG_Fred","author_uid":"1042058","time":"2020-10-16T21:04:22Z","epoch":1602882262,"modified":1602882262,"text":"I'm sorry but I have not clue what to do or how to get to the next car which is kind of sad as the game seems very promising. The standard interact button is E in most games, I suggest that you use that as default. ","likes":0,"format":"md"}],"format":"md","images":[],"links":[{"url":"https:\/\/sauronr.itch.io\/trainfinity","text":"Youtube"}],"metadata":{"g_key":"58734","g_author":"1187076","g_event":"LD47","g_eventkey":"76","g_subevent":"JAM","g_urlkey":"269274","g_title":"Trainfinity","g_status":"PVT1","g_place":"99999","g_commentcount":"4","g_site2_node_id":"218123","g_hide":"Y","g_has_icon":"N","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"218123","n_urlkey":"269274","n_parent":"212256","n_path":"\/events\/ludum-dare\/47\/trainfinity","n_slug":"trainfinity","n_type":"item","n_subtype":"game","n_subsubtype":"jam","n_author":"187076","n_created":"1601518743","n_modified":"1602697098","n_version":"705690","n_status":"COMMIT"},"node":{"id":218123,"parent":212256,"superparent":9,"author":187076,"type":"item","subtype":"game","subsubtype":"jam","published":"2020-10-05T22:04:19Z","created":"2020-10-01T02:19:03Z","modified":"2020-10-14T17:38:18Z","version":705690,"slug":"trainfinity","name":"Trainfinity","body":"Hi!\n\nWe are students at \"Image Campus\" college, this is our freshman year and this is our first videogame.\nSpecially made for Ludum Dare 47 and we hope to continue working on it afterwards.\nHope you enjoy it and have fun as much as we did making it!\n\n* Controls:\n - Move: WASD\n - Interact\/Pick: F\n  - Rotate: Q\/E\n - Pause: Space\n\nTrainfinity it's a loop filled with puzzle levels, you'll be stuck in this loop until you figure all of them out.\n\n* Programmers: \n   - Sgro Adrian.\n   - Olive Federico.\n\n\n* 3D & Texture Artist:\n   - Jimenez Lamberti Nicolas.\n   - Lafosse Santiago.\n\n\n* Game Designer:\n   - Lucas Zamboni.\n   - Jimenez Lamberti Nicolas.\n   - Manzano Guillermina.\n\n\n* Level Designer:\n   - Olive Federico.\n   - Lucas Zamboni.\n\n\n* Voice Narrative & Music:\n   - Manzano Guillermina.\n\nThanks!","meta":{"author":[187076,191932,186800,220526,188567,187075,188611],"link-01-tag":[42336],"link-01":"https:\/\/sauronr.itch.io\/trainfinity"},"path":"\/events\/ludum-dare\/47\/trainfinity","parents":[1,5,9,212256],"love":0,"notes":4,"notes-timestamp":"2020-10-16T21:04:22Z","grade":{"grade-01":7,"grade-02":7,"grade-03":7,"grade-04":7,"grade-05":7,"grade-06":6,"grade-07":6,"grade-08":7},"magic":{"cool":93.250480824031,"feedback":4,"given":5,"grade":6.75,"grade-01-average":2.3,"grade-02-average":1.8,"grade-03-average":2.8,"grade-04-average":2.7,"grade-05-average":3.2,"grade-06-average":2.125,"grade-07-average":2.125,"grade-08-average":2.9,"smart":-1.7392631118965}},"text":"Hi!\n\nWe are students at \"Image Campus\" college, this is our freshman year and this is our first videogame.\nSpecially made for Ludum Dare 47 and we hope to continue working on it afterwards.\nHope you enjoy it and have fun as much as we did making it!\n\n* Controls:\n - Move: WASD\n - Interact\/Pick: F\n  - Rotate: Q\/E\n - Pause: Space\n\nTrainfinity it's a loop filled with puzzle levels, you'll be stuck in this loop until you figure all of them out.\n\n* Programmers: \n   - Sgro Adrian.\n   - Olive Federico.\n\n\n* 3D & Texture Artist:\n   - Jimenez Lamberti Nicolas.\n   - Lafosse Santiago.\n\n\n* Game Designer:\n   - Lucas Zamboni.\n   - Jimenez Lamberti Nicolas.\n   - Manzano Guillermina.\n\n\n* Level Designer:\n   - Olive Federico.\n   - Lucas Zamboni.\n\n\n* Voice Narrative & Music:\n   - Manzano Guillermina.\n\nThanks!","title":"Trainfinity"}