BEARable apples by FlyingKiwi

Keep it alive: keep the apple tree alive!
Controls: - Arrow keys - 1 for Speed power up - 2 for Jump power up - 3 for More Rain power up.
Keep the tree alive to earn rewards of apples to spend on power ups. How long can you last?
https://www.youtube.com/watch?v=wVowtPyFasU


Ratings
| Overall | 1941th | 3.171⭐ | 40🧑⚖️ |
| Fun | 2001th | 2.921⭐ | 40🧑⚖️ |
| Innovation | 2256th | 2.662⭐ | 39🧑⚖️ |
| Theme | 1109th | 3.711⭐ | 40🧑⚖️ |
| Graphics | 1323th | 3.553⭐ | 40🧑⚖️ |
| Audio | 1155th | 3.114⭐ | 37🧑⚖️ |
| Humor | 1368th | 2.714⭐ | 37🧑⚖️ |
| Mood | 1967th | 2.903⭐ | 38🧑⚖️ |
| Given | 30🗳️ | 45🗨️ |
When I joined the project, I told the team how delightfully floaty it was, so that's partly my fault (and I'm just a composer / music producer so what do I know about gravity?!! Lolz
Cheers! stop by to play & listen again sometime.
Glad you had fun even float-jumping around! LOlz
There is a bit of a snowball effect in the game right now, if you are doing good, it's very unlikely that you will lose, and if you start off bad, you won't be able to keep up with the tree dying rate, this kind of creates a flow problem.
I really liked the visuals and the theme. The music is fine for this type of game.
Two things I'd like to see polished:
- the objective is not completely clear - it was not clear to me what the tree was missing, if it was water or fertilizer. Also, it was not clear what effect had watering/fertilizing it, and if there was any advantage in bringing three fertilizers at once over bringing one three times.
- the controls are not very tight, and the koala is still moonwalking and sliding around.
Yeah the koala could be perfected more - but for a first time game artist requesting 12 frames of images felt a bit rough. The moonwalking effect from pressing left/right is definately on the programming side, we had it on the bug list but prioritied in the final 4 hours :)
To explain the mechanics a bit - I didn't want to write a manual, a game should be pickup and play, but its hard to achieve in 72 hours.
Poo fertilises the tree for more points than water, but you can only carry less of it and it takes you futher away from rain collection points - so its a balance up to the player.
Like a tree in life, it only gives you apples if it it's health enough to produce them, so over like 80% health or there abouts.
- I love the special abilities every one helps a lot.
- Nice twist to the "keep the plant alive". There are many games about plants but yours gives unique platformer style gameplay with special abilities this is the strongest feature of the game imho.
- Good fitting graphics - sets up the mood
- my only issue is controlling the character. Could be more responsive especially jumping. Also would be nice to be harmed for example if you jump on a wrong tile you "die" and have to respawn (3 seconds delay)
Just a loose suggestion tho. Good job!
Loved the game though! Music was great and as mentioned by someone else above a very much storybook style of graphics which was well suited to the game.

I didn't really like the jumping. It felt like the koala is weightless - I guess it's because of the slow animation or something along this lines. But otherwise, I have no complaints and I did my best to take care of the tree!
Incidentally, we also made a game about protecting a tree for this jam :)
The jumping feels a bit floaty, would be nice if the gravitation was a bit higher.
The power ups didn't feel really worth using.
Other than that it's quite fun little game
The world should be limited both ways, maybe its a bug, nice play testing!
The power up's are your only real hope of keeping the much beloved apple tree alive more than 3 minutes