{"author_link":"\/author\/blobby101\/","author_name":"Blobby101","author_uid":"5567","comments":[{"author_name":"theSand","author_uid":"64564","time":"Dec 15, 2015 @ 4:08pm","epoch":1450195380,"text":"its was a bit buggy. textures started flying xD"},{"author_name":"Miltage","author_uid":"8745","time":"Dec 15, 2015 @ 4:10pm","epoch":1450195500,"text":"Seems like a fun idea, but my experience was buggy beyond belief. I had pirates shooting into the sky, landing on things that weren't there and ships sinking for no reason."},{"author_name":"A Flat Miner Studios","author_uid":"42150","time":"Dec 15, 2015 @ 4:13pm","epoch":1450195680,"text":"Definite points for humor, I love the way the pirates wobble.  I found the jumps to be a little sluggish, but this could be on purpose because they're made of jelly?  I also hit one of my own pirates off the boat once....oops."},{"author_name":"bodsey","author_uid":"3672","time":"Dec 15, 2015 @ 4:15pm","epoch":1450195800,"text":"What the hell is this ? lol\r<br\/>It was fun though I didn't understand what I was meant to do. A fun little sandbox I'd say :)"},{"author_name":"ss64games","author_uid":"50775","time":"Dec 15, 2015 @ 4:42pm","epoch":1450197420,"text":"Hmm... this game has some great ideas and features but the mechanics are kinda wonky. I love the idea of a physics based naval battle. I think you got the boats rocking about down pretty well, but the jelly cannonballs seemed to never be spawning in the correct place. This made it difficult to feel like I was actually controlling the flow of the game. I had some pretty funny moments though, like when my ship was rocked way up ontop of a rubbber ducky and I had to move my pirate over to counterbalance it.\r<br\/>I really liked the wobbly effect on the graphics and the generally clean looking style.\r<br\/>Good work, just needs to be cleaned up a bit gameplay wise."},{"author_name":"Claire1605","author_uid":"33844","time":"Dec 16, 2015 @ 10:36pm","epoch":1450305060,"text":"Fun but hard to control. I guess that's the purpose though. The graphics and feel of the game is nice."},{"author_name":"Blobby101","author_uid":"5567","time":"Dec 18, 2015 @ 1:38am","epoch":1450402380,"text":"Thanks for the feedback, guys! Most of those issues came from adding features with about 2 minutes left, then packaging it without testing properly... My bad xD\r<br\/>\r<br\/>I'll do a quick bug fix that makes it possible to play more than 1 game in a row."},{"author_name":"Logicon","author_uid":"10322","time":"Dec 24, 2015 @ 1:41am","epoch":1450920960,"text":"Reverse recoil FTW!"},{"author_name":"Tselmek","author_uid":"48996","time":"Jan 1, 2016 @ 1:57pm","epoch":1451656320,"text":"Cool visuals and nice audio but the gameplay itself was either or both buggy and confusing."},{"author_name":"Yvanor","author_uid":"39980","time":"Jan 1, 2016 @ 2:08pm","epoch":1451656980,"text":"Very strange game, hard to understand ^^' But the idea is not bad, and GOD I LOVE SO MUCH THIS MUSIC !"},{"author_name":"xWarZonex","author_uid":"39237","time":"Jan 1, 2016 @ 9:41pm","epoch":1451684160,"text":"Really awesome visual effects, I didn't understand the gameplay, but it was still fun."},{"author_name":"Kerdelos","author_uid":"30088","time":"Jan 2, 2016 @ 12:57pm","epoch":1451739120,"text":"The physics are making the game hard to play ( jump sends pirates in the air for too much time in my opinion ) and the other pirates on my boat were all on one side which made the boat not very stable. I couldn't manage to beat even the first enemy. The music was nice though and I like the jelly aspect of the canon ball. =)"},{"author_name":"equiposalchicha","author_uid":"64974","time":"Jan 3, 2016 @ 9:25pm","epoch":1451856000,"text":"The music is pretty nice, and I always appreciate when someone makes a physics-based game. But I must say that the game felt a bit sluggish, since my pirate kept bumping into his crewmates, and the jumps didn't feel very responsive; besides that though, nice game overall!"},{"author_name":"radmars","author_uid":"18627","time":"Jan 5, 2016 @ 1:25am","epoch":1451956800,"text":"I kept jumping my own pirates to their doom, haha! I think I would have preferred to be able to control my pirate better in mid-air, even if that's a bit unrealistic.\r<br\/>\r<br\/>Really nice job implementing the physics, and I love the music!"},{"author_name":"NirabazGAMES","author_uid":"65891","time":"Jan 5, 2016 @ 1:39am","epoch":1451957640,"text":"+ graphic is realy cool\r<br\/>+ good atmosphere"}],"images":["ld34\/5567-9e47f27b0ff474ee8deedd84bd5a6b42.jpg","ld34\/5567-82c931b2c78a5c3b98ef96c50a00bace.jpg"],"links":[{"url":"https:\/\/dl.dropboxusercontent.com\/u\/4434127\/LD34\/LD34%20-%20JellyPirates.zip","text":"Windows"},{"url":"https:\/\/dl.dropboxusercontent.com\/u\/4434127\/LD34\/LD34%20-%20JellyPirates%20Mac.zip","text":"OS\/X"},{"url":"https:\/\/dl.dropboxusercontent.com\/u\/4434127\/LD34\/LD34%20-%20JellyPirates%20Linux.zip","text":"Linux"}],"metadata":{"g_key":"5876","g_author":"5567","g_event":"LD34","g_eventkey":"31","g_subevent":"JAM","g_urlkey":"5830","g_title":"JellyPirates","g_status":"UCHK1","g_place":"788","g_commentcount":"15","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/511439\/5567-shot0-1450148312.PNG-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/511439\/5567-shot1-1450148312.PNG-eq-900-500.jpg"],"text":"Ahoy! JellyPirates is a simple game where gelatinous privateers swashbuckle their way across the high seas!\r\nPick a destination from your treasure map and set sail, but be warned: other pirates occupy the waters!\r\n\r\nControls:\r\n\r\nA or left to jump left\r\nD or right to jump right\r\n\r\nLand on the button on a cannon to fire it, cannons aim automatically.\r\nUse the mouse to pick a destination on the map.\r\n\r\nHave fun!\r\n\r\n-----------\r\n\r\nThis was another entry that was rushed towards the end - I think I need to work on my time management! As with last time, this was developed with EdgeOwl (http:\/\/www.ludumdare.com\/compo\/author\/EdgeOwl\/), who you have to thank for the art. Unfortunately he had to drop out after the second day, so if the art quality goes visibly down-hill, that's my fault! xD\r\n\r\nI think like a lot of people, we had to drop quite a few of the ideas we had planned as the weekend went on (like multiple player controlled ships, ship customization and the JellyStoreTM!), many of which were implemented to a limited extent, but they could all find their way into a post-compo version at least.","title":"JellyPirates"}