Nuclear Loop by Gorr

[raw]
made by Gorr for Ludum Dare 47 (COMPO)

Try to escape the nuclear loop!

Screenshot_1.png

Control

[WASD] - Movement

[E] - Interaction

[Esc] - Cancel

Download

Ratings

Overall 398th 3.259⭐ 31🧑‍⚖️
Fun 401th 3.086⭐ 31🧑‍⚖️
Innovation 472th 2.914⭐ 31🧑‍⚖️
Theme 523th 2.948⭐ 31🧑‍⚖️
Graphics 508th 2.81⭐ 31🧑‍⚖️
Audio 485th 2.111⭐ 29🧑‍⚖️
Humor 324th 2.429⭐ 30🧑‍⚖️
Mood 435th 2.897⭐ 31🧑‍⚖️
Given 32🗳️ 31🗨️

Feedback

puma3
04. Oct 2020 · 23:18 UTC
I liked it a lot, at first it was boring but then there were riddles and a short backstory, it fit the theme well and I enjoyed it.
SeezoGames
05. Oct 2020 · 00:28 UTC
pretty enjoyable end riddle. took me some time and had to go back to figure it out. very satisfying to solve
Diego Escalante
05. Oct 2020 · 05:55 UTC
I instinctively pressed E when I found the gun but I don't think I wanted to do that. :(
I liked the puzzles, it felt very rewarding to figure them out without help. Good game, way to go!
FatEagleGames
05. Oct 2020 · 08:01 UTC
Very clever puzzles. I had a lot of fun :)
Terabyte
05. Oct 2020 · 08:24 UTC
So fun! not enough music
Hydrasil
05. Oct 2020 · 10:26 UTC
I enjoyed the gun, both the option and the graphics.
The reactors didn't please me, but the puzzles were good :)
Nice game
Spiderhead20
05. Oct 2020 · 13:30 UTC
I like the idea of having to keep track of the timing bars in order to keep playing, once you lose, you have an idea of what to do next and thats when the loop theme comes in.
Somnium
05. Oct 2020 · 17:09 UTC
I liked the exploration and puzzle aspects (though the fact that the mouse was suddenly being used did throw me off for a bit)

I liked the graphics as well, both the environment and the main character - the mood could have been improved even more with some background music (or other ambience)

I have a few comments/suggestions on the "time-out" mechanic:

The constant backtracking to the reactors became a bit of a chore eventually, since it didn't really offer anything new, just constant interruptions of what you wanted to do. This was also worsened a bit by the reset taking time (in effect making the countdown inaccurate), and that you had to backtrack further to hit both reactors every time (maybe a single reactor would have given the same effect).

To keep the "loop" effect, it might be improved by having each reactor remember the current stage of the level (i.e. act as a "checkpoint"), so you didn't have to start over each time. This might even match the theme more strongly (since the loop would be within the same game session, rather than being able to restart the game)

Of course, at some point you need to remember info from an earlier point so you have to terminate the loop early, but allowing the player to carry the gun (giving him an extra key-activated option) would be a efficient (if grizzly) way to reset the loop in this case.

Back to the endings, I thought that they worked really well! It was nice to get a full page rendering the outcome of the specific ending of the loop.

All in all, it was a nice exploration game, with a few puzzles (and a surprise ending) to keep things interesting. Nice work :-)
🎤 Gorr
05. Oct 2020 · 17:25 UTC
@somnium thanks for your feedback! I wanted to add background music, animation and additional decorations but I did not have enough time for that :(
lesinvisible
05. Oct 2020 · 19:09 UTC
Liked these small puzzles, gun options and the ending!
Zackavelli
05. Oct 2020 · 20:29 UTC
The pixel art for the reactors was very well done!
MrSchlag2
05. Oct 2020 · 21:30 UTC
Cool moment when I figured out the green buttons grid puzzle solution !
cnewt
05. Oct 2020 · 21:52 UTC
The puzzles were really well done. There were many "aha" moments I had while playing this game. I really enjoyed my time with this one.
Raniere
06. Oct 2020 · 12:24 UTC
I love 'Push Box puzzles' ! 5 stars!
star-sought
06. Oct 2020 · 13:28 UTC
Great puzzles! Puzzles are hard to get right, but each of these had a very satisfying solution!
madbookstudios
06. Oct 2020 · 18:17 UTC
The puzzles are really clever! I like the game a lot - great job :D
Spodthewizard
06. Oct 2020 · 18:37 UTC
Cool concept, with really good puzzles, wish there was some music though!
Aaron Smith
06. Oct 2020 · 19:17 UTC
Clever and fun. Nicely done
m7rk
06. Oct 2020 · 19:34 UTC
dude this game is awesome. the puzzles are accessible, the reactor mechanic timer works well, and it doesn't waste my time. good work!
Wahooney
06. Oct 2020 · 19:37 UTC
Hey, I finished this one! I enjoyed it. Sokoban is much easier when you don't snap to grid :smirk:
ZachsButt
06. Oct 2020 · 19:39 UTC
Ah I went to get the cool gun and, without reading text, I "found a way out." Lol I liked the puzzles and the multiple endings!
Capital-Ex
07. Oct 2020 · 03:24 UTC
Definitely a nice little puzzle game. Although, since I play so many puzzle game the hidden clues were easy for me to figure out. But, I can definitely appreciate the effort in them. The final puzzle was clever. The graphics were lacking, but the vague notes scattered about provided a nice story for the game. Good work!