Piggy Defense by Yskuma
Defend the pig.
Build turrets using a modular system and see if it's enough to clear the level.
Guns need ammo loaded into them so a minimum working turret goes: Gun -> Loader -> Ammo Box.
Something like this will get you through the first level:

If you can't get through a level try a different design.

10:06 UTC Tuesday, 21 April 2020: Included the .Net Core 3.0 binaries. Woops!
11:39 UTC Tuesday, 21 April 2020: Added Mac build.
Ratings
| Overall | 1972th | 3.15⭐ | 22🧑⚖️ |
| Fun | 1258th | 3.3⭐ | 22🧑⚖️ |
| Innovation | 1867th | 2.95⭐ | 22🧑⚖️ |
| Theme | 1464th | 3.55⭐ | 22🧑⚖️ |
| Humor | 1043th | 3⭐ | 21🧑⚖️ |
| Mood | 1737th | 3.075⭐ | 22🧑⚖️ |
| Given | 30🗳️ | 15🗨️ |
Modular towers is a good idea.
Enemies need an HPbar or some indication of what is needed to kill them.
We really wanted a display of how the turret stats were changing as you were building but ran out of time. We also wanted to show a list/stats for the wave that's coming.
A hitpoint bar is a good idea too!
:neutral_face: The tiles on which you can build are a bit small... It would be a good idea to make them larger!
:neutral_face: The targeting algorithm the towers use feels a bit weird...?
:confused: Did the game crash after I ran out of lives or was it closing itself intended?
:bulb: A restart key would be very useful for Ludum Dare testers that mess up their design :P
Turrets target the nearest enemy, they should probably target the enemy closest to the danger area.
Er, nope. There should be infinite lives and 10 levels... :worried:
A restart button is also a good idea!
And maybe the possibility to build your turrets wherever you want but add cost to turret's part ?
Very good game :)