Feed Meh by MrTroy
Doctor C. Mo has solved a huge problem in the world. He's been able to make fruits and vegetables grown to astounding sizes. Pears the size of a human head, carrots that stretch as far as the eye can see, and well... one of his experiments got a little out of control. It now needs to be fed anything "edible". Be careful... once it develops a taste for meat, it may be a hard habit to break

Press arrow keys (Or WASD) to move
Press spacebar to pickup items
Press ALT or CTRL to attack people

Pickup and put food on the plants leaves to feed it. The more you feed it, the hungrier it gets (If you fill up the bar). Feeding it meat fills up the bar faster thereby increasing your score more.
UPDATE I made an updated version where I tweaked the controls a bit. Added flimsy arms with hands and audio. http://patterport.com/feedmehwa/
| Youtube | https://github.com/MrTroyD/FeedMeh |
| Youtube | http://patterport.com/feedmehna |
| Youtube | https://mrtroy.itch.io/feed-meh |
| Youtube | http://patterport.com/feedmehwa/ |
| Original URL | https://ldjam.com/events/ludum-dare/46/feed-meh |
Ratings
| Overall | 1993th | 3.136⭐ | 24🧑⚖️ |
| Fun | 2056th | 2.881⭐ | 23🧑⚖️ |
| Innovation | 2208th | 2.705⭐ | 24🧑⚖️ |
| Theme | 504th | 4⭐ | 24🧑⚖️ |
| Graphics | 1449th | 3.455⭐ | 24🧑⚖️ |
| Humor | 804th | 3.205⭐ | 24🧑⚖️ |
| Mood | 2224th | 2.636⭐ | 24🧑⚖️ |
| Given | 48🗳️ | 16🗨️ |
If you happened to miss me playing the game, you can go to this spreadsheet to find what timestamp I played your game
https://tinyurl.com/yau8hjzn
And then look in my latest videos and find your game being play.
https://www.twitch.tv/ursagames/videos
The highlight of the gameplay was the first two ACK's: The first time I was chomped on getting too close, and the first time meat was harvested. Even in this simple form those were very satisfying moments.
The two major complaints as an experience were that the camera drags too far from the player when at full speed, and that the grounds are too sparse of resources. Having a larger harvest of non meat would help balance the play while waiting for a big score of meat AND it would help with player trace direction in relation to the plant if too far away. The speed of the play was excellent and easy to replay. The plant's small bits of animation do well here.
Overall, 4 out of 5 Moranises and one dentist would recommend.
This is a fun concepts with nice animations on the plant! My final score was 122,000
I think a directional indicator (super smash bros style) would be helpful, because when I was far away I lost sight of the plant.
I did like that the veggies came in at very short supply, which really made the moral choice a difficult one. The character moves exceptionally fast, though, so I found it rather easy to pace myself and scan the entire level pretty easily. I'm not sure that was intentionally. Additionally, it often felt like the camera was having a hard time catching up with how fast the character was moving. It would have been nice to move the camera ahead of the direction you're moving, thus providing a preview of what's in front of your character.
The little arrow that always points to the plant is *super* useful, and highly appreciated. That said, I would have liked it if it was somewhat bigger and more clear (e.g. maybe make it highlight when you're holding something?), as it was difficult to see where it was pointing sometimes.
Too bad the sound didn't make it in. There were some funny details I've noticed that would have definitely been accentuated with the right sound effect. Sounds like this was a bit tougher to make than usual.
Good stuff!
Quick Edit: Also, would have been nice to have some landmarks to better orient myself on where on the arena I actually am. Again, this was where the guidance arrow came to the rescue, but still, it would have been nice to see something besides the light floor all the time.
The fact the flower can eat you, added a lot to the game.
Picking up peoples will be highly appreciated.
The controllers are difficult to control as HELL.
Feedback time! Very on-theme, quite fun. Because the ground has no detail, going far away from the plant feels dangerous, so it's like the game is discouraging you from it? But that's where the yummy humans are!
I appreciated the directional arrow showing you where the plant is at all times, that does what it's supposed to do: it encourages exploration, because you won't get lost.
The main character slides around a bit too much for my taste, and the controls aren't tight. I expect the game to be forgiving with its collisions- let me pick that fruit not only when my dude is colliding with it, but when it's in a larger radius around my dude. Exactly like you did in the post-jam, so I know you get it <3 The controls are tightened too!
I love that Meh will eat you if you're near for too long! I love the sound fading when you're further from the action! Because the playfield is a little bland away from the action though, maybe the sound should fade towards the plant instead of the other way round? To keep the exploration interesting.
All in all, the goal is pushing all your existing mechanics to the max. Which I see you're onto. Very impressive for 2.5 days!