Adrift by cdunham
Keep your ship alive! Conserve your fuel and reach the end of each level. Avoid obstacles like mines and turrets.

| Youtube | https://cdunham.itch.io/adrift |
| Youtube | https://cdunham.itch.io/adrift |
| Original URL | https://ldjam.com/events/ludum-dare/46/adrift |
Ratings
| Overall | 1534th | 3.357⭐ | 30🧑⚖️ |
| Fun | 724th | 3.571⭐ | 30🧑⚖️ |
| Innovation | 1751th | 3.018⭐ | 30🧑⚖️ |
| Theme | 2151th | 3.074⭐ | 29🧑⚖️ |
| Audio | 1138th | 3.125⭐ | 30🧑⚖️ |
| Humor | 1541th | 2.568⭐ | 24🧑⚖️ |
| Mood | 1969th | 2.9⭐ | 27🧑⚖️ |
| Given | 28🗳️ | 27🗨️ |
Using physics in games is always fun.
Keep up the good work.
Is it supposed to be that bullets don't do any damage?
I did occasionally dislike elements that greatly disorients and redirects the ships movements in unpredictable manner. While some of these were easy to avoid, turrets in particular felt unfair because the player is intuitively going to play carefully to save as much fuel as possible. Some levels, however, seemed to be designed with taking wild risks in mind, which I don't favor as much. Additionally, given when you run out of fuel, the fact that the game doesn't stop until the ship stopped moving -- which, I might add, takes forever if turrets are shooting you at opposing sides -- didn't feel fun at all. The long game-over screen was definitely the most infuriating part of the game.
There's a lot of cool ideas in here, so I'd love to see more with better tweaks such as...reducing turrets. Did I mention how much I hate them?
My one problem with it is the turrets - I think they're firing way too fast to be a valid obstacle on such an early level. Perhaps setting their firing rate to something much slower, but adding a super-fast-firing turret later on would work better?
Overall, it's a really great entry. I've enjoyed playing it. ;)
The booster pads feel very punishing - if you miss a canister it's basically a game over, but generally speaking it's fun to play! I really appreciate having the arrow to show the direction of your ship, combined with where you're actually putting force toward. Really good to have both.
All in all, excellent work!