The Lamp Man by Jakub Panek
An atmospheric puzzle game where you solve the puzzle while keeping your light from going out.
The puzzles are based on the well known "connect the pipes" puzzle, but with a simple twist: you can't see the whole puzzle completely, you must base your solution on the plans that are scattered around the map (the plans are always close to the puzzle it depicts).
Move by clicking your mouse (ARPG/Diablo style).
We did not make our own humanoid animations, we used Kevin Iglesias' free Unity Assets. We also used sound effects from freesound.org, but the music is custom made.

| Youtube | https://jpnwl.itch.io/lampman |
| Youtube | https://jpnwl.itch.io/lampman |
| Original URL | https://ldjam.com/events/ludum-dare/46/the-lamp-man |
Ratings
| Overall | 971th | 3.591⭐ | 24🧑⚖️ |
| Fun | 1904th | 2.977⭐ | 24🧑⚖️ |
| Innovation | 619th | 3.591⭐ | 24🧑⚖️ |
| Theme | 640th | 3.932⭐ | 24🧑⚖️ |
| Graphics | 1334th | 3.545⭐ | 24🧑⚖️ |
| Audio | 1093th | 3.159⭐ | 24🧑⚖️ |
| Humor | 1711th | 2.386⭐ | 24🧑⚖️ |
| Mood | 167th | 4.114⭐ | 24🧑⚖️ |
| Given | 22🗳️ | 23🗨️ |
Mood is great. Nice job. Tutorial was helpful. It would be nice to move all the tutorial to drawings. You already did two with the maps.
I just can't light on the lamp i don't understand how I must do this because I turn the pipes according to the map... :(
I feel like the game was a bit difficult though. I found it hard to tell where all of the pipes were connecting, and didn't notice a way to easily figure it out. If pipe connections were better conveyed, this game would be much more enjoyable (not that it isn't enjoyable, just that it'd be more enjoyable).
Overall though, good job. This game was interesting :)
I do enjoy the base concept; keep the light alive and move into the unknown (made me think of the game as being based around the Darkest Dungeon mechanic), and the meeple style actors and lighting worked well to create an ambience with the music. Unfortunately for me however I just couldn't grasp what I was supposed to be doing quick enough for it to hold my interest for an extended period of time, but I can still appreciate what was being aimed for.
Thanks for sharing and congratulations on your entry!
The first few puzzles were easy to solve, but then I struggled because I couldn't see the pipes or the diagrams for very long. Perhaps a player could copy the diagrams and see them in their inventory?
**POSSIBLE SPOILER ALERT**
Also I had a little problem navigating the diagrams, were some rotated? Since the light goes out quite quickly, I was unable to finish those and get to the end of the game.
**POSSIBLE SPOILER ALERT END**
I think that this game has potential, but there is some ironing out to do. Great idea (once again), but perhaps execution of it could use some attention.
And I do not like that the diagrams can straight up be wrong. You had a puzzle idea, and it's good on its own. Making a puzzle that deliberately gives me incorrect information, especially when I have only so much time to be near the puzzle, is not good design.
But the mood was nice, and the tutorial was welcome (though needs spellchecking).