Glowing Home by AlexTagtal
In Glowing Home you play as a small light trying to reach for the stars. Let the soothing music keep you calm while you master the art of falling...
Assisted mode is recommended.
Normal mode is meant for players that enjoy games like "Jump King" and "Getting over it".
Controls - Space - Hold to charge and release to jump. - F - Clockwise/Counterclockwise movement. - R - Undo jump Assisted mode only


| Youtube | https://onskulldev.itch.io/glowing-home |
| Youtube | https://simmer.io/@onskulldev/glowing-home |
| Original URL | https://ldjam.com/events/ludum-dare/47/glowing-home |
Ratings
| Overall | 247th | 3.938⭐ | 26🧑⚖️ |
| Fun | 943th | 3.229⭐ | 26🧑⚖️ |
| Innovation | 1175th | 2.979⭐ | 26🧑⚖️ |
| Theme | 694th | 3.729⭐ | 26🧑⚖️ |
| Graphics | 117th | 4.38⭐ | 27🧑⚖️ |
| Audio | 121th | 4.042⭐ | 26🧑⚖️ |
| Humor | 1233th | 1.763⭐ | 21🧑⚖️ |
| Mood | 131th | 4.083⭐ | 26🧑⚖️ |
| Given | 22🗳️ | 23🗨️ |
Only down side to me is that the gameplay is pretty bland and frustrating. The level design get difficult very fast and its not very rewarding to bounce from one thing to another.
I was hoping to see something special for reaching the top as well. The wind mechanic adds a bit of interest but the main jump mechanic isnt satisfying enough.
I guess you know that yourself though, although you wouldnt have add so many checkpoints as it is very frustrating to loose progress.
Anyway as I said overall, solid execution and nice visuals, looks almost like a finished game.
On restart trails break, a long white line appears (honestly, don't like built-in Unity trails).
Sometimes the wind behaves a bit unpredictable.
Graphics are suitable and gameplay feels good.
The only two things that messed with me was:
1. the cloth could have been made triggers that slow you down rather then colliders.
2. with the wide camera FOV it was hard for me to know where the ball would hit one the wall, and I believe that in some situation that is key to move forward (upwards :P), thus I would suggest a subtle change of tone on the bricks or some wire that acts like the playable area boundaries but are not straight lines, just so there is a hint of were the ball will hit and get easier to calculate angulation.
Very solid entry.
The main idea is simple, but was very polished and works well. The addition of wind is great, and bring a nice variation in the gameplay.
This entry's biggest strength is the graphics, music, and general mood of the game. (And helps to counter the frustration of missing :P.)
Some small issues (most already mentioned):
- Missing is very frustrating. It's a good thing that there is an assist mode! I also think a sort of "gravitational" effect towards the lights could have been added.
- The game starts to feel repetitive after a while. Adding more effects (similar to wind), or maybe make the game shorter would have helped.
- Some collisions against the hanging cloths are inconsistent. Sometimes goes back in the direction you sent it, sometimes bounces normally... I like Decipator's suggestion of making them slow you down instead of bouncing.
- Tiny bug: A light near the beginning of the game is too close to the wall, and it is possible to be tossed behind it and outside of the level.
Anyway, congratulations for your submission. :)
As an improvement to assist mode you can calculate the trajectory ahead and help a little bit with the timing of shotting or direction.
Good job!
I think this game could go onto be a commercial mobile game and I would definitely be a customer. :)