Save Frijole! by defectivemelon
Frijole is a good dog, but he can get too enthusiastic when chasing after bones. This can get him into a lot of trouble! That's where you come in, help Frijole navigate a path toward the bones and prevent him from harm along the way. Place objects as platforms along his route, and tell him when to jump so he can find and chew on some tasty bones!
"Save Frijole!" is a Puzzle-Platformer game where you place the platforms! Created with Game Maker Studio 2. Start each level by pressing "F" or hitting the "Fetch!" button. Press space to tell Frijole to jump. Press Escape to Restart the level. Click on the boxes containing platforms to select a platform, and click again to place. While holding a platform, press R to rotate.
Hope you enjoy! This was my first large project with Game Maker, and I'm quite happy with the results. I also got to make all of the art, as well as the music this time around, which is a first too. SFX were taken from freesound.org, so don't take these into consideration when ranking the Audio.
Thanks, and be as brutally honest as you like with your feedback!

| Youtube | https://defectivemelon.itch.io/save-frijole |
| Original URL | https://ldjam.com/events/ludum-dare/46/save-frijole-1 |
Ratings
| Overall | 1435th | 3.396⭐ | 26🧑⚖️ |
| Fun | 592th | 3.64⭐ | 27🧑⚖️ |
| Innovation | 864th | 3.458⭐ | 26🧑⚖️ |
| Theme | 1387th | 3.583⭐ | 26🧑⚖️ |
| Graphics | 2069th | 2.808⭐ | 28🧑⚖️ |
| Audio | 812th | 3.417⭐ | 26🧑⚖️ |
| Humor | 848th | 3.167⭐ | 26🧑⚖️ |
| Mood | 1785th | 3.043⭐ | 25🧑⚖️ |
| Given | 27🗳️ | 36🗨️ |
In general I would say my main criticism of the game is that some of the jumps seem too precise given how limited your platforming abilities are. But overall it's not too bad, it can just take a few tries to actually nail the timing on all the jumps.
I like the music, although it might be a little too somber, I'm not quite sure. As far as graphics--I usually point this out when I see it--I don't really like mixed pixel art resolutions (i.e. in one of the levels there was a big block, made out of larger pixels than the surrounding elements). This is of course a personal artistic choice but in my opinion it's better to avoid. :shrug:
I generally liked the game. It has a good amount of puzzle solving, and a good amount of platforming. One thing I like in particular is how many levels there are. Making a lot of levels is quite an accomplishment for a jam game. :smile:

and very fun to play
keep it up!! and good luck
Re: the art and music, I totally agree. I've grown used to the music, but it kinda muddies what the soul of the game is -- is it serious? Is it cute and fun? The mixed pixel resolution was pure laziness on my end to try and add some visual variety, I agree it's an eyesore :)
Cool to see your final solution, different from mine in almost every way!
The sound and music were great but the visuals could do with a little improvement. At the end of the day though, it's a game made in 72 hours so you can't expect much.
Had a lot of fun playing this, well done!
Some criticisms:
- The UI could be improved on. Eg. A better implementation of the text appearing? It could be nice to have a reset button aswell.
- Would be nice to have a non-intrusive background. Just something to visually add to the game.
- Would feel better if the art was more consistent. Not only in the pixel resolution but also in a stylistic point of view. It sorta feels like each art piece belongs in a different place. Maybe try restricting yourself to a colour palette?
All in all, this is a great game. You should be really proud of it!! Can't wait to see an updated version of the game. Congrats!!!
I'd love to keep working on this... stay tuned :)
The weakest point is probably the graphics, the stylistic clash between different sprites detracts from the aesthetics of the game. Another small thing I would suggest would be to add a little "coyote time" for jumping off ledges. If you aren't familiar with the concept, it's basically just allowing the player jump for a few frames after walking off a ledge. A margin of error in case the player presses jump a fraction of a second too late. Most platformers do it, but the effect is subtle. It's more noticeable when it's not there, because it usually feels like unresponsive controls to the player. That's just a tip for next time, what you have here already is solid and definitely one of my favorites in the jam so far!
Overall this was a pretty good entry.
Good game. The mechanics were easy to understand, and the level design was clever. It got really challenging towards the end, and I couldn't beat the last level.