Keep it Olive! by Nathalia Hohl

[raw]
made by Nathalia Hohl for Ludum Dare 46 (JAM)

The game

Keep your olive orchard safe from the enemies with flamethrowers. Throw stones before they put fire to a tree to make they run back to where they came from. If a tree is on fire, spray water to extinguish it.

Survive the enemy waves and keep your trees ~~alive~~ olive!

Instructions

  • * Walk * with * A and D * or the * arrow keys *
  • * Throw stones * with the * Left Mouse Button *
  • * Spray water * with the * Right Mouse Button *

LD1.png

Look at this **cker! Don't you wanna throw a rock at its flamethrowing face?

Comment below your best score and your feedbacks too :smile_cat:

Credits

  • Felipe Guimarães - programming and design
  • Nathália Hohl - art
  • Marllon Santos - music and audio

Made with Godot and Blender

Ratings

Overall 1914th 3.184⭐ 40🧑‍⚖️
Fun 1797th 3.038⭐ 41🧑‍⚖️
Innovation 2249th 2.667⭐ 41🧑‍⚖️
Theme 1321th 3.615⭐ 41🧑‍⚖️
Graphics 1857th 3.103⭐ 41🧑‍⚖️
Audio 995th 3.25⭐ 42🧑‍⚖️
Humor 1213th 2.842⭐ 40🧑‍⚖️
Mood 2198th 2.676⭐ 39🧑‍⚖️
Given 55🗳️ 55🗨️

Feedback

beanslasher
21. Apr 2020 · 03:12 UTC
Great game, if I had to give one tip I would want to be able to have the satisfaction of killing those robot guys instead of them running away. Great concept, and great execution :D
Fat cat
21. Apr 2020 · 12:36 UTC
This is very fun!! I really like the audio too. I wish I could jump, even though that wouldn't serve any purpose, I just like to be able to jump :D I got 224 points. You all did a very great job!
png
21. Apr 2020 · 15:31 UTC
its fun to play and i like the music and the movement speed. at some point the the process of extinguishing was so long compared to the spawn time of enemies such that it became pointless to even try.^^ i got 189 points :) nice game.
🎤 Nathalia Hohl
21. Apr 2020 · 18:12 UTC
@beanslasher Thanks! You're right, it would be so much more satisfying haha

@fat-cat I'm happy you liked it, it's our first time with a musician in the team. Jumping really does feel good, sad that it wouldn't have a purpose. ):

@png It does get unplayable at the end :/ We should've diminished extinguishing time at some point. I'm glad you had fun nonetheless. =]
Gnarlie Sheen
21. Apr 2020 · 19:58 UTC
love the soundtrack on this game the track with the sirens was really cool !
Digitom
21. Apr 2020 · 20:00 UTC
Very nice controls and music. I like the concept as well!
Topolino
21. Apr 2020 · 20:05 UTC
I *love* the idea. Although I don't know that I like that the police are after me because of my plants :frowning:. If I could make a suggestion, it would be add a bit of variety to the main area (maybe a hill) so the game would feel a littl bit more dynamic. Great work!
Adinimys
21. Apr 2020 · 20:10 UTC
Fun word play with the theme.
I also like the low poly esthetic of it. But on this subject I think it would have been more fitting if the flames were low poly particles too.
It would also be nice if the punches and water had more range to it and were a little more in the center of the camera to see better what we were doing.

Small nitpick too : I used the Linux build and the folder downloaded is just named "Linux". It would be better to have your name attached I think.

Overall goodjob, it was a funny experience
JacobWing
21. Apr 2020 · 20:18 UTC
Great Pun, and a fun game too. The models were great, and the gameplay, though it took a while to figure out how to play and the point of things, was still pretty fun. The audio was charming and the game itself played quite well - It's a really cool game
MrChippy
21. Apr 2020 · 20:26 UTC
Low-poly, trap beats, and rock throwing are all things I greatly appreciate.
Everything felt fairly smooth too.

With a game in this style it probably would be good to add some sort of ending goal, even if it's just a timer, to keep things from getting really frustrating when the game become impossible(not sure if I got to that part of am just bad).
I got 227 points.
Keyo
21. Apr 2020 · 20:55 UTC
The MacOS package contains the Linux files... I will try again later on my Windows PC.
emre tahtali
21. Apr 2020 · 21:26 UTC
really good graphics :D
Felipe Guimaraes
21. Apr 2020 · 22:09 UTC
@keyo Fixed. Thanks for warning =)
Risist
22. Apr 2020 · 10:20 UTC
Nice concept. Fit's well into current situation :D Anyway, it would be nice if you didn't have to hit exactly tree model with water, it's really easy to miss it
Quade Zaban
25. Apr 2020 · 06:59 UTC
After maximizing the window for the game, my stone throwing and water spraying angles were offset, and I was unable the play the game until returning it to windowed mode.
🎤 Nathalia Hohl
25. Apr 2020 · 18:43 UTC
@topolino It's not the police, it's the firefighters. haha Thanks for the suggestion.

@adinimys Thank you for the feedback, we'll definetly use low poly particles next time.

@mrchippy Thanks a lot ^-^ We'll try to balance things out and add a goal next game we make.

@quade-zaban Thanks for the warning!
pepperkep
25. Apr 2020 · 22:01 UTC
This is pretty fun to play. I think with some sort of a radar it would be more interesting because the player would have better awareness of where the enemies are coming from. I like that you have versions for all the major operating systems. The low poly aesthetic looks pretty good and throwing rocks is fun.
guin36
26. Apr 2020 · 00:00 UTC
I liked the low poly artstyle, the little arsonists were pretty kawaii and the general gameplay was pretty solid.

Overall, it was enjoyable
ChicoMCastro
26. Apr 2020 · 17:13 UTC
Really good game and funny. It seems that extinguist takes soo muhc time. Those damn robots really gets me crazy. I think the fact I can't kill them makes me more angry and it highs immersion, haha. Great work!
masterkrepta
26. Apr 2020 · 21:30 UTC
Really like how the firehose works. As someone who had to make a game with what was supposed to be a water cannon based weapon in the past, you did a great job getting the feel and movement of this type of weapon
fancypants
27. Apr 2020 · 17:27 UTC
I like the concept. The art's nice, too. :)
Yeetukus
27. Apr 2020 · 19:21 UTC
Really awesome. Would love to see a difficulty curve or a shop
Baptiste Barreyre
29. Apr 2020 · 14:44 UTC
Loved it, maybe lacks a bit of sfx for the ennemies
dgibso29
29. Apr 2020 · 14:54 UTC
More fun than I expected! An indicator that a new enemy had appeared would have been nice. The difficulty curved nicely -- it quickly became a lot to manage. Music is simple but nice! Good job!
JonTheRealJon
30. Apr 2020 · 23:53 UTC
This fits nice for a nice little arcade style game very well, I think little intermissions would've been nice for the player, just so they could have a chance at saving their trees at harder parts.
rayriver
01. May 2020 · 07:11 UTC
Nice work! There are so many bad guys, I need more power to stop them :laughing:
alexbljack
02. May 2020 · 11:44 UTC
It's very addicting and music greatly supports game flow. Nice work!
fabula_rasa
04. May 2020 · 09:25 UTC
Nice concept and the game worked well. I liked the music! The gameplay is very simple but quite fun for a while. It seemed to me that the enemies were running away whether I hit them with my rock or not - it was enough to throw in their general direction and they were already running scared ;)
Duke
04. May 2020 · 14:05 UTC
Woah, that was pure stress :D why do these robots hate olive trees? The game play was self explanatory and I was able to find out the controls by myself in a couple of seconds. The aim was clear as well. It was still very stressful to keep the trees alive. Especially since there seems no way to win and the robots just keep coming. Shooting worked well, but the trees were in the way the most of the time so the player had to get really close to scare them away. I was able to get 239 points. No idea if that's good or not :)

The art was nice. Love the Low poly look. The music also fit fairly well. Nice tune. The controls ware very tight and I had no problems navigating the orchid. Good job on that.

All in all, a nice little arcade shooter. Maybe a little too frustrating without a winning state :) I really get stressed out when there's no way to win
Naca
11. May 2020 · 03:52 UTC
Great concept! The game is fun and well polished. My best score was 230 :)