Keep me alive by dick-claus

[raw]
made by dick-claus for Ludum Dare 46 (COMPO)

Screenshot 2020-04-20 at 01.42.04.png

Keep me alive - is a small not feature full clone of Supaplex game written in KTX

Controls (AWSD or Arrows), sorry you can't disable music.

The game is written in Kotlin and compiled to jar, any machine with Java should run it.

POST COMPO Updated jar with "uber jar" to be able to run without dependencies

Time lapse https://www.youtube.com/watch?v=_8VJDcCTsN0

https://www.youtube.com/watch?v=Ej2EhFqyD4w

Ratings

Overall 941th 2.9⭐ 37🧑‍⚖️
Fun 841th 2.857⭐ 37🧑‍⚖️
Innovation 946th 2.706⭐ 36🧑‍⚖️
Theme 1038th 2.571⭐ 37🧑‍⚖️
Graphics 885th 2.806⭐ 38🧑‍⚖️
Audio 409th 3.221⭐ 36🧑‍⚖️
Humor 539th 2.706⭐ 36🧑‍⚖️
Mood 803th 2.828⭐ 34🧑‍⚖️
Given 36🗳️ 41🗨️

Feedback

johnjoemcbob
20. Apr 2020 · 09:31 UTC
Cool puzzler! I like the LD46 level the best.. :) Eating all those apples is great
BRTEK007
20. Apr 2020 · 09:39 UTC
Game is missing restart button when youg get stuck.
🎤 dick-claus
20. Apr 2020 · 15:12 UTC
@brtek007 Thanks, you right. Just didn't have time to implement it. Maybe in post compo version.
SolitudeDude
20. Apr 2020 · 20:44 UTC
Nice game! Would love it to have more levels though.
Reisn
20. Apr 2020 · 20:44 UTC
Awesome look and feel! I must admit that I didn't really understand if some of those apples in the 2nd level can be eaten, I just skipped them because I failed on the first try and got stuck, after skipping them the game became pretty easy
thedashdude
20. Apr 2020 · 21:17 UTC
I feel like this had a lot more potential for neat puzzles if you just had a little more time. I'd encourage you to keep building on it.
brokenVectors
24. Apr 2020 · 10:59 UTC
Chrome says the file is dangerous, that might affect your score a lot...
🎤 dick-claus
24. Apr 2020 · 12:07 UTC
@brokenvectors Chrome is stupid. That killed flash that I was using for game development before. People that don't trust the executable can compile from source.
meelo
24. Apr 2020 · 14:29 UTC
I feel like I didn't fully understand the game - on the first level, I couldn't figure out how to win, so I tried eating all of the tiles - but then realized that the "Esc" button at the bottom wasn't an instruction about controls, but was actually part of the game. The second level, I didn't see how to get most of the apples. The third level went fine though ;). I never figured out what this guy did:

![Screen Shot 2020-04-24 at 10.26.42 AM.png](///raw/93a/d2/z/33033.png)

The audio was really nice to listen to, though, and the graphics were simple, but seemed quite polished.
silkworm_sweatshop
24. Apr 2020 · 15:01 UTC
I tend to like these kinds of puzzle games but I assume you sadly didn't have much time to work on level design. I did like the music track. Is there a way to get the apples on the second level without getting boxed in?
Somniac
25. Apr 2020 · 03:11 UTC
Nice music. The game was fun but short of course. I know you acknowledged the missing restart button but that's my biggest complaint.
🎤 dick-claus
25. Apr 2020 · 16:29 UTC
@meelo Thanks for the feedback. I didn't have time to create a proper tutorial. And some of the items on map were just not implemented features. Yeah, the second level I did tricky on purpose, but again you can't collect all the apple without one of the features missing :(

@silkworm-sweatshop You supposed to be able to push capacitors, but I didn't have chance to implement that feature. That's why two apple on the second level are not collectable :(
Solah
26. Apr 2020 · 07:47 UTC
So sad you did not have the time to implement all the features you had in mind, because the core concept is here, the music is cool, the game only lacks of one feature and more levels and it would be complete!

Good job for making this in java! I could not do it, it would remind my job xD
colozz
27. Apr 2020 · 12:25 UTC
Nice little game, the art does the work! Glad to see another developer using LWJGL :)

Would have loved to test the game mechanic to get the apples of the second level ;)
asfdfdfd
27. Apr 2020 · 12:32 UTC
Ahh, those childhood memories of me trying escape from scissors. Such nostalgia.

Also, stuck on the second level.
gamescodedogs
27. Apr 2020 · 14:18 UTC
For those who need help to run - use the command line: java -jar KeepMeAlive.jar

Love the hacking vibe of the game. Thanks! Wish you the best of luck!
Pietro Ferrantelli
27. Apr 2020 · 16:26 UTC
Nice puzzle game, the concept is interesting and well executed, I had fun playing it. The music is really cool too and ! Congrats for this entry, especially for a Java solomade game in less than 48 hours, i'm impressed !
eduardogacn
28. Apr 2020 · 06:23 UTC
good gob
alex457
28. Apr 2020 · 20:50 UTC
I really enjoyed the sounds! Wish there was more than 3 levels though :)
Ch4oticAU
29. Apr 2020 · 04:43 UTC
Fun game :)

A few points:

* Levels were well designed! Moar!!

* Graphics were nice! The artwork fits well.

* Someone mentioned a lack of tutorial, but honestly I didn't feel it needed one, within a few seconds I knew what I was doing.

All in all, nice work :) Great work for the time constraints.
Goutye
29. Apr 2020 · 17:02 UTC
I see I am not the only one including a LD46 level :smile:
Well done! Even if there was only a few levels, it was a fun experience! :v:
_benhumphries
29. Apr 2020 · 20:17 UTC
Not sure what the processor looking tile is for, but I liked the music and sounds a lot! Super satisfying to pick up all of the apples on the LD46 screen.
n8___
09. May 2020 · 15:02 UTC
For some reason really reminded me of an old puzzle game called sokoban...

The graphics and sound were clean and well done. As mentioned above only a few levels but the ones there were well laid out.

Really cool to see someone using libgdx.
Abdulla Shuhair
12. May 2020 · 16:46 UTC
I really love the idea of the game good concept...