Keep me alive by dick-claus

Keep me alive - is a small not feature full clone of Supaplex game written in KTX
Controls (AWSD or Arrows), sorry you can't disable music.
The game is written in Kotlin and compiled to jar, any machine with Java should run it.
POST COMPO Updated jar with "uber jar" to be able to run without dependencies
Time lapse https://www.youtube.com/watch?v=_8VJDcCTsN0
https://www.youtube.com/watch?v=Ej2EhFqyD4w
Ratings
| Overall | 941th | 2.9⭐ | 37🧑⚖️ |
| Fun | 841th | 2.857⭐ | 37🧑⚖️ |
| Innovation | 946th | 2.706⭐ | 36🧑⚖️ |
| Theme | 1038th | 2.571⭐ | 37🧑⚖️ |
| Graphics | 885th | 2.806⭐ | 38🧑⚖️ |
| Audio | 409th | 3.221⭐ | 36🧑⚖️ |
| Humor | 539th | 2.706⭐ | 36🧑⚖️ |
| Mood | 803th | 2.828⭐ | 34🧑⚖️ |
| Given | 36🗳️ | 41🗨️ |

The audio was really nice to listen to, though, and the graphics were simple, but seemed quite polished.
@silkworm-sweatshop You supposed to be able to push capacitors, but I didn't have chance to implement that feature. That's why two apple on the second level are not collectable :(
Good job for making this in java! I could not do it, it would remind my job xD
Would have loved to test the game mechanic to get the apples of the second level ;)
Also, stuck on the second level.
Love the hacking vibe of the game. Thanks! Wish you the best of luck!
A few points:
* Levels were well designed! Moar!!
* Graphics were nice! The artwork fits well.
* Someone mentioned a lack of tutorial, but honestly I didn't feel it needed one, within a few seconds I knew what I was doing.
All in all, nice work :) Great work for the time constraints.
Well done! Even if there was only a few levels, it was a fun experience! :v:
The graphics and sound were clean and well done. As mentioned above only a few levels but the ones there were well laid out.
Really cool to see someone using libgdx.